STenSatsu
Members-
Posts
1,171 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by STenSatsu
-
Try 5b, JC, j.c, d, airdash, j.b, j.c, land, tsubame for carl. I think that was the carl ender anyway. You may have to shorten the starting rekkas to get the 5b->j.c though. And I think you can add an extra 6c before the 3c at the end against rachel. I think I posted variations of these earlier, but ya, they are pretty much the best you can do outside of riichi. Riichi will do about 500-600 more than these though and only requires that the staff also be in the corner (most common situation to do the other combos anyway) so it is worth it to learn them imo.
-
Might be some Intelligence Dept NOL gear. Would make sense with the eyes.
-
I believe in story mode Arakune's human name is said to be Han.
-
If you mean the midscreen one, sounds like doing the riichiA->ippatsuA too slowly after the hatsu.
-
System: PS3 PSN Tag: STenSatsu Can do most combos. Working on resets, matchups, riichi combos during matches. Fairly good. Probably need to work on Ragna/Carl/Tao matchups the most.
-
I thought they already had to have the clap going for the most part by the time he threw you, so unless Carl wants to play games and risk you getting out for free it'd be rather silly to try and bait escape+super. Super has 8 frames of invul so the timing shouldn't be too bad. Can't answer why it is easy to get meter though you can j.b in on him fairly easily if you want to rush a bit.
-
2 more litchi matches in the new gamechariot update. It's not BLEED. They use the light blue costume+light blue hair. Personally like them better than BLEED though. Match with him vs a Bang(Dora?) is hilarious because of Bang's hitbox.
-
Itsuu is a completely different angle then when you'd be doing tsubame though.
-
I'll have to try that one lol. I also sometimes do 5c(2hit) instead of finisher and then jump to try and throw. Pink throw after the last tsubame in the corner is a good place to go for it. After 6a[m],haku,etc. you can either 2c[m] or if you think they'll tech back/forward go for an airthrow. I usually also go for an airthrow anytime I miss the knockdown during a combo.
-
Will j.a beat dive even when he is coming down on you? Thanks zen.
-
Any tips on doing the corner combos on ara? His hitbox gets retarded when trying to do j.c->dj.d->fall c. Sometimes it hits but I'm not sure on how to make sure it does or something that is more consistent.
-
If he's doing it off manten returns shishin might be more dangerous depending on opponent and range. I know I've gotten stuffed out of shishin off return states quite a few times. Also, using tsubame a lot against arakune is kind of nice. It's fairly hard for him to punish from the air without curse up from what I've seen, and its vertical speed can catch ara not fding a lot.
-
Ah, my bad Zen. Been kind of slow around here so I probably missed it or forgot that you mentioned it. Like I said, I've been using it sparingly along with BLEED's 3c->haku->hatsu->riichiB thing. Since the startup looks the same a lot of people will block if they neutral tech after the hatsu since riichiB will counter hit any kind of non-reversal into ippatsu combos. Vid was cmv4 on LK's page. http://www.youtube.com/watch?v=m5grH4sI9_U&feature=channel_page Had never really checked it out before sine mentioned it.
-
Sounds like you've been drinking a bit too much 'Jin'(kr). =P
-
Ya, it came up in a gfaqs thread by Sine. He showed me a vid that had it being done to hakumen and I completely forgot to try it till recently.
-
Should probably be mentioned that riichiC crosses people up even if they are all the way in the corner apparently. Was testing with my friend and he said it crossed up if you do something asap. I've added this to that BLEED tactic of doing haku, hatsu, riichiB after a finishing 3c in the corner. If they neutral tech the haku->hatsu, they will generally block after you do that to them once or twice. If you then switch it up with riichiC, you can fall C right after you pop off the staff for a crossup and then land into 5b->haku->etc. You can also delay it and do fall B to not crossup and then go into the same thing. Think it may even work with just the finishing 3c on somebody.
-
Jumping around with B and C works fairly well. Looks scrubby as fuck though lol.
-
Lots of Litchi in the newest gamechariot.com update. BLEED and think there is another one.
-
You shouldn't be doing 3c before itsuu in the the itsuuC combos. 5b[m] 5c itsuuC etc. Also, her situational isn't too bad. It is mostly just knowing when to do airdash C, or airdash BC, or dj.d->fall c depending on distance from corner.
-
You can JC 5c on hit so if they smell they burst they can 5c(1hit), jump instead of DP. Unless you think you can burst the dp on reaction which I'd be pretty surprised if you could. Though I guess you'd keep the meter this way since you wouldn't do the super after the burst. EDIT: To Coopa, just quick recover asap and block during the whole combo pretty much. You'll have to block a mixup, but it is better than eating another combo cause she tech trapped you.