Sure lol.
-Kind of obvious
-Nothing really special here. Kind of obvious again though I wouldn't suggest trying to beat any magnet move already starting up with 5b.
-Is actually good. 236d punishes whiffs very well if you out-footsie Tager.
-Works ok but you have to be careful of the landing recovery, probably safer to just time a double jump. Wouldn't try to go under it with anything, to risky.
-22d is great against Tager fatness in general, though you'd have to have great timing I think to land it on oki.
-If you are in the air and he 720s just use j.c instead or a CH dive since you normally get in that situation by reading the 720 in the first place. I think you can input 236236d during 720 flash and beat it but you'd have to be super baller and it's hella risky.
-Don't try to throw him, he will literally never block after gadget since sledge and 6a both beat dp.
-No reason to ever get closer than 5b range against Tager, just gonna get yourself killed or magnetised (same thing).
-Correct, your blockstrings mean a world of pain for you.
-No, safest thing is 22c. 623d might be ok if you have another charge. But if he reads a raw 623d right you eat B buster or 720 so 4500-5500 instead of just an A buster at worst.
-Should prolly just IAD back or backdash at the start of every match, don't think he can punish either and I don't think 3c will beat any of his popular starters except maaaaaaaybe 5c.
-correct. Should actually figure out a good 5 charge combo off 22d raw on tager simply because it happens a decent amount.