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xlolxlolx

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Everything posted by xlolxlolx

  1. kinda disappointed since its 5c starter but i guess i expected a bit too much :[ 6b after a jump normal double jump normal pretty much always worked so i dont see why not, btw would 214d be guaranteed after a knockdown 6b regardless of height?
  2. hmmm from what mr.632146d posted, knockdown 6b>6d>j.d>5d(2) seems to be char specific tho just curious but can someone test when this combo would blackbeat ch 5c>6c>dc>6b>6d>j.d>5d(2)>dc>5b/5c/2c>5d(1)>214d>5c/6a>j.d>(dj.d)>j.214c>5d(1)/6b>dp 3c ender
  3. so how about some of dat 6d>whiff j.d>5b stuff? :o
  4. no harm in theorycrafting bro
  5. but is it really not possible to use it in a midscreen combo? :/ theoretically sekka>dash 6a>2b>5c>stuff should work since 6a and 6c have the same startup
  6. im still confused why 6a>3c works but 6a>2b doesnt :/
  7. you forgot that you can stick in j.214AB after the air hit swap, proly like 100-300 extra right there
  8. .....you do know that you can counter meta activation even if youre getting hit right?
  9. well at least he has no way to pressure you safely since is fireball is terribad
  10. heh meterless combo with black battler and dlanor j.C>j.B>dash 5A>5B>3B>5C>delay 2C>swap>5C>sj.B>j.C>command throw = 2.5k
  11. its not the charge time, its the distance specific link for [4]6AB>2B, you just hold 4C instead for charge obviously herpderp
  12. its still easier than the shit i came up with for erika lolz
  13. f.B>2C for dlanor? it works fine :o and c.B>2C has less knockback than 2B>2C, might be possible to do 2C>5A>6B>fastest possible forward jump>command throw in midscreen but timing would be a bitch
  14. dlanor's 2C can link into 5A>5B/5C>air combo>command throw at close range, 5C only works if you hit 2C at point blank, sooooo...... j.C>j.B>dash 5A>5B>2C>5A>5B>sj.B>j.C>command grab = 2.1k, midscreen you cant really do much with this aside from 5A>command grab
  15. pretty much all 6Cs are overheads btw
  16. using As mid combo does drop damage a bit, but it makes them easier sometimes and other times itll add a little too much knockback and youll need to change the string you use so its up to you really, but As as a starter is already going to give you avg dmg so something like 2Ax3>2B>6B>5C>DC>6B>2B>5C>[4]6C for erika will net you about 1.4k iirc
  17. j.c>j.b>dash 5b>2b>5c>dc>5b>2b>5c>2c>super>dash 5b>2b>5c>236a>dash 5b>2b>5c>dc>5b>2b>5c>2c>623c>5a>2b>2c does more
  18. erika's sp2 looks like u can use it as combo ender then do a mixup like 2B>6C>swap, not worth doing imo
  19. hmmm erika's [4]6AB can be linked into 2B>2C>421A>stuff, so in corner 6B>2B>5C>DC>6B>2B>5C>[4]6AB>2B>2C>421A(dizzy)>stuff = 2k+ dmg
  20. rly? i get it like 80-90% of the time bro :o
  21. you pretty much do what you do for freeze air dash stuff cept u mash c instead of 5b
  22. overhead combo will probably be something like 6a rc>2c>sekka>freeze air dash stuff>land>stuff>sekka if it still works>ender.....sooo something like 6a rc>2c>sekka>dash 5c>2c>hj.2c>j.d>air dash j.2c>j.c>5b>5c>sekka>6c>214c? corner stuff 214a>5c>6c auto side swaps from wut ive seen
  23. ill proly main ragna since i pretty much switched over to him after 2nd week of cs2, that is if i decide to pick this up lol
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