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LunaKage

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Everything posted by LunaKage

  1. Discussion About the Makoto matchup goes here. First post may be edited as important information arises.
  2. Discussion About the Litchi matchup goes here. First post may be edited as important information arises.
  3. Discussion About the Kokonoe matchup goes here. First post may be edited as important information arises.
  4. Discussion About the Kagura matchup goes here. First post may be edited as important information arises.
  5. Discussion About the Jin matchup goes here. First post may be edited as important information arises.
  6. Discussion About the Izayoi matchup goes here. First post may be edited as important information arises.
  7. Discussion About the Hazama matchup goes here. First post may be edited as important information arises.
  8. Discussion About the Hakumen matchup goes here. First post may be edited as important information arises.
  9. Discussion About the Carl matchup goes here. First post may be edited as important information arises.
  10. Discussion About the Bullet matchup goes here. First post may be edited as important information arises.
  11. Discussion About the Bang matchup goes here. First post may be edited as important information arises.
  12. Discussion About the Azrael matchup goes here. First post may be edited as important information arises.
  13. Discussion About the Arakune matchup goes here. First post may be edited as important information arises.
  14. Discussion About the Amane matchup goes here. First post may be edited as important information arises.
  15. Ask questions about Noel here, remember, there's no such thing as stupid questions, just stupid answers. Frequently Asked Questions:
  16. Once CP drops, I'm going to delete this thread and make a new one, that way new users/browsers wont get pre-release speculation mixed up with post-release discussion.
  17. Post up your CP Noel videos to be critiqued. No footage is too scrubby, we're here to help after all. Even if you think you're the best Noel ever, feel free to post up, because you never know when someone may have a good idea, even if you're "better" than the one giving suggestions.
  18. Reserved Again Waka Waka
  19. Reserved Just In Case
  20. Information:Noel's Short Starters are her 5A, 2A, Forward Grab, Back Grab, and Air Grab. Noel's SMP moves are her 5D, 6D, 2D, 4D, j.D, j.4D, 22B, 22C 236A, 236B, 236C, j.236C, 236D, 214D, and 623D. Certain characters cannot be hit with the "d.6B > d.6C > d.2D > d.6B" combo route, whenever a combo lists this route, just use "d.6B > d.5C > d.6B" on the characters that the better route doesn't work on. (Full list coming soon) [table=width: 700, align: center] General Notations Used Guide Specific Notations Used [table=width: 350, class: grid, align: center] j Jump sj Super Jump ad Air Dash iad Instant Air Dash jc Jump Cancel sjc Super Jump Cancel CH Counter Hit FC Fatal Counter RC Rapid Cancel [ ] Hold Input (N) Attack must deal N amount of hits. [???] xN Repeat ??? N amount of times. [/table] [table=width: 350, class: grid, align: center] DM Damage HG Heat Gain % Text Challenge Mode Combo Text Input Replaceable [/table] [/table] Mid-screen: Short Starters 5A/2A > 5B/2B > 6A > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B (2.3k, 17%) Crouching 5A/2A > 5B/2B > 2C > 5C > 3C > 22C~66 > 66C > j.D > d.6B > d.5C > d.6B > 236D (2.8k, 20%) Counter Hit 623D > 66C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B (2.6k, 19%) Counter Hit 623D > 5B > (5C) > sj.C > j.D > d.6B > 22C~66 > 6C > 6B > 22B (2.6k-2.8k, 19%-20%) Air Hit j.A > j.B > dj.C > dj.D > d.6B > d.5C > d.6B > 22C~66 > 6B > 22B (2k, 15%) Grab > 214A > 5B/2B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22B (3.4k, 25%) Air Grab > 5B/2B > 5C > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B (3.1k, 23%) Normal Starters (j.B/j.C) > (5B/2B) > 6A > sj.C > j.D > (d.6B) > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22B (2.7k-3.3k, 19%-23%) Any Crouching confirm into 3C (Except j.A, 5A or 2A starters) Stuff > 5C > 3C > 22C~66 > 5B > 5C > sj.C > j.D > (d.6B) > d.6C > d.2D > d.6B > 236D (2.4k-4.1k, 17%-29%) Any Crouching confirm into 3C (Except j.A, 5A or 2A starters) Stuff > 5C > 3C > 22C~66 > 5B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22B (2.2k-3.9k, 16%-28%) Counter Air Hit j.C > (5B/5C/6A/6C) > sj.C > sj.D > (d.6B) > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22B (3.1k-3.5k, 22%-25%) (Overhead) 6B > 5D > d.5C > d.6C > d.6A > d.5B > 236A > 66 > 5B > (5C) > sj.C > (d.5C) > d.6A > d.5C > (d.5A) > 22B (3.1k-3.3k, 22%-24%) Jin Only (Overhead) 6B > 5D > d.5C > d.6C > d.4D > d.6C > 214A > 665B > 5C > sj.C > j.D . d.5C > d.6A > d.5C > 22B (4.9k, 35%) 214A > 5B/2B > 5C > sj.C > j.D > (d.6B) > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22B (3.9-4k, 28%-29%) CH 5B/5C/2C(1) > 5D > d.6B > d.5C > d.6A > d.5B > 236A > 665B > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B (3.1k-3.8k, 22%-27%) PUNISH WITH THIS COMBO WHENEVER POSSIBLE!!! Counter Hit 5C(Standing)/6C(Crouching) > 214A > 5B/2B > 5C > sj.C > j.D > (d.6B) > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B (4.5k-5.2k) [This combo hits hard, if you know the punished move will put your opponent into a crouching state, use 6C, since Counter Hit 6C forces standing) Drive Starters Note: Combos listed starting with a Drive followup will assume you have 3 total drives left. So for example d.6B > d.5C > d.6D. 5D/j.4D > d.6B > d.5C > d.6A > d.5B > 236A > 665B > (5C) > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B (2.9k-3.6k, 21%-26%) 2D > d.5A > d.6B > d.6A > d.5B > 236A > 665B > (5C) > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B (2.6k-2.7k, 19%) CH 5D/2D > d.6C > 214A > 5B/2B > 5C > sj.C > j.D > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B (4.5k-5.4k, 32%-39%) 4D > d.2D > d.6B > d.5C > d.5B > 236A > 665B > (5C) > sj.C > j.D > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B (3.3k-3.4k, 24%-25%) (Low) 6D > d.5A > d.6B > d.5C > d.5B > 236A > 665B > (5C) > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B (3k-3.1k, 21%-22%) j.D > d.6A > d.5B > d.6A(Whiff) > d.5B > 236A > 662A > 6C > 6B > 6D > d.6B > d.5C > d.6B > 236D (2.5k, 18%) CH j.D > d.6C > 214A > 662B > 6C > 6B > 4D > d.2D > d.6B > 22C~66 > 66C > 6B > 22B (4.1k, 29%) Fatal j.4D > d.6C > 214A > 5B/2B > 5C > sj.C > j.D > d.6B > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B (4.7k-4.8k, 33%-34%) (Overhead) d.6B > d.6A > d.5B > 236A > 665B > (5C) > sj.C > j.D > d.6B > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B (2.6k-2.7k, 19%) (Low) d.6D > d.5C > d.5B > 236A > 665B > (5C) > sj.C > j.D > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B (3.2k-3.3k, 23%-24%) Counter Hit 214D > 665B/665C > sj.C > j.D > (d.6B) > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > 22B (3.4k-3.6k, 24%-26%) Resource Spending Confirms (Overdrive, Rapid Cancel, Thor) This list assumes you start the combo with the required resources. [OD Required] (5B/2B/2C) > 5C > OD Cancel > 5C > 5D > 623D > 66C > j.D > d.6B > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B (3.3k-4.1k, 24%-30%) [50 Heat Required] (5B/2B/2C) > 5C > 236C > Rapid Cancel > 665C > sj.C > j.D > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22B (3.6k-4.6k, 18%-22%) [100 Heat Required] (5B/2B/2C) > (5C) > TK Thor > Fenrir (3.2k-4.1k, 0%) [50 Heat Required] 6B > 5D > d.5C > d.6C > d.5C > d.6C > 236D(1) > Rapid Cancel > 214A > 5B/2B > 5C > sj.C > j.D > d.6B > d.5C > d.6B > 236C (5.1k, 24%-25%) [50 Heat Required] 623D > Rapid Cancel > 66C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B (2.6k, 13%) [100 Heat Required] Fenrir(1) > Rapid Cancel > 214A > 5B/2B > 5C > sj.C > j.D > d.6B > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B (3.8k-3.9k, 10%-11%) [50 Heat Required] Overhead/Low d.6B/d.6D > 623D/236C > Rapid Cancel > 665C > sj.C > j.D > (d.6B) > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B (3.1k-3.7k, 14%-19%) [50 Heat Required] 214D > Rapid Cancel > 665B > 6A > sj.C > j.D > (d.6B) > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22B (3.2k, 15%) Near-Corner: These combos assume that you put yourself closer to the corner after crossing over with j.D, thus putting you closer to the corner than your opponent. These combos are routes to correct that, and thus add corner carry. Note: In every instance you see "6C(2) > 66B" this is assuming you are now close enough to the corner for 6C(2) to wall bounce. If you are not, replace it with "6C > 6B" Also Note: There are some situations that 6C > 6B wont combo, but 6C(2) > 66B WILL combo. This is usually only during SHORT starter combos that have the extended confirm after the d.2D, to rectify this, simply use the shorter confirm if you know the 6C(2) wont wallbounce, for SHORT starters. Short Starters 5A/2A > 5B/2B > 6A > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C(2) > 66B > 22BxN (2k-2.5k, 14%-19%) Counter Hit 623D > 5B > (5C) > sj.C > j.D > d.2D > d.6B > 22C~66 > 6C(2) > 66B > 22BxN (2.6k-3.1k, 19%-24%) Air Hit j.A > j.B > dj.C > dj.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C(2) > 66B > 22BxN (1.8k-2.3k, 13%-18%) Air Grab > 5B/2B > 5C > sj.C > j.D > d.2D > d.6B > 22C~66 > 6C(2) > 66B > 22BxN (2.9k-3.2k, 21%-25%) Normal Starters (j.B/j.C) > (5B/2B) > 6A > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22BxN (2.4k-3.2k, 17%-24%) Counter Air Hit j.C > 5B/5C/6A/6C > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22BxN (2.7k-3.4k, 19%-26%) (Overhead) 6B > 5D > d.5C > d.6C > d.6A > d.5B > 214D > 2C/2B > 5C > sj.C > j.D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.5k-3.6k, 25%-26%) (Overhead) 6B > 5D > d.5C > d.6C > d.6A > d.5B > 236A > 665B > sj.C > j.D > d.2D > d.6B > 22C~66 > 6C(2) > 66B > 22BxN (3.2k-3.3k, 23%-24%) 214A > 5B/2B > 5C > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22BxN (3.6k-4k, 26%-29%) Counter Hit 5B/5C/2C(1) > 5D > d.6B > d.5C > d.6A > d.5B > 214D > 2C/2B > 5C > sj.C > j.D > d.5D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.4k-4.3k, 25%-31%) Counter Hit 5B/5C/2C(1) > 5D > d.6B > d.5C > d.6A > d.5B > 236A > 665B > sj.C > j.D > d.2D > d.6B > 22C~66 > 6C(2) > 66B > 22BxN (3k-3.8k, 22%-28%) Counter Hit 5C/6C > 214A > 5B/2B > 5C > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C(2) > 66B > 22BxN (4k-5.3k, 29%-39%) Drive Starters [*]5D/j.4D > d.6B > d.5C > d.6A > d.5B > 214D > 2C/5B > 5C > sj.C > j.D > d.5D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.2k-4k, 23%-30%) [*]5D/j.4D > d.6B > d.5C > d.6A > d.5B > 236A > 665B > sj.C > j.D > d.2D > d.6B > 22C~66 > 6C(2) > 66B > 22BxN (2.8k-3.6k, 20%-27%) [*]2D > d.5A > d.6B > d.6A > d.5B > 214D > 2C/2B > 5C > sj.C > j.D > d.5D > d.6B > 236D > 6C(2) > 6B > 22BxN (2.9k-3k, 20%-21%) [*]2D > d.5A > d.6B > d.6A > d.5B > 236A > 665B > sj.C > j.D > d.2D > d.6B > 22C~66 > 6C(2) > 66B > 22BxN (2.5k-2.7k, 18%-19%) [*]4D > d.2D > d.6B > d.5C > d.5B > 214D > 2C/2B > 5C > sj.C > j.D > d.5D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.6k-3.8k, 26%-27%) [*]4D > d.2D > d.6B > d.5C > d.5B > 236A > 665B > sj.C > j.D > d.2D > d.6B > 22C~66 > 6C(2) > 66B > 22BxN (3.2k-3.3k, 23%-25%) [*]6D > d.5A > d.6B > d.5C > d.5B > 214D > 2C/2B > 5C > sj.C > j.D > d.5D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.3k-3.4k, 24%-25%) [*]6D > d.5A > d.6B > d.5C > d.5B > 236A > 665B > sj.C > j.D > d.2D > d.6B > 22C~66 > 6C(2) > 66B > 22BxN (2.8k-3k, 20%-22%) [*]j.D > d.6A > d.5B > d.6A(Whiff) > d.5B > 214D > 2B > 6C > 4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (2.8k, 20%) [*](Low) d.6D > d.5C > d.5B > 214D > 2C/2B > 5C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.6k-3.8k, 26%-28%) [*](Low) d.6D > d.5C > d.5B > 236A > 665B > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C(2) > 66B > 22BxN (2.9k-3.3k, 21%-24%) [*](Overhead) d.6B > d.6A > d.5B > 214D > 2C/2B > 5C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (2.9k-3k, 21%-22%) [*](Overhead) d.6B > d.6A > d.5B > 236A > 665B > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C(2) > 66B > 22BxN (2.4k-2.7k, 17%-20%) [*]Counter Hit 214D > 665B/665C > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22BxN (3.2k-3.5k, 24%-26%) Resource Spending Confirms (Overdrive, Rapid Cancel, Thor) [*][50 Heat Required](5B/5C/2B/2C) > 5C > 236C > Rapid Cancel > 665C > sj.C > j.D > d.2D > d.6B > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22BxN (3.5k-4.4k, 19%-23%) [*][50 Heat Required]Overhead/Low d.6B/d.6D > 623D/236C > Rapid Cancel > 665C > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22BxN (3.3k-4k, 17%-22%) [*][50 Heat Required]214D > Rapid Cancel > 665B > 6A > sj.C > j.D > d.2D > d.6B > (d.5C) > (d.6B) > 22C~66 > 6C > 6B > 4D > d.2D > d.5C > (d.5A) > 22BxN (3k-3.2k, 14%-15%) Corner: Short Starters [*]5A/2A > 5B/2B > 6A > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (2.5k-2.6k, 19%) [*]Crouching Hit 5A/2A > 5B/2B > 2C > 5C > 3C > 22C > 5B > 5C > sj.C > j.D > d.6B > d.5C > d.6B > 236D (3.1k-3.2k, 22%-23%) [*]Counter Hit 623D > 6C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (3k, 23%) [*]Counter Hit 623D > 5B > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.3k, 24%) [*]Air Hit j.A > j.B > dj.C > dj.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (2.5k, 19) [*]Grab > 2C/2B > 5C > sj.C > j.D > d.5D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.3k-3.6k, 25%-26%) [*]Air Grab > 5B/2B > 5C > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22BxN (3.2k-3.3k, 25%) [*](Noel in the Corner) Air Grab > 5B/2B > 5C > sj.C > j.D > d.5D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.3k-3.5k, 25%-26%) Normal Starters [*](j.B/j.C) > (5B/2B) > 6A > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 66C > 4D > 214D > 6C(2) > 6B > 22BxN (2.8k-3.3k, 20%-25%) [*]Crouching Hit 5C or Raw 3C: (5C) > 3C > 22C > 5B > 5C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 66C > 4D > 214D > 6C(2) > 6B > 22BxN (3.9k-4.5k, 29%-33%) [*]Any Crouching Confirm into 5C (Except 5A, 2A, or j.A): Stuff > 5C > 3C > 22C > 5B > 5C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.5k-4.3k, 25%-32%) [*]Counter Air Hit j.C > 5B/5C/6A/6C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 66C > 4D > 214D > 6C(2) > 6B > 22BxN (3.1k-3.6k, 23%-26%) [*]Overhead 6B > 5D > d.5C > d.6C > d.5C > d.6D > 236D > 5B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22BxN (3.7k-3.8k, 28%) [*]Overhead (Character Specific, will list characters at a later date) 6B > 5D > d.5C > d.6C > d.4D > d.6C > 214A > 5B/2B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22BxN (4.8k-5k, 36%-37%) [*]214A > 5B/2B > 5C > sj.C > j.D > (d.6B) > d.6C > d.2D > d.6B > 236D > 66C > 4D > 214D > 6C(2) > 6B > 22BxN (4k-4.3k, 29%-31%) [*]Punish Combo Counter Hit 5C(Standing)/6C > 214A > 5B/2B > 5C > sj.C > j.D > (d.6B) > d.6C > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (5k-5.7k, 37%-42%) [*]Punish Combo Counter Hit 5C(Standing)/6C > 214A > 5B/2B > 5C > sj.C > j.D > d.6B > d.5C > d.6B > 22C > 6C > 6B > 4D > 214D > 6C(2) > 6B > 22BxN (4.9k-5.6k, 36%-41%) [*]Counter Hit 5B/5C/6C/2C(1) > 5D > d.6B > d.5C > d.6C > d.6D > 236D > 5B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22BxN (3.8k-4.6k, 28%-34%) Drive Starters [*]5D > d.6B > d.5C > d.6C > d.6D > 236D > 5B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22BxN (4.3k, 32%) [*]2D > d.5A > d.6B > d.5C > d.6D > 236D > 5B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22B > 2B > 6C(2) > 6B > 22BxN (3.3k, 24%) [*]6D > d.5A > d.6B > d.4D > 214D > 2C/2B > 5C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.3k-3.5k, 24%-25%) [*]4D > 214D > 2C/2B > 5C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.5k-3.8k, 26%-28%) [*]j.D > d.6B > d.5C > d.6C > d.6D > 236D > 66A > 6C > 4D > 214D > 6C(2) > 6B > 22BxN (3.3k, 25%) [*]j.4D > d.6B > d.5C > d.6A > d.5B > 236A > 665B > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C(2) > 66B > 22BxN (3k, 22%) [*]Overhead d.6B > d.5C > d.6D > 236D > 5B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22B > 2B > 6C(2) > 6B > 22BxN (3.4k, 25%) [*]Low d.6D > d.6B > d.4D > 214D > 2C/2B > 5C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (3.5k-3.7k, 26%-27%) [*]Low d.6D > 236D > 5B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22B > 2B > 6C(2) > 6B > 22BxN (3.7k, 27%) Resource Spending Confirms (Overdrive, Rapid Cancel, Thor) [*][50 Heat Required] (5B/2B) > (2C) > 5C > 236C > Rapid Cancel > 665C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 66C > 4D > 214D > 6C(2) > 6B > 22BxN (3.8k-4.7k, 20%-23%) [*][50 Heat Required] Overhead d.6B > 236C > Rapid Cancel > 665C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 66C > 4D > 214D > 6C(2) > 6B > 22BxN (3.6k, 17%) [*][50 Heat Required] Overhead 6B > 5D > d.5C > d.6C > d.5C > d.6C > 236D(1) > Rapid Cancel > 214A > 2B/5B > 5C > sj.C > j.D > d.6A > d.5C > 22BxN (5k, 25%)
  21. you still combo into optic barrel: midscreen 6B > 5D > d.5C > d.6C > d.6A > d.5B > 236A > etc
  22. her 3C confirm basically went back to CS1, though I will forever miss gangland cinfirms.
  23. I personally don't think it is, since it requires dashing in after a blocked 5B, which isn't normally very smart. However, if you know soneone is just litterally mashing ID through your blockstring, it could be useful.
  24. Thanks for the assist Kuru. NemuNemu, you're welcome to hang around the Noel boards, I'm sure you could help out plenty of players here with the Mu matchup, among other on-topic things. *coughwaifuscough*
  25. lol is that what happened? Damn.
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