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LunaKage

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Everything posted by LunaKage

  1. It's because he's a large character, Rachel, Haku, Valk and even Tager on some occasions make us go through this, since his character is taller, his hitbox extends farther than the point in which he was launched, it's hard to explain, but it makes sense if you think about it.
  2. He's not asking anything, he's trying to give advice, he's just a little abrasive, but his intentions are good.
  3. I never learned advanced inputs lol. I still laugh at the fact it's still in the game.
  4. First of all get used to moving: Hold forward to walk forward Hold back to walk back and block high attacks hold down-back to crouch and block low attacks tap up to jump. tap up-forward to jump forward tap up-back to jump back double tap forward to run double trap back to backdash double tap up plus any direction to double jump double tap forward while jumping to airdash double tap back while jumping to air backdash Here's where it gets trickier: Double tap forward and quickly release forward and push the light attack button to do a "Micro Dash" 5A, this is important when you start to learn how ro pressure with her. Very quickly tap upforward and then forward again to do an IAD(Instant Air Dash) Forward, this is important to getting in. Very quickly tap upback and then back again to do an IAD Backward, this is important for creating space. After you get used to moving around, and have 80% of these movements mastered, you can start working on combos.
  5. She's a walking anime trope? I thought we went over this already.
  6. COR who did you lose to?
  7. that's what confused me about his problem too. I've done proration tests before, but normally I actually need a rapid cancel in order to prorate the string badly enough that 5C > 3C doesn't work.
  8. It's gotta be range then, unless you're hammering on 5A first, like 5AAAAAA > 2B > 2C > 5C > 3C, I don't know if that would work at all lol
  9. I've never had this problem but a theory: certain characters may push you pretty far away depending on how far away you already were, and that could cause it to drop, I can't really say for sure, but it's a possibility. I would have to say that it's because of distance though, because close range it will always combo, unless you did crazy and unneeded rapid cancels and such, but that isn't the issue here lol
  10. 2D > d.5C only works on Counter Hit. 2D > Spring Raid in the corner makes everyone salty.
  11. If you're close enough to the corner you may even STILL be able to combo off of it.
  12. yeah obviously, you can't heart car an ice car on reaction, and depending on the distance you may trade. Not worth it imo, but if you're gonna throw a heart car you might as well know what it can do.
  13. Heart Car beats Ice Car, and leads to 7k in the corner.
  14. CT Noel was average too... Beware the nerf stick Plat, it can happen when you least expect it.
  15. Heart Car.
  16. Thanks for that WoZ, I haven't truly tasted top tier goodness yet, and I was beginning to worry it would be taken from me prematurely.
  17. Remixed Sonic Music? You mean this video? http://www.youtube.com/watch?v=hNybY6GEHKI&feature=channel_video_title Which I also made :3
  18. Only partially.
  19. Nah, tonight's just a rough night where I haven't slept, but I'm heading off to bed now.
  20. Ah, so kind of like a safe jump. Sneaky shit, but as you said before, it's "beaten" by just blocking.
  21. What Sahgren said, also note that certain starters just wont allow 4D > 6C at all, like for example forward grab > stuff > 6C(2) > 4D > d.6C wont work, however for some reason it works if you do 4D > d.6C BEFORE you use 6C(2), not entirely sure why, but what can you do? I haven't tested every single possible starter, but usually it's pretty safe to assume that if you overload on pokes near the beginning of the combo it wont let you 4D > d.6C.
  22. The hardest part of learning someone new is that you are no longer in your comfort zone, buttons do different things and are used differently. Noel's 5B is for spacing, Lambda's 5B is more close range. Noel's 2C is a low, Lambda's is an anti-air. everything is so different, especially true when you are going from Zoning(Lambda) to Rushdown(Noel) where the entire point of the character is different, as Lambda your goal was to keep your opponent as far from you as possible, but as Noel your goal is to chase them down. Point is: Don't give up, because you become a better player if you can get used to playing multiple styles, and as an added bonus you'll find out that you will also get better with using your main character by playing a sub as well, since it will give you a new outlook on the game as a whole, and find new ways to deal with a situation you may have only previously had one answer for.
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