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Everything posted by xlolxlolx
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the calculation looks wrong tho, min dmg guarenteed is 1250, 2c buff adds 1375 to it but base dmg is 3k =/
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lol you mean his emblem thing? o_O
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forward throw>hop hotaru>air dash>j.2a>2c>j.b>j.2a>dj.2c>agito = around 2.8k back throw>guren>kishuu>2c works j.b still has crossup hitbox @blade theyre old characters for 123, pretty sure u get wut this means, no clue what you mean about supers
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i asstrolled my friend at the session we had on thursday, get at me bro :P
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5b proration is pretty awful and im pretty sure youve noticed how it can actually fuck up your combo because of the reach of the cards
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hop hotaru>air dash>j.2a>5c/2c combos cant combo off of ch hop agito hop tsubaki>agito does around 3.1k j2c hit doesnt float at all, not even on ch hotaru wallbound removed ct>2c>jc>(air stuff?)>agito = around 3k they can tech from j.c wallbound rather quickly agito raw hit does around 600 dmg 5d recovery feels longer normal hit 6b>5a doesnt look like itll combo on anyone you gain meter in od regardless of meter penalty
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yeah its crouching only, but it does good damage for when youre low on meter if you have 25 meter and youre confident in your execution 5aa>sweep>ex garu[9~2]>d garu[2]>sweep>d garu>2a>5b>5c(2)>2c>b bufu x2>j.c = ~4.6k is what you should always aim for
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pretty good combo if you can hit confirm well and have good execution 5a>5c(2)>a bufu>iad j.b>j.c>2a>5b>5c(2)>a bufu>j.c ~3.2k
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inb4 jin turns 100% into johnny and we do jackhound>return jack combos with new sekka followup loolol
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[CP] News & Gameplay Discussion (Old)
xlolxlolx replied to kosmos badgirl's topic in BlazBlue Gameplay
hey if we can do ex kj 1st hit whiff then it culd possibly be huge dmg :o -
[CP] News & Gameplay Discussion (Old)
xlolxlolx replied to kosmos badgirl's topic in BlazBlue Gameplay
bro u read the new shit i translated like last night? hes actually getting some decent hit now -
oh....it did? i guess i forgot about it since we never needed to use it lmao
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i read that 5b>5c>j.2c>j.d>5b>5c>2c>3c>b ice car worked, but i still dont believe that 5c>j.2c combos =/
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it feels like im fucking playing bridget when im fighting mitsuru.......
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i think base dmg was like 2.4k? but if its 50% min then 2c buff midcombo makes it do just the base dmg then =/
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secret playstation tier buffs amirite
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you.....run......yeah........this is terrible
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well....your char is fucking retarded =/
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iono i wish theyd bring back his ct ex ice sword air options after air ex ice sword sounds like he'll be able to do ky crossups now this new ver actually makes him sound like a pretty solid char already
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回】第1回 【日付】8月9日 【場所】秋葉原HEY ※以下はすべて主観に基づいた感想です。 ■性能雑感(変更した点のみ) ※略記 ct(クラッシュトリガー) crush trigger cOD(キャンセルオーバードライブ) cancel overdrive ▼通常技 5B:jc削除。(ガード時のみ。ヒット時はjc可)1段目のみctにガトリング可。jump cancel removed(on block only, jump cancellable on hit) 1st hit gattles into ct 5C:ガード時ctにガトリング可。 gattles into ct on block 2C:fc確認。頭無敵は未確認。 fatal counter confirmed, head invincibility unconfirmed 6A:叩きつけ確認。ただし使用する状況は思いつかず。knockdown confirmed. but doesnt seem you can use it like you would think you can(3c stuff i guess) 6C:中央ノーマルヒットから6C>霧槍非連続。ヒット時のみctにガトリング可。cOD確認。 midscreen normal hit 6c>b ice car doesnt combo. only gattles into ct on hit. cOD confirmed 3C:cOD確認。 cOD confirmed JC:空中ch時の受身不能時間増加。他人のを見た限り、地上ch時に2Dには繋がらない模様。counter hit in air untech time increased. only looked at someone else do it, counter hit on ground doesnt combo into 2d. JD:cOD確認。 cOD confirmed 空投げ:他人のを見た感じ、必キャン可。dmは1400?only looked at someone else do it, special cancellable. 1.4k dmg? ▼必殺技 ※OD版は先頭に【OD】と付けています OD ver has [OD] header on it 【OD】氷翔剣(236A):凍結確認。 freeze confirmed 氷翔撃(236D):溜め無版と溜め有版で大きく性能が違う。no charge and charged ver have huge property differences 溜め無。現行の地B氷翔剣の速度で飛ぶ。硬直は現行地B氷翔剣以上? no charge. flys at same speed as current b ice sword. more recovery than current b ice sword? 溜め有。現行の地C氷翔剣の速度で飛ぶ。硬直は現行地C氷翔剣ぐらい? charged. flys at same speed as current c ice sword. same recovery as current c ice sword? 空氷翔撃(空236D):技後空中行動可。着地硬直極小。 air movement possible after the move. very little landing recovery. 霧槍(214B):1段目同技。中央3C>1段目止めで確定ダウン取れるか未確認(相手側が受身を取っていない可能性あり) 1st hit has same move proration. midscreen 3c>stop at 1st hit if it nets knockdown unconfirmed(possible that they just didnt tech) 突晶撃(214D):補正良化?5C>5D>突晶撃>5C>6C>裂氷でdm3400ほど減った。 improved proration? 5c>5d>ex ice car>5c>6c>rehhyou = about 3.4k dmg 吹雪(623B):空中ch時接地まで受身不能の模様。 counter hit in air untechable until they hit ground 【OD】吹雪(623B):凍結確認。ただしアンリミ版B吹雪と違い、落下中に解氷する。 freeze confirmed. but unlike ex jin's b fubuki, they unfreeze while falling. 裂氷(623C):同技確認。上方向の判定が薄くなっており、裂氷コンは困難そう。 same move proration confirmed. upper part of the hitbox has gotten smaller, rehhyou combo looks difficult 氷連双(623D):1段目同技確認。 1st hit same move proration confirmed. 雪華塵(22C):ロック技。空中の相手もロックし、地上食らいにする。ただし空中ヒット時にロックするかは相手の高さに依存。ジンの頭より上ではカス当たりする模様。 lock move. locks them even on air hit. they eat the move on ground. but on air hit it will only lock them depending on height. it whiffs above jin's head 発生は7F以下(≦)と思われる。霧槍壁バン>雪華〆(地上食らい)確認。startup is thought to be 7 frames or less. b ice car wallbound>sekka route(they eat it on ground) confirmed. よろけ状態からの最速復帰後は、こちらが有利っぽい。現行まだお〆と似た状況。fastest recovery from stagger state looks like we're at the frame advantage. similar situation as current madao route スカモーション時被ch。隙消しとしては機能しないぐらいの全体F。 counter hit state in whiff motion. (this part is kinda odd to translate, same as be4 pretty much) 氷斬閃(空214C):ch時、特に性能変更なし。高空氷斬閃〆後は、中央なら距離が離れるため問題なし。 on counter hit, no special property change. after high up hizansen route, if midscreen you backaway quite a distance so no problem 【OD】氷斬閃(空214C):凍結確認。着地後にダッシュ5Bで追撃可能なぐらいの凍結時間。同技確認。 freeze confirmed. freeze time last long enough to follow up with dash 5b after landing. same move proration confirmed. 氷斬撃(空214D):2段技。1段目は横に判定があり、凍結する。2段目は中段判定。 2 hit move. 1st hit's hitbox hits horizontally, freezes. 2nd hit hits high. 着地後6Cで拾う場合には、2段当てる必要あり。2nd hit must land to pick up with 6c after landing ▼DD 凍牙(632146C):生凍牙(5)のdmは2524。 raw touga(5) = 2524 dmg 空氷翼(空632146D):ヒット後は追撃不可 followup after hit not possible ▼OD(オーバードライブ) cOD時、画面に「cancel Over Drive」と表示。cODは対応技が決まっている?不明点多数。 cancel Over Drive shows up on the screen on moves that can cancel into it. alot is unknown. ▼ct(クラッシュトリガー) NAB入力時でしか出ない。新モーション。発生は25F↑に感じた。 wont come out unless you input neutral AB. new motion. startup feels like 25+ frames. 相手バリアガード時、バリアゲージを1/3ほど減らす。ノーマルガード時は現行のガードクラッシュ誘発。 when the opponent barrier blocks it, barrier gauge drops by at least 1/3. on normal block the current guard crush happens. ノーマルヒット時はダッシュ5Bで追撃可能。コンボ中継に使えないこともない。on normal hit you can follow up with dash 5b. doesnt look unusable in combos.
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lazor will destroys kuma's super rocket garu destroys projectiles on the first half or so of its active frames
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yeah when i was playing last night....i was like wtf how the hell do i punish this shit!?!? its active for like so fucking long lol, but it looked like it doesnt catch crossups though? if you hit with last few active frames of d garu then you usually cant combo off it without rcing, alot of this you gotta learn the timing on reaction his kunai spin anti air is really fucking good too, oh and you can 2b crossup attempts with the backflip stuff on reaction
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played alot tonight at a p4u session.......confusion didnt really catch many people off, at least after the first time not sure completely but it doesnt seem like you can punish sanada's attempts to do air turn crossup with an air throw, his command backdash(?) leaves him in counter hit state for a really long time so you can ch 5b combo kuma is probably one of worst matchup for elizabeth from what i can tell, his bat beats everything you do at start of match, foward jump j.b is too slow to punish it on whiff and i dont think j,c has enough reach either. once he turns into awakened state you pretty much cant use lazor or ex agi anymore, looks ike he has double super jump so he dodges pretty much everything you do and his kick spam in air can crossup pretty easily.....he pretty easily outzones elizabeth and alot of the times i got interrupted mid combo by some of his stupid traps and other shit more like vid of him getting stomped o_O
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not possible? its completely possible, bait naoto to do anti air bullets and d garu downwards and get a ch into even bigger combo. or even harder to tell crossup/non-crossup d garu when youre like directly above them
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hmm....i think dont theres any situation where elizabeth has the advantage against mitsuru.....in the air j.a beats or trades with all our air moves, thanatos gets raped by her pokes....her dust jumps out of our gyakugire....so does her 4b and proly her 5b also.......i dont think 2b will beat her j.b either since her hitbox looks way too high up