STenSatsu
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Rofl, fucking bullshit from EVO staff. But only 40 people for BBCS singles? That is ridiculously shitty turnout for evo.
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It's basically a gatling or link that doesn't quite combo, but will counterhit your opponent if they try to stick a poke in between.
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Ya, oki is generally just covering the tech options you don't want to see in BB. (Punishing forward rolls trying to get out of the corner is the best example of this.) As for mixup, biggest thing to remember is actually to mix it up lol. Don't get stuck always trying to overhead or go for a throw. (Unless you are specifically training them for later.) Just as an example with CT Hakumen anyway, you can dash towards somebody and have a few options: dash cancel tsubaki for a quick overhead into combo dash->throw into combo dash->214b for a low into combo dash cancel hotaru to catch jumpers You also see a lot of people always go for throws off Haku's jabs. So instead, you could jab, then walk up or dash, and do something to punish the throw tech attempt.
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I can't imagine they did not have a fairly serious relationship before blobification considering how far she is going to change him back. Was it stated anywhere official their status pre-blob? Also, funny thought, what if Litchi is only so into changing Arakune back so that she can find out what he found out in the Boundary? Would be a fucking funny plot twist imo.
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I'd still say May is easier to learn and win with than either of them. Coming from a May/Anji player. May/Slayer/Test/Jam are probably who I'd recommend for somebody who wants to play a strong character that is easy to pick up.
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May is super easy to pick up and win with imo. Her combo is fairly universal and you get into it from just about everything. Her FRCs aren't too bad either. Can't say she'll teach you a ton of techniques though.
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Nooooooooooooooooooooo. What has science not done? =( Edit: Galileo should REALLY stick to Tager. Also, Nezu is way fun to watch.
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Ya, was just wondering if that was needed or if you could just drop with the j.c. Thought maybe the D did something weird.
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I don't know, Ghastly Dream, Shounen's team, and Inoue's team all look pretty fucking broken.
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What do you mean by j.d canceling her dive? Wouldn't charging after dive just make her drop slower?
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Well, the first is just her general BNB with no charge. The second seems like good damage given 3 (I think) charges. Not sure how much she normally gets off 2-3 charges in that situation though (close to corner off 22d starter) so maybe Ginseng or Zaido can comment more on it.
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TK 236c is a fairly nifty gimmick to pull if they haven't seen it before. If only tk dives were overhead, then it'd be legit.
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Could technically just use the black NOL coat/beret outfit also.
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Uh, I don't know if we would pay the 230 or the 400. It says 230 for SJSU department which sounds like it'd have to be a club thing or some such.
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200 more is a decent bit better in CS. Definitely worth learning if it isn't character specific or something like that.
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Your reward is not having to block mixup and making the opponent respect you on wakeup so they don't just do whatever they want every time. That's why people hate dp fadc ultra, because doing a safe dp into 50% is fucking stupid. D dp still has decent reward depending on where you are at least.
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Is there something out there that you get hit with at -40 that you wouldn't at -30? Wait for RC tension if you are that worried.
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Not just that, but the hat flapping during her charge is one of the best things in CS.
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Holy shit, ray got second?? Good shit.
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Didn't see it in the beginner guide, but anyone have a list for which of her normals/specials need to be Barriered in the air? Could be useful for tech traps.
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Not sure if it is fast enough, but you could try doing 2c after the CC to catch his jump. Or do a low hitting move where you'd normally CC in order to catch him getting ready to jump.
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1st: Rod/magz 2nd:the other 3rd:tenkai I'm sure =P
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CS/GG/MB seems like it would be perfectly doable. Though we might get quite a few more people in the room since there doesn't seem to be much overlap in CS tourney players and GG tourney players. (Let's fix that imo =P.) Might have trouble doing 2v2 tournies though. Then again, without a bunch of overlap in players, CS and GG should both run pretty smoothly.
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Pretty much nobody except Ara in curse mode and maybe Lamda with tk scythe have overheads that should hit many people. You are probably better off trying to 'frame trap' with charge cancels into either normals or throws along with some 22d mixing. I think a simple faster charge time would go a long way since once she has charge she can compete fairly well. Maybe a better DP without charge as well.
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Ya Ray, this saturday. 1v1 ends around 6 usually. If the team happens it will probably end at like 10.