-
Posts
1,556 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by excelence
-
Noel only have 3 drive moves that have invul/part body invul... i don't think that's any harder than remembering Bang attack that hit low / high
-
[CS1-CSE] Tsubaki Self-Improvement and Critique Thread
excelence replied to NickExtreme1's topic in Archive
Jin 6C/5D has massive blockstun, i'm not really sure Tsubaki 5B(9f startup) can ch his DC if he buffer 623b/super... on my personal experience using Makoto and grab(iirc 8f startup) got punished, similar things happen when the Jin i go against fight another friend of mine who's using rachel, 5B(8f startup) DC punish got ch'ed with his super well it's easier if there's a frame data for his dash cancel... but can't find it -_- -
[CS1-CSE] Tsubaki Self-Improvement and Critique Thread
excelence replied to NickExtreme1's topic in Archive
I'll vouch for this, his dash cancel 50/50 games're very dangerous -
Buffer 2 before u pressing the 2nd C from 6CC and press 8/9 when u hit the 2nd C from 6CC
-
That's why the sad face
-
Err yeah ... sorry if i didn't make clear that statement, Iad j.CC beat Ragna 5B on guessing games and net you fat combos, but generally jumping in on him is dangerous (6a LOL), and also Omni was right 5b is one of his tool that easiest to parry, well his 5b is annoying but i'll not give too much credit to that moves, with a little guessing games and parry on reaction, he'll learn that spamming Jesus Kick can make him dying ... and 3Cing his 5b has a huge risk if you missed the timing (2c fatal), so i'll not recommend that moves
-
If 5b destroy you, play aerial games, instant air dash j.CC destroy his 5b
-
Well now i really wish the developer will put a new difficulty setting "Untouchable" on future installment
-
Jin can break 4k pretty easy iirc, all he need is you got hit on crouching state =(, and i'm talking about jin/noel/Rag/Tao that realistically do 4~5k in real match ... err maybe only Ragna can Break 5k practically ... but they still do high damage >_>
-
Tsubaki need moar damage on charge combos~~~ ... seriously when u're kind of used got hit with 4k~5k damage, her damage output're pathetic
-
Big Bang Smash is very good for punishing on reaction but very bad to be used as reversal it has no invul on startup (before she's charging)... so if u meaty her, she'll never be able to throw this and it's punishable if it's being done on point blank range on all lv, imo her best and only reversal is parry(still thought it isn't that reliable) since the Particle Flare/Corona Upper which had true invul from frame 1 have shitty hit boxes, most character can space them self to bait this and make her whiff, for Particle Flare if the spacing is kind of weird, u may get hit with the 1st strike but the 2nd can whiff... so it's not a guaranteed damage. Edit : Ok, i think i make a stupid post here, i swear i've been hit out of the charge several times while doing reversal BBS, but u can actually buffer the input during Hazama Jayoku super Freeze and BBS beat it clean while he is whiffing the attack... so yeah BBS does have invul
-
U can mash on Tekken? O_o ... anyway BB is a very tolerant games for masher imo, but as long as you know what you're doing, and u can also try to take more attention on Visual or sound cue, to timming your mash and next work on muscle memory and also some combos on BB're weird and easier to do it by mashing buttons (eg : Haz air juggle >_>)
-
I've quite a few match up with decent Haku last week, this match up isn't as bad as i thought ... 1st thing to note it's almost impossible to react on his 4c with Mako 3c(unless they spam it >_>) ... so don't, air approach is lol. this far looks bad but Haku is also doesn't really have any save approach to rushing Mako. Fairly good moves to start his pressure on mid range is Kishu or Gurren but it's also a waste of resource for him and most of his overhead is very slow except u know which does hurt a Lot... but if u can space your self on fairly nice spot about half of screen u can just chicken block all day, but don't block his 6c... that's one of her entry ticket, when you're in ... Throw a lot to condition him and there's goes the Zanshin ... Next to watch out is the gap on your block string, his 3c is retarded fast, and ch will open his ridiculous combo setup, be very cautious ... about his Jump in, indeed Makoto 6a is really good, but i'll suggest u do parry 1st since he also has option to zanshin your 6a or j214b to Fatal you, but space counter isn't too bad either, u can rush down him after
-
On Block String It does have a Hole, Jin can just 2p her out
-
I'do vote for above... Noel hole on drive spam is everywhere and the startup is pretty noticeable, just Corona any of her drive which isn't 4d ... otherwise
-
Her tension gain screw my Astral finish! ... when my opponent is about to die, if i didn't get proper beating i only have about 60~70heat FFFFFFFFFFFFFFFFFFFF~~~
-
Just buffer the high jump when u press the second C
-
If you're not rushing ... IB ... A HELL LOT!!! orz @Shaffler : nope, the player need to have 4 eyes also to make her top tiers
-
Well i have a regular here who play a character with much better pokes than Tsubaki... u'll not believe how many ch i got from Bulldog-ing them
-
@Halcyone3 : thanks... btw regarding that combo, i suggest changing the finisher with 3cc>super, lot easier to hit and add 100 more damage lol ... and i think i can squeeze a little bit more damage from it, i'll try to experiment more tonight
-
22D and 623a
-
Question, how much heat did u get from this combos before the finishing super
-
LOL ... i dropped Hazama after knowing how silly Houtenjin can become, anyway i agree with Jordan, i play her for style points X3 ... and if i feel frustrated loosing too much, i can just troll with INFERNO DIVAIDAH~~~
-
... If u want to be better, u'll want to learn everything about said character >_> ... anyway Space cancel give loads of heat and give high damage on any situation unlike Drive combos that need certain positioning ... so yeah u'll need that
-
Mix Up game ... lol, i wish that she can jump cancel a blocked 5bb and 2147D actually hit over head =_=