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LunaKage

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Everything posted by LunaKage

  1. Hmm, that reminds me: I haven't started listing these in the combo thread yet, because I consider them "near corner", but our cross-back-over combos "j.D > d.2D > d.6B etc" have an interesting problem. On most characters, you can extend the damage before the 22C by using j.D > d.2D > d.6B > d.5C > d.6B > 22C etc. But on certain characters, like Hakumen for example, the 22C wont connect, so instead you need to keep the shortened version by just doing j.D > d.2D > d.6B > 22C, which should work on every character.
  2. Thanks man. Do me another favor, test to see which characters d.6B > d.6C > d.2D > d.6B doesn't work on. Some of the characters this combo doesn't work on, the combo you listed WILL work on, I know Hakumen and Arakune are two of those characters. Also, some of the characters that your combo doesn't work on, can be hit by this combo, like Noel, and I believe Tager.
  3. 4D does indeed counter Haku 6B.
  4. I actually plan on making a video tutorial once I master 22B oki, there's still a few kinks I'm trying to work out.
  5. on certain characters you need to either omit the first d 6B, like Hakumen, or use d.6B > d.5C > d.6B instead.
  6. Did your opponent get hit by Assault Through? Because on Block it's -4, so you are definitely not at an advantage, on hit however, you should be able to beat their pokes, assuming you time it asap, because even though you have advantage at this point, it's not a whole lot of advantage.
  7. when is it? and how much is it?
  8. Non-Fatal: j.4D > d.6B > d.5C > d.6A > d.5B > 236A > 665B > sj.C > j.D(Crosses Over) > d.6C > d.2D > d.6B > 22C~66 > 6C(2) > 66B > 22BxN Does 3.1k, and your opponent will bounce off the wall after the 6C(2), you will need to dash in a bit to land the 6B, but it's not that tough. Keep in mind that if you use 5B > 5C, you will not cross over the opponent with the sj.C, so you wont put them back into the corner. Fatal: j.4D > d.6C > 214A > 665B > 5C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 6C > 6B > 22B > 2B > 6C(2) > 6B > 22BxN does 5k
  9. It's usually a good idea to go into 22B oki anywhere. However, midscreen you only do one 22B, since it will give you hard knockdown with your opponent right in front of you, in the perfect position to bait rolls as well.
  10. Well if you think you can reversal out of her "most of her stuff" that means the Noels you fight aren't baiting the DPs. Noel has a lot of gapless strings in drive, the only time gaps show up are her frametraps, and her mixup. Pretty much everything else is tight, so you are probably only able to DP out of a lot of her stuff because they are only ever using her mixup options in drive.
  11. Yep. d.6B > d.5C > d.6B is the way to go. So the combo would become: 5C > 236C > Rapid > 665C > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > 22B
  12. Only where there are gaps. So during the actual Mixup portion yes. We can bait them like any other reversal though.
  13. http://www.youtube.com/watch?v=2vOD49Xp7Nw&feature=youtu.be CH 5C Corner combo. With multiple Enders.
  14. I'll PM you the address, don't wanna give away someone's personal information publicly.
  15. 5C starter? With Overdrive? OK then. 5C > 236C > Rapid > 665C > sj.C > j.D > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > OD Cancel(100% Health) > 4D > d.2D > d.5C > Fenrir Does 5.8k Your move :3 Also, most of the things you said in that post can be applied to this combo, except for the both reps of d.6B d.5C, since you don't need those in this combo. It's perfectly ok to substitute moves during actual matches if you are more comfortable with them. Me for example, whenever I do "Stuff > d.5B > 236A > 665B > 5C" I don't even use that 5C, I just go right into sj.C from the 5B, it sacrifices 100 damage, and 1% of heat, but it's much more comfortable for me.
  16. We have meetups every Friday at Chrono's House, starting at 4pm, and usually lasting until question marks. There's also a joint meetup on Mondays that a few of us anime guys go to, its hosted by the louder side of the scene at some bowling alley, I don't know the details of that one. So if you're interested, feel free to come by on Friday, since that's the main Dustloop MI get-together.
  17. I got a better one for you, a little more damage, and it ends in 22B oki: 5B > 5C > 236C > Rapid > 665C > sj.C > j.D > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > 22B for 4.5k 5B > 5C > 236C > Rapid > 665C > sj.C > j.D > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > Fenrir for 5.4k
  18. Updated the first post, currently all of the midscreen confirms have been listed.
  19. yeah that makes sense. I guess we're better off canceling into a jump to block certain things if we already dashed.
  20. safe jumps don't really work on non-teching opponents, what's the best way for her to punish that sort of thing? I usually just took advantage by blue beating more hits to get another heat level. I've just recently learned After Burner can be charged, so I'm still kind of experimenting with how much I can use it to beat projectiles, you can see my recklessness with it early on lol also, it actually IS possible to barrier brake her dash, but I haven't figured out why it fails a lot. I practiced it in training mode, and it is very tough and inconsistent, but I've pulled it off before.
  21. BlakMaphia (Rachel) Vs. LunaKage (Bullet) http://www.youtube.com/watch?v=EhOlCK6L07g
  22. uhh... not sure if this is the right place since the thread was started in 2010, but it says CP so I guess its the right place. http://www.youtube.com/watch?v=EhOlCK6L07g&feature=youtu.be Critique my friend's Rachel, he needs some help from peeps who actually play his character lol.
  23. http://www.youtube.com/watch?v=EhOlCK6L07g&feature=youtu.be Critique my Bullet. Please and thanks.
  24. I am upset that I didn't get to participate, or watch Protos Bullet, or even get a chance to face him in casuals... dat work matchup. Proto, I'm gonna upload a few of my Bullet matches on youtube for the critique thread, lemme know shit and things.
  25. actually assault through is only -4 on block now. can only be punished on IB. if AT lands, than any A move will beat out anything without invuln the opponent tries to do.
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