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Everything posted by LunaKage
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I... don't think that's what he meant. You wanna know if there are any other CH confirms other than 5C right? Well off the top of my head: CH 5C > 3C CH 5C > 214A(on standing) CH 5B > 3C CH 2B > 3C CH 6A > Throw Whiff > 66 > 5B CH 6A > IAD > j.C > 66C CH 2C > 3C CH TK Revolver Blast > 66C Those are all I can think of for now, maybe I missed a few.
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I wish I could play with you guys :c Mac are you taking care of the new generation? You're an old man now after all.
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YOU STILL DO THAT?
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I know this is the XBL thread, but in preparation for BBCP I figure I should let you guys know to add my PSN: "LunaKage" I'll be playing matches sometime and stuff (Just got my stick dual modded and arted and I'm really hype about it).
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not at all, because after an IAD you have all of your tools, after a 2D you only have drive-followups. Also IAD wont get CH by someone baiting it, 2D will.
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Actually 2D will just soar over not only the attack but also her opponent. It's not a reversal anymore lol
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I love you too guys. At least in CP Noel is gonna be hitting D for mixup and pressure instead of as a reversal due to the changes. Though 4D is MUCH better against ground attacks now, it just isn't a good anti-air anymore, plus they lowered the reward and made it a harder confirm. So good news all around :3 I just want people to love me ;w;
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I always chuckle when I get hit out of drive by Tagers 2D, it's the one thing in that matchup that makes me say: "Yep, that was my bad"
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Using 5A> 2A is a good os. 5A beats 2D, and if it whiffs through 4D, 2A will beat it before 4D goes active.
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This is why it seems like your opponents are always smothering you with mixup that is difficult to block, pressure that is hard to escpae, and throw setups that are difficult to react to online. When your opponent starts regularly doing things like this (Standing in front of you and attacking on your wakeup; doing long pressure strings or using stagger pressure; throwing you; using overheads) THAT IS WHEN YOU 720 THEM. By "be more noobish with your 720s" I mean do stuff like GETB after a neutral tech or GETB as soon as you get enough heat. Your opponent is banking on the fact that you won't use the 720 at a predictable time because you have conditioned them to think that way. Serious advice here.... Once you realize that an opponent is not respecting you do this: block the first attack of their blockstring, spin the stick as fast as you can while rapidly tapping C. This will 720 as soon as there is a hole in their blockstring. EVEN IF YOU DON'T HIT THEM WITH IT (and I'm willing to bet that 9 times out of 10 you WILL catch them), it will show them that you are willing to use that move. After you do this a few times they will start to end their pressure early again and not throw out overheads or throws as much. They will revert to how they were when you first played them. They will be afraid of the 720. And don't feel dirty or cheap because you 720 someone with the above tactic. THEY should feel dirty and cheap for having the audacity to do shit like 2A (gap) 2A (gap) 2A (gap) 66 throw on TAGER while he's sitting on 50 heat. If your opponent is doing whatever they want against you they DESERVE to have their faces slammed into the ground with little to no effort on your part. Once you get 50 heat your opponent will be scared to do any serious kind of mixup against you. They will spend most of their time jump cancelling and ending blockstrings early, making your time on defense much easier. Use the 720 as a check on their aggression. If you notice them being overly aggressive, throw out some 720s until they start backing off. tldr; First few matches against a new opponent: don't 720. After that 720 on wakeup and during their blockstrings. Edit: I have done 2A (gap) 2A (gap) 2A (gap) 66 throw against you. That didn't come from nowhere. I feel that, whenever we play, you should win a lot more than you do (and probably at least be even with me). You just don't use Tager's powerful tools as much as you should. You can pretty much say this about Noel's 4D too lol
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Not often at all. Haven't even done it yet :3 I work too much man lol, but I'm sure I'll make a stronger effort to netplay when CP drops. Netplay is gonna be the only way to get any matchup exp.
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It's pretty much a lost cause Mac. The only shot I have at netplay is to do it at Axis' house nowadays. You can tell if it's me because I'll be the one playing BB.
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Man that takes me back. So you're a Tager player who is getting depressed about losing? Can you do standing 360/720 during your own pressure? Tager players don't start getting really scary until they can do that, baiting command grabs is really easy when you know your opponent can only do it on wakeup or as a reversal buffered during blockstun.
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I think he might be talking about the assault through > 446C combos?
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The combo should work as long as you didn't use an S starter, all we need the OD for is to combo 5C > 5D, after that it's not required. In theory of course.
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I'm still wondering why nobody uses 5B > 5C > Overdrive > 5C > 5D > d.5C > d.6C > 214A for the overdrive confirm, instead they opt to 5B > 5C > Overdrive > 5C > 5D > Spring Raid. Due to Muzzle Filter having 1500 minimum damage now, I'd assume that it would be something we would want to combo into EVERY situation we get. At first I thought maybe it had something to do with proration, but then I saw it used in a couple of the corner combos in that "Overdrive Oki" video, and those combos kept going quite a bit after muzzle filter. I'm drawing a blank, there must be a reason why no Noel player goes into Muzzle Filter as their standing Overdrive BnB, but I guess the only way to find out is to try it myself and compare the two combo routes.
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it doesn't REMOVE it, it just limits it to only being used for it's hitbox, which isn't a super great choice regardless, but can still prove useful on rare occasions. Also, we can still AA Noel with it if she jumps in with j.C, which is silly.
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6A and 4D are your main options when dealing with an opponent jumping in. If Ragna is doing a high j.C, you can hit it with a 4D since 6A is really iffy here, but be ready for your 4D air confirm. if you notice an opponent is jumping a lot as a means of defense, like as you said when you are running towards them, an air grab or a j.A will work wonders.
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sorry man I posted that right before bed lol but Litherain expanded on what I was trying to say, it's why I like having him around :3
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It's really difficult to say. Noel's gameplan has always been "Get in and kill them, then stay in and keep killing them" it's just that now her method of doing that is different. I can't even give you a straight answer for her being better or worse. a lot of her stuff got weaker, but just as much stuff got stronger. I'd say that she's just "different", so being better or worse really depends on what you are personally comfortable with.
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there's a good chance that you are hitting the 446C too late. so just try to speed it up.
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microdash 6C should always be done in thst combo for consistency sake. Though you should probably delay the 4D if you keep catching them too high.
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I can tell pretty easy. I think it's due to how the screen moves as you get closer to the corner. Though I can't really explain.
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Is he really like that? I always heard he was a really cool guy. Also, that thing about Bang's stage is complete bullshit, honestly half the time I don't realize what stage I'm playing due to focusing on the match, not even training stsge messes me up lol tunnel vision I suppose.
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It's been awhile since I've fought Argent Zero. I wonder how I'd do now that I have Arakune experience. I guess with me not having netplay anymore, and him retiring, I suppose we'll never know ;w;