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Everything posted by xlolxlolx
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2nd hit only sounds better since you can combo into 2d, but hey....this is like the first game since ct where jin gets midscreen dmg from spending meter :O oh and looks like 6c>6b is back lol
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
xlolxlolx replied to Hecatom's topic in Under Night In Birth
vatista not being so good?whoa there bro, you should go watch that sbo recording cuz her fucking bomb is fucking godlike and controls so much space -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
xlolxlolx replied to Hecatom's topic in Under Night In Birth
iono how i feel about all these fullscreen moves esp yuzuriha's retarded mist finers =/ -
間違いのない事実として、 100% truths ・C>J2C不可。2C>J2Cも不可。 5c>j.2c not possbile. 2c>j.2c not possible. ・C(CH)>6Bが最速でも繋がらない。 ch 5c>6b doesn't work even if done as fast as possible. ・空中氷翔剣硬直増大。(ハイジャンプの頂点で出せば行動可) air ice sword recovery increased.(can do air movement if thrown out with high jump) ・氷斬閃、氷斬撃ともにRCしない限り着地まで行動不可 if you dont rc hizansen and hizangeki you cant move until landing. 以下、体感 based on feeling ・6Aヒット時状況は今と変わらない。6a on hit feels the same. ・2Dが若干内側に厚くなってる?(従来なら通ったっぽい相手(ラグナ)の低ダに引っかかった) inner side of 2d got a little wider? ・空中攻撃の浮きが変わってる(全キャラ共通でコンボに支障はないレベル) air attacks float changed(not at a level where it messes with combos that work on all chars) ・雪華締めの状況はまあまあ良い。(中央の相手空中雪華締め除く) sekka's lock state is kinda decent.(excluding mdiscreen on air hit) ・霧槍は相変わらず直ガで反確。ice car still can get ib punished. ・補正が結構きつくても尖晶斬〆可能。ice car 2nd hit will still connect even if heavily prorated. ・コンボの鍵は突晶撃二段目当てと氷斬撃カス ex ice car 2nd hit and hizangeki whiff are key moves for combos combo recipes: 5b>5c>sekka>followup>5c>air combo fc 2c>6b>5c>6c>ex ice car 2nd hit>2d>od>5c>j.2c>j.214c>5b>5c>sekka>followup>hiyoku crouching: 5b>5c>6c>ex ice car 2nd hit>2d>j.2c>j.c>5b>5c>sekka corner: 5b>5c>3c>ice car 1st hit>5a(5b works also?)>5c>6c>623c>5a>5c>2c>j.d>air dash>j.2c>j.c>5b>5c>sekka corner: 5b>5c>3c>ice car 1st hit>5b>5c>j.214d(both hits?)>6c>sekka>5b>5c>j.2c = ~3.5k didnt try to end with j.214c so not sure if it would connect or not
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im not sure but i think that was a smp loop
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ex lazor does too
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not sure if everyone knows this but 5c has repeat proration, i only noticed it when i tried to do fc d garu>2a>5c>2c loops
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livedoor wiki matome(too lazy to translate all of it) http://wiki.livedoor.jp/ggxx_matome/d/GGXXAC%2bR%a1%a1%a5%ed%a5%b1%a5%c6%a1%a1%c2%e83%b2%f3 : burst icon's font changed, the B and R are bigger color select same as 2nd loketest, start button to change color sets slashback changed back to before? (unconfirmed) sol: - doesn't look like he got any changes ky: - slash javelin: wallstick untech time longer, they fall properly when theyre hit low - 6k: floats lower now and difficult to pick up from(pretty much impossible?) - 3hs: alot of knockback - hs javelin: frame advantage after hit increased, j.d crossup/non-crossup oki possible may: nothing millia: - air pretty maze: attack hitbox startup 15f->13f, knockdown untechable time 40f->50f, guarenteed to come out after at 12f, recovery time 23f eddie: nothing pot: - p buster: damage lower than 2nd loketest, distance thrown is shorter can go for oki now - j.s: knockdown on hit - sweep: cancellable chipp: nothing faust: - nani ga deru kana?(hammer): the trajectory changed so that falls almost all the way to the other corner(weird to translate), stun value on counter hit lowered? baiken: nothing jam: nothing johnny: - mist step and mist cancel: speed buffed? - throw: recovery changed? axl: - kokuugeki: picked up wih 5p>6k after landing on counter hit - kyokusageki: good to throw out to catch both ground and air dashes, might be spammable if you reach the tip of their feet(wording was weird), can combo off air hit - 2p: lots of people were throwing it out because of 2s gatling, even if they jump over 2p most of the time you can still make it in time to anti air - axl bomber: something about it being less useful than kokuugeki frc, but dmg off it might be higher than it - 2hs: sweep gatling exists, delaying sweep caught people pretty often - hachisubako: some people threw it out delayed after sweep got ib'd, something about using rc and set then people used it to continue pressure(wut) and punish mashing, and isn't rensengeki better for this(i hate this fucker's wording) - rashousen: no one used it so dunno, would be strong if its faster someone else do the rest
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i think he was outside of the lock range for sekka so he got the whiff animation, you can 1st hit of 214d now apparently, mmmm..... ppl needa try to see if you can whiff 1st hit of j.214d and combo off 2nd hit :o also his ct looks like it probably does 2 hits?
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youre like a yr late bro ;o
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told u bout this long ago bros, also mash 2b :D
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hes mistaking it for fc 5b combo lolz
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its fucking hilarious how narukami doesnt have to respect anything at all :D
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its a pretty terrible poke overall cuz youre like fucking -15 on block
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flashy 150 meter combo 5b>5c>214d>rc>214b>dash bd>juumonji>2b>5c>j.b>j.bb>dj.b>j.c>bd>lazor = 5958
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5d? youre reading it wrong bro ;o well standard fc 5d 25 meter combo nets like 4.5-4.6
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well....standard ch 5b 50 meter combo alrdy does 5k
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like 5.1 or 5.2 iirc?
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you mean bonus proration? it might? cant rly tell since the moves after it have pretty good p2s @guy above: the 1st one is 214b 2nd one is j.214b shin u needa change the notation cuz im pretty sure some of the new ppl are confused
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ex dive loop works on normal hit combos so i think youre proly not tking lol
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lol if youre going to use a burst and spend meter in corner then you might as well do 5c>burst>5d>214b>214a>5dd>5b>5c>j.214ab>2b>j.c>j.214b>2b>j.c>j.214a>5aaa = 6187
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we can train her to never shoot bullets at mid-close range with d garu air approach
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crossup/corner 2a>2b>5b>5dd>2b>5b>5c>2b>5c>214c>juumonji = 3422 replacing j.c with 5c for fatal combos does net a little more but alot more height dependent like in the corner you can do fc 214b>5b>5c>j.214b>2b>5c>j.214b>2b>5c>j.214a>5aaa for 4344 but its somewhat strict on timing
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mmm fc throw>5c(2)>2c>236b>sweep>d garu>2a>5c(2)>2c>concentrate>2c>b bufu>bokosuka>rc>nageki = 7.2k you can start this with like 10 meter
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hmm..... fc 236d(2)>214a>dash 5a>5c>2b>5c>5c>214d = 3.3k anywhere fc 236d(2)>214a>dash>5a>5c>2c>dc>5b>j.c>j.214b>2b>j.c>j.214a>5aaa = 4k midscreen to corner fc 236d(2)>5c>2c>214b>5b>j.c>j.214b>2b>j.c>j.214a>5aaa = 4.1k near corner/corner