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excelence

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Everything posted by excelence

  1. Not really sure what combos u want to do ... but yeah the 1st one should cover more distance but do this instead 214a-cccxn>rc>LA>662c>2d ... pretty sure this will take them straight to the corner from the starting point
  2. @michi : Did u do the editing on photoshop?, if u does, probably this link would help -> http://browse.deviantart.com/?qh=&section=&global=1&q=color+balance+tutorial#/d2co8jo and then this -> http://sixio.free.fr/tut5cb.jpg ... well there is easier way, but the result isn't as good as balancing the color ;D @Shadow : thanks XD
  3. Well, considering Makoto damage output, the risk and reward is very good imo, so why not?
  4. Not exactly ... it's just Hazama j.6d/whatever don't have foot atribute, similar stuff with Jin Touga Hyojin, but thanks ... Got lots of Ragna, Hakumen and Hazama match up last week ... and trying stuff (read ->2c for poke) ... ... i've never bother with 2c unless it's ch hit confirm, but it hits more often than my 2a, i can even sometimes reset my prorated starter with 2c and ... fatal fatal fatal~~~ ... pure gimmick stuff but works like a charm
  5. Yes she has something more than that :D ... i wonder what that is ... and Jin is Tsundere have some free time ... but not free enough to do CG works
  6. multi tasking CS2 multi tasking CS2-colored *New
  7. Have some question about challenge 9 and her basic corner combos... how do i connect 22c>5c? the 5c always comes out too late =_=
  8. Use 2a>2a/2b/6b/dash in 2a, Noel 2a is very good for frame trap And about 1 primer left ... do nothing just play your usual games, forcing to break them often cost me my ass
  9. Mid air ch.j.b combos isn't much different than your generic combos, most of the time u can just follow it with 662c/just 2c blablala
  10. For Crouching u better off with j.cc ... but j.b should also works, the things that makes it amazing is... mid air CH j.b, that could lead to 6k anywhere on the screen
  11. @CryoChill : If u fight against hell ai ... what Nini said, don't bother to do any mix up/slow moves if there's no opening or guaranteed hit, just fight them head on with 2a
  12. Just for the record About 2d ing HF, depending on range i think u need to adjust your Drive gattling 2d>5c>6c ... often whiff/not hitting correctly 2d>5b>5d>5c>6c ... route're more reliable but lower the damage for about 300points
  13. 5BCC>6B>5c>214A~CCCCC does feel get tighter timing now ... try to buffering the 214 during the 5C. so u'll only need to hit A after 5C
  14. Almost anything near corner with 25 heat will net him at least 3k damage, other obvious starter standing C crouching hit confirm , j.c/j.2c ch on whatever position you are will lead to serious pain
  15. what projectile? ... i feel 3c comes out faster now =_=
  16. Well 2a is good if u already right on her face, Mu 2b are also a very good poke to deal with Makoto 2a... i'll say don't rely too much on it at neutral games, play footsies. Once u are on her face you might as well win the match, and her 5b is heavy as fuck, if u want to counter her 5b>6b unless u ib the 5b, go for dp ch/ parry ... err maybe 5a would works, but 2a wil get ch-ed and the timing for 3c'ing Sword of Decimation/Furu No Tsurugi is kind of weird ... the first time i'm doing it makes me => \(OvO)/ ... the other time, i'm spamming it on reaction => ... and for those who likes 3c ing Omohikane, u can't 3c her Astroll
  17. I don't think u can OS Makoto 3c with 2c and i don't even think if OS is exist on BB ... well at least for makoto
  18. While waiting for Plat
  19. Stand alone Fenrir missile net 4900 damage lol
  20. i want to do proper cs2 combos ... anyway does that orb oki still legit?
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