STenSatsu
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Copy/pasting my post from vid thread.
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After trying it, you can switch which side you come down on by delaying slightly after the 3c. If you do it asap and drop you cross up, if you delay slightly you won't. Had no idea fuzzy guard was in BB till I saw this either lol.
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Ya, I'd read vanquish even without the porn lol. Some of those lines are ridiculously golden.
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New combo vid on HaruShinobi's channel. http://www.youtube.com/watch?v=SC-gi0kizmw&feature=sub Some really cool corner mixups using riichiA to crossup/not crossup as well as some fuzzy guard setups during great wheel corner strings. I really wish they'd show great wheel on jin and some of the other weird hitboxes that you can't pick up otg with 2c like he does.
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True, but you could already do tsubame->hatsu->riichi->etc in CT so I didn't really think about it.
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There's like 5 listed in the library thread that I've never seen posted or on the internet ever. Surprising. Editing to lol at the first page or 2 of Vanquish with Noel complaining about Rachel being op.
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Maybe in the corner, midscreen looks like the staff ends up behind you. In corner might be able to 5b,5c(1hit),itsuuB,6c(1hit),kote6,hatsu,riichiA or something. I don't think 6d->6c or 4d->6c will work since it sounds like 6d isn't cancellable at all and probably doesn't give enough +frames to link to 6c. 4d sounds like it only cancels into hatsu.
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Pretty sure they could tech before they get in range of 3c. If the j.c kote ender doesn't do it I doubt you'll be able to get them on the ground with staff down without giving up a decent amount of damage.
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Well, he never tried the j.c ender so that may work. He'd also have knockdown with staff in hand by simply omitting the tsubame most of the time, and that isn't such a bad thing when staff super seems to be a much better choice for oki than kokushi. Litchi's staff game also got quite a bit better with 6d allowing semi-safe string finishes and also transitioning into her staffless mix game. I'm still wondering if 6a[m] and 6c[m] manten return states got changed at all. 6c doesn't look like the staff stays out there very long but I don't think he ever tried anything off it.
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Ya, I experimented with some CS style combos, but it looks like itsuuB and 6d will be a huge part of her new shit so I just stopped bothering. 5c otg, j.bc, kote4, fall c, d, 6c ender is pretty hot on anyone you can do it to and allows for almost the same damage as tsubame ender combos but you end up with staff. Though that isn't too bad since you'll probably be using staff super for oki over kokushi now anyway.
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New Noel v Litchi vid. It didn't seem like he really used 6d or since all the moves looked familiar. ItsuuB looked super sexy though, no longer needing CH to connect both hits and leading into a combo. Looks like most of her combos are now going to be launching with 2c,3c,kote,2b,2c after either itsuub or 6d. Can also see why tsubame doesn't work for combos. Ryoko posted 2 unconfirmed combos that seemed legit, but I it has the Japanese symbols instead of move names so I can only guess. She seemed like she had a much better midscreen game in exchange for her corner game. EDIT: http://www.youtube.com/watch?v=xK46qk8IKV0 5B>5C>6D>5B>6B>2C>3C>小手>2B>2C>jc>JB>JC>JD>ダッシュJC>4 D>後小手>JC>3C>四風 5B>2C>6D>5B>jc>JB>JC>JD>ダッシュJC>4D>後小手>JC>3C>四風
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Rofl at 1 dude playing litchi.
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T_T Also, have the other Manten Return normals been tested to see if it was 3c that got the treatment or if they did away with manten return state altogether? If they completely got rid of it and made 6a/6c special cancellable it'd be pretty hot. 6d being frame advantage also seems nice for staff pressure strings into 6d into staffless pressure.
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It's cool, any info is good info really. And Max is workin hard too. =D Thanks for the translating of changes in general btw. (Goes for Max too.)
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Did they specifiy why itsuuC combos didn't work? Was it the combo itself or was it just the tsubame ender? If it is just the ender, than finishing at the first 6c still gives knockdown and 3200 damage.
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He did 63214A and then just dropped with falling C.
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I think most of her staff normals will hit him out of it. You can also just hold itsuu till you autoguard the hit and then do B.
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Well, she won't lose too much damage at least, but if you want good damage and a knockdown, you'll usually end up with staff in hand. That's without taking her 4d/6d into account. So hopefully her staff mixup game is decent in CS.
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Try not to jump so much. You were lucky he wasn't really using 6a, but it beats petty much everything clean. When he is running in on the ground, try sticking out 5a a bit. Most ragnas like to dash in and start with 5b which gets stuffed by 5a and might net you a ch 5a->5b->combo. You can also duck under his IAD C which nets you a free combo. I think you can IB 2d and get a dash 5b or 5c too. You need way better combo selection in the corner also. It wasn't an execution thing, you were just going for bad stuff while staffless. Last round of first set you do a staffless combo into 6c and then pick up with 2b->2c and only get an air combo off it. Against everyone but nu/noel/litchi/carl you want to use 5c to OTG like that because it doesn't lift them as high and lets you do j.bc. You could have done 6c,5c,j.bc,dj.d,fall c,staff2,6c,dp,6c and had a corner knockdown with more damage. Generally though you want to go into haku->chun asap once you've hit confirmed if you are staffless in corner. Then do 5b,j.bc,etc. Last round second set you didn't even attempt to combo after you threw him into the corner. Then you did a combo into chun but RCed and did 5c. You don't need to RC the chun as long as you have 5 or 6 hits in the combo so far. You can just 5b into combo. In general, you seemed to go for the ItsuuC BNB but would then airdash C instead of jump back chun. I'd work on the itsuuC BNB and work on learning how to combo in the corner so that you get knockdowns.
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How would cancelling 6d into itsuu/tsubame work? I thought it set the staff down. Especially since you also said you can go into shishin. Unless the time you can cancel starts while the staff is still in hand and ends a bit after the staff sets, which I guess would work. Would be sweet to have a normal AA if it does end up working as one though. Wonder how the staff flies when set by 4d and 6d. Nice to know the new staff sets can combo though, seems like that could give us a more safe way to set. Especially 4D since it sounds like it has very little frame disadvantage if any. You should post that in the loc test thread or I can copy paste it if you don't mind. Think all that clarification has yet to be posted in there.
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No changes that would say otherwise yet. By 6c->5c do they mean the otg launch LK? That would suck.
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Generic midscreen is: 5b,2c,itsuuA,6kote,haku,hatsu,riichiA,drop,jump back BC,[d],]d[,airdash c,staff2,6c,dp,6c. That probably works on everyone but Carl, but I remember LK saying the haku->hatsu->riichiA timing can vary a bit. Think delaying hatsu as much as possible and doing riichiA+ippatsuA as fast as possible is better against everyone though.
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Ya, it's weird that the itsuu bnb would still work given the changes said. For j.d, I want to say slide down means it'll be like j.2d and take us with it. Could be fun if that is the case. They haven't said how much they slowed down all green, so that could be very minor since it is ridiculously fast atm. Will be interesting to see the new combos since 4d and 6d sound like they are an actual attack while setting, like the jump sets. RCable dp will be huge for getting out of pressure strings, especially since you'll likely be able to get a blockstring of your own going. Being able to combo off 2a with staff when they aren't CH/crouching will be hot too, especially for IB->5a/2a. Really gonna have to wait and see how her combos shake out with the dp change and new staffsets before I can get excited though. How her combos change will be the biggest factor. I also wouldn't be surprised to see riichi combos get nerfed damage-wise given the damage hits other people have been taking. Though if they make her game less corner-centric with the combo changes, it may not be an issue. The biggest thing I'm excited about is how 4d,6d, and j.d end up. More emphasis on setting staff with an attack could open up a lot of fun during combos/blockstrings.
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Most universal BNB is probably the ItsuuC one: 5b[m],5c,41236d~c,7236c,2c,j.bcd,airdash c,staff2,6c,tsubame,6c,3c It changes to airdash bc when you go into the corner during the combo and I think it may need to change on Carl but I'm not sure. You can use tsubame after throws also but I'm pretty sure it is less damage. Most ]m[ combos are pretty self-explanatory. I'm pretty sure the one you are doing is near-best midscreen. Corner you can do something like(if staff is on screen): 5b,5c,haku,chun,5b,j.bc,dj.d,fall c,6c,tsubame,6c,3c. 6a combos into 5c and you can just do normal ]m[ stuff from there. Your 3c combo is fine. Closer to the corner you can do: 5b[m],5c,3c,d,6c,staff2,6c,tsubame,6c,3c which is more consistent and a bit more damage. There is normally some walking or dashing for each 6c, but it's pretty easy to get used to. Tsubame,dash 2c,j.bcd,airdash bc,6c,tsubame,6c,3c is pretty easy.
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Hmm? If you get clean chun you can do: Chun, delay slightly hatsu, riichi, etc. (I find you just want to delay the hatsu till they bounce off the ground from chun) Chun, haku, hatsu, riichi, etc. Maybe I'm just misunderstanding the last part of your post.