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Warhound

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Everything posted by Warhound

  1. Everyone ready for them Hakman changes?!
  2. I'd say the hardest-hitting factor was time, for me. I could just be talking out my ass, but recall rarely having a problem with CT's connection, and most of the time; when I lost I felt like it was because I lost, instead of feeling like the connection gave my rushdown opponent an advantage in his mix-up game. I think I was decent with CS1 Haku, because I would go into a player lobby with my friend for gratuitous amounts of time, but I'd stay the hell away from Ranked because it was full of horribad connections and scrubs.
  3. Maybe I'm getting this question wrong, but her counter works from across the screen. Her counters are a tactic they use to answer our fans. I notice that Maragi can slip under them too. As for her IK, basically, it activates and then depending on what direction they press when they use it, a certain pattern of reticules appear. I don't know of a reliable way to avoid it, I think you just have to be lucky not to have one pop up right on top of you, or have good enough reflexes to get out of the way. But basically if you touch any one of those reticules, it's game over for you. If you aren't in one, good, just kind of stay there, maybe scooch over half an inch or two, because the reticules tend to "float" a little. Could hit the lab and see if there's a consistent pattern in which the reticules pop up, then it's just a guessing game from there.
  4. IIRC we could Kishuu > 6D his clouds. As incomplete as Hakumen was back then, I was a hell of a lot better with him back then than I am now. I was even able to give Pisces a run for his money a few times. I think I won...once or twice...
  5. Does that mean I can be a BB hipster now?
  6. No, no. I'm not saying that it should be your answer to it every time, just wanted to point out that Dia could take the hits. Probably the same for Elizabeth too.
  7. Another problem I'm running into is his Furious Action "Dodge". As I said in the Yukiko forums, this is the counter Hakumen wishes he had. How long does this stupid thing last? You can probably spam it and probably do okay. I don't even have this much trouble with Naoto's counters.
  8. Don't have a capture card, or else I'd help out. Sorry -_-
  9. Dia takes his Garudyne. Haha, how bout that. Guess I don't have a choice but to hit the labs. Not just for figuring out counters, but for learning blockstrings and how to lockdown people. Also, I beat a scrub Yosuke last night, simply because I put zoning in the back seat. It's weird, you actually don't want to zone that much here :/
  10. I ran into one last night. It was weird. He would curb stomp me some rounds, I get a perfect one another round, and lost hardcore on another round. I also learned that her Maragidyne can stuff Yukiko's j.D variants at the right times, because it hits you and Sakuya at the same time. This is not a fun fight in general. Giving her too much space allows her to Maziodyne and giving her medium range allows her B/j.B to get within range, which is all she needs, quite frankly. If they are Maziodyne happy, staying within range of Agi B is good, but other than that, I'm not sure what to do against her. Another thing is what should I do after her C? I would try to instant block both attacks, but the concept of IBing is lol-worthy on netplay. I see several different outcomes after 5C. 1. Another 5C = Keep blocking I guess? 2. 2C or whatever that roar of Thanatos' is = jump block in case it's... 3. D = j.A do something, get the fuck outta there. Her j.B is seriously scary though, I don't have a huge answer to it besides reading her and throwing a fan. Otherwise, she vacuums you in, and then good luck getting out. All I can say that we have over her is, like you guys said, 6B. Her zoning stuff takes a little while to start up, but you have to be within appropriate range for you not to eat lighting or fire.
  11. Alright, thanks. But jegus chroost. Counter throws? C'mon man. EDIT: Okay, so I fought him again. And that thing has a horrendous amount of active frames. He basically spammed it, and 80% of the time something connected even when I waited for it to get done.
  12. Experienced first-hand how much bullshit Yosuke's fucking furious action is. Dodge is the counter Hakumen wishes he had.
  13. Oh, a-alright. T-T
  14. Okay, I'm gonna go ahead and break the silence here. Yukiko player here, is there anything that she has that Yosuke has to respect?
  15. I just...naturally didn't think the best way to stuff an air to ground move would be to...crouch.
  16. Wait, WHAT?! It wiffs on crouch?!!! How did I not know about this?!
  17. Isuna-kuuuuuuuuuuuun! You said the next loketest was this week on Friday or something right?
  18. My mistake, I hadn't even touched her challenge mode for some reason <_< *sigh* I wish people around me would actually learn this crap, or have a working PS3...
  19. Why is it that every Kanji I run into has a terrible connection? Anyway, they keep getting lucky or smart with their aerial tackle grab thing. I think my problem is that I'm using 3B, which that tackle seems to shoot right over. Should I be prioritizing a 2B for grapple-happy Kanjis? I'm watching some pro vids against him, and I hardly ever see Kanji use that tackle, they must be afraid to use it, but I never see the reason why.
  20. I don't have much experience in learning the other characters yet, can you guys compare how easy or hard it is to use Yukiko compared to other characters? As I recall, I don't believe any other character in the cast has to hold down a button while pressing other buttons. And if anyone has anyone to play with in real life, tell me how it is. It must be glorioius....
  21. You know...I feel like we've chosen a very difficult path. A warrior of The Unconquerable Snow Black. The focus on defense, prediction, precision, not to mention doing moves while holding down A or B for Agis. I dunno, what do you guys think? I know Yuki-chan has good and bad match-ups like anyone else, but she certainly has to work hard for her wins.
  22. I'm getting pretty decent, although I haven't really touched things like the 2A+B cross up stuff. I'm on PSN: Rob_Indahood
  23. Man, I always get hit by Zio. But a lot of Kanji's start to get cocky when they hit you, and that's when they forget I can still slide while paralyzed.
  24. Kind of late to give my input on overheads but, Makoto's 6B was so easy to block, I just started 6D'ing it. Started to recognize after which animation she'd either do a 2C (I think it was) or a 6B. Unless they were respectable and did more than that same exact blockstring.
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