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Warhound

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Everything posted by Warhound

  1. Omg, how did I forget that line. It was an unbelievably bad ass boast.
  2. God, the bitch just keeps piling on damage and I'm never sure when her goddamn Orgia combos ever stop. So I don't know when to guard or what to guard.
  3. Okay so I have a question that needs some serious love. I see Japanese players laying the pressure down constantly. I don't get how they do it, if Yukiko throws fans from a jump there's recovery on landing. That's just one example, but I can't figure out how they're doing it.
  4. Wish I was actually good enough to contribute.
  5. Oh what's that? Hazama is cool because he trolls to survive and looks stylish? When's the last time his fedora cut through time? Yeah didn't think so.
  6. I like his guard break. Sounds like he's saying "OMG!" when it gets broken.
  7. You won't participate in the merriness?
  8. Getting real tired of fighting this stupid little shit, him and Aki.
  9. lol I didn't, most couldn't handle my mad j.Bs, son.
  10. Behold! Hakumen! As of BBCP, he is now the most complicated character to play as in gaming history.
  11. <_< >_> Hey so, I'm actually not sure what an MEP is.
  12. It may not be harmless. If you can Zanshin a Zanshin, you'd probably start an alternate dimension or something.
  13. You're just taking the fun outta things now ( ̄□ ̄;)
  14. Getting pretty used to these scrubs online.
  15. You had some good fundamentals going. I'm not an expert or anything, but I'll do my best for advice. It's hard to critique since you weren't able to really do much attacking, but you had him at full screen once and moved in for pressure, don't do that unless you're sure you got him locked down with held back Agis. I'm not sure what people do to start a round, but I tend to start off with A Agi. You had a chance to pressure on him a few times when you sent Sakuya out via 1/2/3D, that's something you can capitalize on, keep her out using C attacks, or have her move in with 5D from behind him. Check the Yu vs. Yukiko thread, I haven't been there in awhile, there might be some info there to tell you which of his stuff is safe and what isn't. Also fans bro. Lots of fans. Anyone feel free to stuff what I say.
  16. Sigh....you know what? This sounds great. I'd love to play a character with a useful install for once. It would be great to actually get to see Mugen in action as opposed to what I used it for in CT, which was for victories.
  17. I think I remember catching the edge of another Hakumen's j.2C and it was just outside the hitbox.
  18. So then what's the point of Zanshin Enma? A fail-safe in case your counter goes south? And is 6D still 10 frames?
  19. I'm gonna say it again, but I really miss, what I think was CS2's, 6D > full charge 6C. *sigh* Is this how the Rachel boards felt during vanilla CS's release? Because I can understand their pain a little better now if this is what they're gearing up towards.
  20. Still not really liking what I'm seeing. I'm all for shorter combos, I guess, but make them worth it. All I'm seeing are combos barely reaching the quota for magatama usage. And why in green hell is Agito NOT an overhead? I'm spending heat on it, it better be one.
  21. Fought another Yukiko in Ranked, and made him rage quit. Let this day go down in infamy.
  22. I didn't just start playing fighting games a week ago, you know -_- No I'm not a legit Yukiko yet. I'll admit I don't have a handle on all of the match ups yet; I'm still learning how to play defense and zoning, I've had literally 2 sessions online, and have yet to even fight some characters. But, the difference between me and random idiots is, I'm actually trying to do something other than: Dash/Air-Dash, Mash A + All Out Attack. I CAN block mix-ups, I CAN memorize the order of blocking for Chie's Skull Cracker. The point is, when just about everyone I run into has a 0 connection, it makes it very difficult for me to play Yukiko as she is meant to be played. Reading opponenets, zoning, blocking mix-up, punishing, complex combos, and anything reactionary all go out the window whenever the actions on-screen follow nearly, if not, a full second after I make any inputs. Not to mention I think too much, and that's especially bad against someone who doesn't know what they're doing.
  23. ^ That reminds me of fighting Chie's online. Good luck blocking Skull Cracker. First hit is overhead, fine. But the second hit is a low?!
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