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xlolxlolx

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Everything posted by xlolxlolx

  1. i do 5b>3c>madao>ds>2c>5c>j.c>dj.c>be>5c>5d(2)>hf, personally i wouldnt give up hf knockdown in the corner for a measly 100 damage not a real combo, take out 5c after be and it does 3.9
  2. you dont use 5d(1)>214a in the corner, just go straight into BE
  3. the only "practical" ways to get a raw madao is pretty much off DID punch or double air bs smp tech trap, and it doesn't exactly net damage anywhere on par with this due to limitations on not being able to get a raw OD without jumping through hoops and doing it off of a BE
  4. http://www.youtube.com/watch?v=bhkts2UH3w0 current max damage combo
  5. Soff is more or less CC2's attempt to make him a mixup character but nonetheless you don't really get any sizable reward off it without puttsun anyways so it's literally as good as flaming garbage compared to his Son now, that and DIO's new mid-time freeze reset bug, thanks CC2
  6. people really overestimate how much resources are used to run a fighting game....also im pretty sure there aren't any cabs that run 1080p, ps4 port will most likely just be an upscaled 720p
  7. that's pretty much the best you'll get
  8. its been 7 years since an actual new guilty gear, majority of us are content with the fact that we're getting such a visually beautiful new game made from scratch and that its a fucking real game that's going to come out
  9. K, give up the meter, dmg, and corner carry, this is standard human error, only tip i can really give you is to let the lever return to neutral before doing 2147d
  10. at 70% you can get claw ender that brings you back up to about ~95% anywhere 5b>5c>6c>jcc OD>6d>dj.214d>dash 5c>DID kick>j.c>gh>followup>claw 5720
  11. cuz theres like no one posting stuff lol
  12. that one's just a day 1 combo i messed with to see if cs type stuff was still doable, the go-to bnb now is probably just 5b>6a>gh>followup>6a>tk bs>dash 5b>5c>5d(2)>hf>dash 5b>5c>5d(2)>DID kick
  13. are you doing gh midcombo or as a starter? for gh>followup>6a>tk bs you almost never need to dash because youre already up next to them some characters float a little differently so you'll need to make the adjustment based on how you hit them, like say 5d(1)>hf, alot of the times they'll float slightly differently, if theyre too far away then you dash so 6a will hit and for them to float higher after the bs, if theyre to high and close up then you delay the 5b without dashing, if that makes sense to you haha
  14. some big punish combos at 50% hp fullscreen: ch 2c/5c>ct>OD>(dash)5c>2d>dc>5c>5d(1)>gh>delay followup>(dash)6b>ds>dc>dash 5c>DID kick>j.d>air bs>cs 7581/7848, can start at 41/40 meter ch 5c>ct requires crouching midscreen/near corner: ch 2c/5c>ct>OD>(dash)5c>2d>dc>madao>(dc)>ds>(dc)>5c>5d(1)>gh>followup>j.c>DID kick>j.d>air bs>cs 7794/8067, can start at 43/42 meter ch 5c>ct requires crouching, omit j.c if you do madao>dc>ds and requires ~2 more meter
  15. oh yeah some guy on jbbs mentioned it air fireballs are back to reload status so you can do the shin akuma trick
  16. Not sure if this was already posted so i'll post it anyways ky's 3hs new normal that's a dashing uppercut slash , launches on ground hit, looks kinda like his old standing dust, cancellable from slash moves(?) lunge special is said to have foot invuln and can be yrc'd for the spirit ciel
  17. managed to milk a bit more dmg out of it 5b(2)>5c>cOD>5c>6c>ice car whiff>dash 5c>tk hizansen>j.2c>j.c>dj.2c>j.c>5b(2)>2b>5c>3c>ice car 4025/36 not as versatile since the second j.c wont combo if you stick in more before the cOD doing some stuff with sekka followup raw OD combos right now, can get about 5k at full hp with slightly more than 50 meter
  18. dont think so, but its obvious there's going to do like a bbcp2 or something along those lines for story purposes
  19. full hp cOD midscreen combo 5b(2)>5c>2c>3c>cOD>dash 5c>6c>ice car whiff>dash 5c>tk hizansen>j.2c>j.c>5b(2)>2b>5c>3c>ice car 3915/35 pretty solid corner carry, dmg, and meter gain for a early first round hit confirm type combo, works from any N starter
  20. pretty certain its a hitbox issue that has to do with how long it takes 3c>madao to connect and how many frames it takes for BE to connect after j.c
  21. ch 5c flatout nets more dmg due to less time constraints and higher damage followup options available from the start
  22. pretty sure its about +4-5
  23. its definitely NOT the best punisher, 5c is far superior still
  24. im almost certain that yrc is just frc during the given frc frames now, in the new loketest manual they show that it took off only 25 tension for the gunflame rc and it looks about correct for the frc window
  25. i suggest you practice the tk motion by itself before trying to do it in combos, so just practice getting 2147D down by itself
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