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xlolxlolx

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Everything posted by xlolxlolx

  1. ^yeah it was that, the throw combo mr businessman posted was on the wiki too
  2. oh nvm it was the corner throw renka whiff stuff http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1328198256/ the throw guren stuff were in some combo video......dont remember which one it was theres some stuff on the @wiki too http://www14.atwiki.jp/hakumenmatome/
  3. uhhh theres a post on the livedoor thread for throws and other char spec stuff
  4. its for super corner carry add in a hop after 2nd kishuu and youll get corner combo from p1
  5. horror? i swear it was comedy bro :D
  6. lolololol yeah, dem crazy japs on nicodou http://www.nicovideo.jp/watch/sm17098808
  7. but it does =/ read bro
  8. o_O? sj.d connects, but 3c won't after 5b hurrdurr
  9. yeah the sj.2a stuff is vital, but enma>j.2c>2c>stuff can be replaced with renka(2)>hop>2c>stuff or renka(2)>iad j.b>j.a>etc most of the time, only time i find that i have to use it is off of 4c
  10. wudnt be bad to add it, but this bnb is pretty much being somewhat phased out since theres all the j.b stuff and etc
  11. uhhh lets see....... ch 3c>2b>5a>j.b>j.2a>air dash>j.a>j.b>2c>sj.2a>air dash>j.2a>j.c ch 3c>2b>5a>6a>5c>2c>sj.2a>j.2c>2c>sj.2a>j.2a>air dash>j.2a>j.c>5c>3c char specific j.b>j.214c>air dash>j.2c>2c>sj.a>air dash>j.b>j.2a>j.c hop j.214b>623a>2c>sj.b>j.2a>air dash>j.2a>j.c
  12. NEVER 6D ON WAKEUP UNLESS YOURE AT ROLL CATCH DISTANCE
  13. playing with dualshock 3 analog stick!? the fuck?
  14. yo wuts dis guy smoking
  15. hixboxes, mediocre projectiles, mediocre pressue overall his animations are just garbage, ice sword throwing, 6a spin, 6c forward movement, j.c's lower hitbox, j.b nerfs, c dp's slow as fuck things that would make him better....hmmm rework ice sword animations , cs1 j.b, maybe make 6b an overhead since its fucking 25 frames startup, bring ex ice sword a dp combos back, sigh....his concept was to burn meter to do dmg.....hasnt done that since cs1
  16. rc into derp gimmicks, big plays big plays
  17. tried it too, works sometimes but i dont feel its worth the risk midscreen since you dont really get anything off it, i only throw it out if i catch them trying to jump out
  18. ive tried doing that and i just end up getting hit by pumpkin, but the most jap players are smart enough to not just dive in, i usually end up trying to dodge with double jump or man up and just block
  19. ehh.....sometimes its fun......other times its just annoying meh......frog isnt a big deal, but pumpkin is pretty retarded, then theres times where they go up to where you cant reach and start the stupid setup :/
  20. eh highest on tager is ........ 2c>214d>2c>5c>6c>dc>6d>dj.214c>6c>dc>6b>6d>whiff j.d>22c>5a>5c>6c>214a>214d>5b>5d(2)>214a>214d>d dp punch>5d(2)>22c = 6869 highest on others 2c>5c>6c>dc>5c>5d(1)>214d>6b>5c>5d(1)>214b>22c>5a>5c>6c>dc>6d>dj.c>j.214c>6b>2c>5d(2)>214a>214d>d dp punch>5d(2)>22c = 6771
  21. hmmm played went back and forth with top vita rachel, pretty standard stuff i guess? save meter for DAA, dodge everything by jumping around, try and catch her when shes setting up stuff at mid-semi long range, throw out occasional air ice sword to deflect pole pathing, kill frog with 2d if shes trying to keep you out from across the map things to be aware of.....hmmm......214a oki most likely wont work on her since she can wind herself out really fucking fast, pumpking wind mixup is kinda tricky it'll usually be a low though, good chance that j.2c will trade with her 6a and she gets a free combo off that
  22. i think im obigated to buy this to play haseo(not the gay one)
  23. well if you know theyre mashing you should do purple throw on purpose to train them to respect your pressure, thats pretty much the only reason why stuff like 6d and 6b pressure resets work lol
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