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Everything posted by LunaKage
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Wait we were fighting? I thought this was a button check.
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lol, ok I see now.
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I will, because that is what I do. Also Don is starting to rub off on you, I noticed you've changed :C
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Well to be fair, since you prefer males obviously females aren't going to look as good to you.
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Polka is super adorable, saw her once, and my heart was a flutter, so I took a break for awhile to find something less creepy to think about. WHENEVER I FIND MY WAY OUT! THEY PULL ME BACK IN!
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You fuck your house after school?
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Well they have tried to remove the haida loop before, and you just listed four ways they could do it, never say never when it comes to this retarded ass company.
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While it hasn't been mentioned yet, I can almost guarantee that Haida will either no longer be possible, or completely changed somehow, since they are actively trying to remove loops from the game. However like I said, nothing has been mentioned about it yet.
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*Looks at Dacid's sig* Holy shit when did that happen?
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I'll have 2B wiff very rarely, I guess it's because I love dem balls deep anti airs, but most of the time when my 6A is blocked, my 2B is blocked as well. In those rare events where 2B does wiff though, I still get my pressure, because my opponents are still on the defensive, while it's true that they CAN mash out, I've never had it happen where they DID mash out, it's kinda the same reason the 5A > 6B/214A mixup works, sure both can be mashed out of easily with the same shit, but no one does it because they are afraid of Noel CHing you with something else. Though I guess I better start practicing the 6A > IAD AA due to the CS2+ Change :C
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Nah, I got higher consistency on my side. Stay Sloppy :3
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you and your j.D reload shit Hex. lol.
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6D > 236A > 66C > BC > 66C > BC > 66C > BC > 66C > j.D > d.6B > d.6C > d.5D > d.5C > 236D (3450/36)
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August 19th Michigan Ranbats: Winners Final: Axis(Tager) Vs. Leonil(Ragna). Losers Final: Leonil(Ragna) Vs. Toasty(Valk). Grand Finals: Leonil(Ragna) Vs. Axis(Tager). Post Ranbat Casuals Best Of 5: LunaKage(Noel) Vs. Toasty(Valk).
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I dunno about that, because if it doesn't counter hit and you "react to airdash" with j.D, then you just wiffed a j.D(assuming your opponent techs) and now you're in drive with your opponent in the perfect position to sodomize you. The 6A > 2B OS is so much safer for every situation: Blocked 6A > 2B is neutral. Non CH 6A cannot be combo'd from this, but puts you at advantage, for another 6A setup or an airgrab. CH 6A > 2B can be combo'd from anywhere, and needing to 2A > 6C doesn't really sacrifice too much damage considering it's an A move. I mean I'm sure your OS has it's advantages but I just don't see it myself.
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She was mid tier holmes.
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6A > 2B is a godsend in this matchup. 2D goes over Tao's overhead and her 2B, but be prepared to use 2D > d.5C > d.6A > d.6C because she will be quite a bit behind you after a 2B. 2D will beat her 2A however it recovers fast enough for her to block it if she spots you 2Ding. D~B > 6A will beat all of your drives if you block the D attack, however if your opponent is doing this thinking it is an option select, just 3C that mofo. I fought LK's Tao as well TGS, and these were the steps that I generally followed to beat him, no word on whether it works on XDest or not :P
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Community Project: BBCS2 Character Tutorial Videos UPDATED MAY 2ND
LunaKage replied to Spirit Juice's topic in Archive
It seems like it was abandoned, but honestly with CS2+ right around the corner, do you think we should wait for that? -
He was saying how he had problems with the 22B after a single 6C, so I gave him the throw wiff options, which are my personal favorite(notice how they are taking ALL OF MY FAVORITE SHIT OUT IN CS2+ REGARDING NORMALS)
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Its IS a misnomer, because you have to know all of the possibilities, anybody reading what you posted would be assuming "safe" as in "no problems for any outcome", obviously as an option goes it's a good one for the purpose it serves, it's just dangerous, just like the 214A mixup, it's good as hell on paper, but still unsafe. However, with 50 Heat for a rapid Cancel the j.D thing is made safe, and a very good idea at that point, I'll test some things out to figure out the best options from there.
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Basic: Air Grab > 2B > 6C > Throw Wiff > 6C > 22B > 22BBBC~66 > 66C > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > 236D Rachel/Hakumen/Tager Only: Air Grab > 6A > 6C > Slight Delay > 22B > 22BBBC~66 > 66C > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > 236D Advanced: Air Grab > 66 > 2B > 6C > Throw Wiff > 6C > 22B > 22BBBBBBC~66 > 66C > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > 236D
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Note however that they did say that drive has slowed down, so all of our CS2 drive chains may not work anymore.
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Noted, however "Safely" frame traps into j.D is a big misnomer, because if they block j.D, they pretty much get to punish you for free.