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Everything posted by LunaKage
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I wouldn't mind. you guys can take turns beating me until I get my combos down.
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well that's up to chrono since he's home during the day, but tuesday and wednesday would be better for me.
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I have also noticed a lack of MF in combos where it seems appropriate. like 5B > 5C > OD > 5C > 5D every jp player uses spring raid at this point, but I would think going into d.5C > d.6C > MF would net better results. also NemuNemu, I want to play you, but my net connection is some kind of ass cheese. if Delta doesn't have a tourney award for evo by the time I get on my home PC i'll just give him one myself.
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yeah, every friday, like always lol
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lol I actually planned on doing a day one training mode stream too.
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I sub Makoto and Tao. Gonna try Bullet in CP as well.
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Worst case Scenario: talk to ChronoReyer about maybe becoming a roommate, and then you'll LIVE with the scene.
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Fuck, something must be done about this :c
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I liked it. Not sure why everyone thinks the animation is bad, with the exception of Jin throwing that ice sword everything looked great. People are worried about pacing, and yeah it seems fast, but this is CT right now, we haven't even seen half of the characters, and the story itself takes place in a loop, there are plenty of things that they could do with this kind of setup. Hell they might even be showing us segments of the story, maybe episode three will be a "meanwhile, this is what Carl, Litchi and Bang were doing while this shit happened". It's too soon to say.
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Seeing a notification pop up saying that the person I just beat sent me a message, getting excited and hoping for an entertaining piece of hatemail, but then I find out he was only sending a GGs message. I never get hatemail :c
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Our Crossroads are 7 Mile and Beech Daly. You would have loved being in the scene about a year ago, we used to have casuals right next door to Ferndale, I used to live there and host.
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I don't mind weaker oki honestly, as long as her general pressure remains good, that lunge punch really makes me happy though, and 2C freeze is really gonna change things, it might supply it's own oki options as well, 2C > 5DD? Who knows?
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In that same vein, if they charge it, I'd assume that would leave enough of a gap to 5B. So I suppose it would be a big guessing game, not something you'd want to do consistently, but a gamble you can make if you notice they like to charge 63214C too much.
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Man all the discussion happens when I'm out for 15 hours :c Though I have a bit to add to/further the discussion: While blocking 6B and letting it recover was discussed, would we have enough of a gap to interrupt an attempt at canceling 6B? 6B > 63214C is the main string I see used, so is there a big enough gap between 6B and an un-charged 63214C to CH them with a 5B? or maybe do a microdash 4D? I've never tested this, because getting hit by Mu is terrifying, so I usually just block the 63214C and try to find a way back in afterwards.
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I gotta admit Lith, I never thought of 4D Whiff > 236A/B/C at neutral. It sounds like it might be a good idea, I'll give it a try a few times and see if it suits me.
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Using all of your options is the best course of action. I'd hope everyone already knew that though
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Don't get it twisted, he was the best Japanese American Noel I've ever seen. It's true all he knew how to do was hit drive, but his reads where astounding. The main problem was that he had NOTHING else, his defense was ok when he decided to block, but he had no non-drive confirms, whenever he hit a crouching hit instead of confirming into 3C he just went into 6D into his drive mixup. The fact that he didn't have any other tools he liked to use made him extremely predictable, and Ryo just started jumping out of it. I think that a Noel player should still watch all 7 of those videos and study them, because these videos where a drive showcase like nothing we've had before, it pretty much answered every question I've had about drive, as well as show me a few things I didn't expect.
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None of that please, if you wanna argue about that kind of thing, take it to PMs.
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It beats it in Extend, not anymore in CP though.
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I think the more noteworthy thing was that in the same match, Noel hit Tager out of 2D with her 4D. Tager's 2D is normally the 4D killer, so what's the deal with that?
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That's pretty normal actually. It happens in Extend too.
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"Why do I need matchup knowledge?" Right there, is when you walk away and never speak to him again. Also, there are ways to OS Noel on wakeup, that's normally what I do. Even if you don't wanna risk that particular OS, you can just use a meaty grab, a meaty grab will beat all drives, 2D isn't grab invulnerable, the only reason it beats grabs normally is because it's considered airborne after frame 4, meaning if you meaty grab correctly you will beat ALL drives. Once the Noel starts breaking your grabs instead of mashing on wakeup, then you can start throw-baiting her, and then the true anti-Noel wakeup game begins, because now you are forcing them to THINK on wakeup, and as such you will start getting away with the stuff you were trying before, because the Noel will no longer be wailing on D 100% of the time.
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I think the thing that separates good Noels from the rest is that they know when to use it, when not to use it, and your options if you used it, but didn't get the outcome you wanted. It's easy to just mash drive, but MASTERING how to effectively use drive is a whole different story.
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I almost always microdash that combo. The key words that Lith said "if you're close enough", which means it's generally a good idea to at least do a microdash.
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Jin is actually one of those characters that Noel should be afraid of Driving, in general really, but mostly while he's in the air. Using a well placed j.236D will make Noel sad, and that's just one example. I wish I could go into more detail but it's been so long since I've really grinded this matchup, but I remember last time I played ShinSyn he would NOT let me 4D him.