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Everything posted by xlolxlolx
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run up to bait it then you get free 6.5k+ ch d garu combo
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someone post tldrs plz
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yeah youre + a few frames but no one's gonna respect that lol, waste of meter tbh cuz shit disappears on block =/
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holy shit bros whats with dem essays
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it really depends on the matchup, against zoners i like to d garu[3] in air this is really good against naoto if shes trying to anti air you with bullets, against non-mitsuru poke chars 5c at close range is really good cuz it means free 5b ch if they break thanatos, ive been throwing out b lazor alot more since ppl get thrown off by the delay but yeah....my typical gameplan involves alot of jump forward air dash back j.b lol, its definitely not good to spam 5c/2c but sometimes you really need to do it cuz we dont have many options when it comes to pressure that and to fuck those a mashers that eat 1/3 our hp for doing nothing
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j.b is very hard to hitconfirm off of.....mainly because its so fucking hard to tell which part of j.b will hit......i try to hitconfirm all my falling j.bs into 5a>5c>stuff
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anything>sweep>stuff does not require ch this is core basic combo route ch anything>d garu requires ch hitconfirm in order to combo, this route is maximum dmg for w/e starter you use for no meter a basic rule everyone should know is that fc starter = add 1 more loop <- proly :V i shud test it more later
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you can get the answer quicker by doing it yourself.....lol
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chie: http://youtu.be/iELAf9RifU4 2 paths for everyone but chie: http://youtu.be/3nSg75dYhVs first one is normal path i use then second one is 3 instead of 2 elevator>sweep>d garu: http://youtu.be/FZyGtQts_gg this one kinda feels a little char specific also cuz i usually have to slightly adjust elevator for different chars for sweep to connect
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i guess i can make a few more quick vids later for the other routes combo routes/char specific stuff when i get home
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thats not what hes talking about elevator is ex garu up>d garu down>stuff http://youtu.be/ZBWTWORaXRg woops i forgot to turn off the flash notice how i start moving downward at the end of ex garu then straight down with d garu, alot of the time youll actually have to delay 2a but that shouldnt be too hard
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you probably should just practice and do it the way that youd feel most comfortable doing and just be able to do it off muscle memory......maybe ill make a vid but youll have to settle for phone quality :D
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5c>renka>kishuu>2c>hotaru>air dash>j.2c>5a>j.b>j.2a>dj.2c>agito = about 3.9k heh 6 stars for under 4k good jokes looks like mugen during od = full meter until od ends, guess theyre rly trying to push you to use dat x factor
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her post ex lazor mixup game is actually really scary, cuz most of the chars can only dp or command hop out and thanatos eats the dp for you alot of the time if youre at 5d range and if they guessed wrong and you didnt go straight for a 5d then they eat either 5c 2c or 5b
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elevator is pretty easy once you get used to it but doing it on netplay is a different story obviously, and ex agi oki shouldnt be used of anyone that knows how to ib lol
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lol its active for so fucking long that i cant even do run up 5d when he did it from a distance, it nullifies everything i dont remember if it did dmg or not, i vaguely remember seeing 500 i think? the persona uppercut has some kind of persona invincibility i think cuz i tried to 5a as soon as i block 1st hit but i ate the followup the dash is pretty fucking fast and he can jump cancel it i think and do dumb air stuff, not sure about regular having the property but ex did for sure, goes straight through ex agi even when its active
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he has a projectile invincible dash attack that goes like fullscreen that beats all lazors and ex agi the air to ground tp low is punishable iirc charging star? im guessing the one where his persona dashes at you on ground and does a uppercut? ez block and break his gyakugire is retarded.......its active like even after he stops doing the stupid motion where he swings his stupid kunai back and forth
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[CP] News & Gameplay Discussion (Old)
xlolxlolx replied to kosmos badgirl's topic in BlazBlue Gameplay
^wheres blade -
i think itd be a bit too good for a 1 star move, it should really be a 2 star move since its a fucking kick and they should make it ground bounce so you get some sorta ground to air combo, they should give him like a 1 star air ver of his ct as a air combo ender thatd be pretty fucking sick looking jin has ice car to run away/double crossup with ex ice swords to shove that 720 up his ass :D
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its alot easier on chars that dont require [9~2] from what ive tested if they dont have a burst and they only require [2~3] then you should do it, even if you dont have a burst you can still get like....9k i think it was?
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i can do it on [9~2] somewhat consistently against 2+ delay netplayers, and i cant even get past the 2nd loop chie so fuck that bitch =/
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uh thats most likely buddhist script aka not chinese/japanese chars
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double jump d/ex garu to make sure you dodge unblockable super cuz that shit comes out delayed sometimes
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2a>5aa isnt good, if you can hit confirm it 2a>sweep is the best, but for hit confirming purposes 2a>5b is most practical tho i hit 2a at a distance alot and 5b tends to not combo lolwut 3 b bufus in 1 combo? o_O fc d garu>sweep>d garu>burst>sweep>d garu>[2a>5b>sweep>d garu]x2>2a>5b>5c(2)>2c>b bufu>concentrate>bokosuka>rc>nageki = ~10k ch/fc gyakugire>dash 5a>5b>5c(2)>2c>(concentrate>2c)>b bufu>bokosuka>rc>nageki = 3.9-4.1k fc gyakugire>dash 5a>5b>sweep>d garu>2a>5a/5b>5c(2)>2c>(concentrate>2c)>b bufu>bokosuka>rc>nageki = 4.5-4.7k
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....no? c ver does 3k also o_O and fatal doesnt apply if they werent feared be4 the combo