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LunaKage

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Everything posted by LunaKage

  1. I've managed to use her new astral as an offensive tool. Everyone is so eager to get out of a Noel stagger string, I've done blocked 2A > 2C > 2A > 2C > 2A > 2C > Astral after enough reps of that string, my opponent's figured that poking/reversaling out was a good idea, then they got hit with my astral.
  2. I personally still believe it's in Noel's favor slightly, but I have minimal Bullet experience, so I'm not entirely sure of myself on that one.
  3. When she has no charge level, her lock on is unsafe, also, if she locks on from high up in the air, you usually get to poke out of that as well.
  4. Oh shit, Tetsuyarou.
  5. that's d.2D my man. we were talking about standard 2D.
  6. 2D when used sparingly can: Punish a projectile from a certain range Catch people jumping at neutral Catch people jumping during pressure Close thr gap on a barrier blocking opponent during pressure Cross up (still possible, just gotta space it perfect)
  7. sure, post up.
  8. we don't know yet.
  9. already tested that my brother, still works, and is actually more consistent than air hit double fenrir in my experience
  10. the SRK article says double fenrir is no longer possible. I'm gonna say that I doubt that is true.
  11. hmm, Muzzle Filter has a MINIMUM damage of 1000, I wonder if that means it scales normally until then. which would mean an MF used right after a ch 5C would still do around 1500... something to think about.
  12. Go for it, I support the idea.
  13. ChaosChao plays Noel though btw.
  14. Knock it off man. No personal attacks in here. Keep it gameplay related, or I'm gonna start handing out infractions and stuff.
  15. Whenever you're fighting Noel it feels like just random bullshit. Whenever you're playing as Noel it feels like everything is a risk and you deserve every hit you land. Whenever you're playing the Mirror, it feels like you need to pick up a sub so you don't ever have to do this again.
  16. Ah, my mistake. Welcome to ArcSys fighters. I don't personally think that the game is THAT unbalanced, it's really just the top tiers that are worlds above the rest, we'll see if any of that changes when the patch comes out though.
  17. Bang's new Distortion requires 4 seals, AND only works if you're in the air.
  18. Well midscreen meterless we got about 5.2-5.4k if I remember right, in the corner meterless we got 5.6k So who knows?
  19. "Extremely high damage combo" Cool? I mean, it would HAVE to be Crush Trigger if all the other reports are true, I'd say if we could get a CH 5C > 214A starter, with an early Crush Trigger, into OD, while using the combo to build back the 25% meter so we could double super, then we could do mad stacks of damage. But as it stands atm, our current max damage is around 7k, and that's with 100 meter and OD. So I guess we'll find out.
  20. Any of you Lansing folks going to Shudocon? I'll be there, and if there's a BBCP tourney I'll be in it.
  21. I mean, you can always use it as a normal safe jump instead of ALWAYS using the drive route. j.C > Block beats all DPs j.C > 4D beats MOST of the casts Reversals j.C > Normals for pressure and such It's just one of Noel's many options after a knockdown, the thing about CP Noel isn't that she's got any ONE thing that's godlike, it's just that she has a BUNCH of things that are pretty good. A good Noel can always keep his/her opponents on their toes, she can do so many things to call out so many things, but what makes her not broken is that these things can also be called out to punish her, and no one option Noel has covers too many options that the opponent has.
  22. OK so I tested double Fenrir on a standing opponent, and it DID work, HOWEVER, I tested it on two characters Terumi and Ragna, and just those two gave me most of the info I needed. Against Terumi, it worked no problem, against Ragna, it didn't work if I was in his face, because the last couple of shots missed him, so he dropped a little lower than he should have, but when spaced a little bit it worked perfectly. So basically this means that it's indeed possible, and may even be MORE consistent than it already is, though I wont be able to test it during actual combos until the patch obviously. I want to test in an actual combo due to spacing issues on a character like Ragna, which as I said makes the combo drop if Noel is too close to the corner, though the amount of space needed isn't huge, so basically I assume that if the ender will still work after a d.5C > d.6A > d.5C > OD Fenrir ender, then it should ALWAYS work. Much Excite.
  23. yep my bad lol. I meant counter assault. this week's been tough on my brain lol.
  24. OD Fenrir > Fenrir is height dependant, the second fenrir won't connect If your opponent is too low after getting hit with the missle of the first fenrir. luckilly we can already test this, just hit OD Fenrir on a standing opponent, then try to connect a second one, I'll test it myself if no one else does before I get home tonight.
  25. A little iffy about the Muzzle Filter nerf, sure it gave retarded damage, but that was her ONLY way to get stupid damage. I suppose they hoped to change that by changing Crush Trigger and making it more viable for Noel to use, though we'll have to see. Upon first read of that d.6C change, it reads like a buff "Easier to get all hits to connect" but really I never thought it mattered much, as long as our j.D > d.6B > d.6C > d.2D > etc combos still work as consistently as they do I'm perfectly fine with it, and honestly who knows? it might lead to MORE combo opportunities, though I'm willing to bet the d.5B > d.6C combos are no longer possible. My only other worry is about the obvious buff to Fenrir, I was actually wanting this for a long time BBUUUUUTTT I do have a worry about this one as well, though it's not a huge worry, since I don't personally land these in matches all that often, but thanks to this change, it might no longer be possible to do OD Fenrir > Fenrir. Crush Trigger Buff is great, Assault Through buff is great, though I was still kinda hoping that she just got her old one back lol. Ooh by the way, assuming Noel's combo routes are unchanged, depending on how high CT bounces, it actually opens up a very obvious combo extender for our 3C combos, since it was always harder to extend these due to already using 22C, so here's my idea: 3C > 22C~66 > 6C > j.D > d.6B > d.6C > d.2D > d.6B > CT > 66C > 6B > 4D > d.2D > d.5C > 22B I use 6C > j.D in that example instead of 5B > 5C > sj.C > j.D because I assume if I did the latter, then the rest of the ender wouldn't work due to time, so I believe it would work if we just did 6C > j.D to save time.
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