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Everything posted by excelence
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err... On combo section we haven't got any fatal combos? ... haven't seen many Tsubaki vids but is there any more damaging option other than 6c>214d>2cc>iad>jcc>5b>2cc>iad>jcc>5b>2cc>236b>214b>22b>6c>super ... about 5.1k with 1 charge and gain exactly 50 heat before super and trying to maximize midscreen combos since haven't got used with the weird delay on 2cc>236d at dp whiff combos 5bb>5c>2c>214d>2cc>iad>j.cc>5b>2c>236b>214b>22b ... 3.4k and 32 heat gain, only work on standing opponent and character specific
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Thanks all,... guess i can't break 4k without blowing my resource on grab starter XD
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Question, can Tsubaki do iad combo after grab? ... i don't have too much trouble on 22d starter, but grab starter kills my execution =_=
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For Double Fenrir, u can't have too much proration on your combos
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6A > 6C > j.D > Reload > 2B > 6C > 22B > 22BBC > 66C > [22B > 66C] x3 > 5D > d.6B > d.5C > d.6C > d.6A > d.236D - 3,238/49 @2B > 6C > 22B : if it whiffs on some character, u need to delay the 6c and 22b as long as you can ... dunno if this can works on every character, but it's damn hard on Mu12 @22bbc : if u only do 22bc it effect the range if u do the dash cancel which effect the follow up combos can be done or not, but it can work if u dash linking from there ... i think >_> @[22B > 66C] x3 : just do it as fast as you can
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Personally ... i hate the bombs here ... feels like she was never on the right range to get hit by the bombs, unless u knock her down first, Cat Flail is more useful to punish reckless summon and keep the game at neutral
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Feels heavy ... the 4.5 ratio might be right
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Matchup : Mu12 Your Tool: 1. 2a : still very good poke u will beat the crap out of her close range with this, but on neutral, her dashing 2b completely shut this option. 2. 5b : dashing 5b probably will be your main punish er other than dashing 2a since it have more reach and often caught jump out, but use it with caution, missed 5b = 5c ch and she'll sent u to the other side of the screen at the least. 3. 6c : Slower than 5b but has more range. gimicky stuff, use it to surprise her once in a while ... if it's near corner ... u're better off with 5d 4. j.b : She'll beat you flat most of the time on mid air, but J.b ch is too good to be ignored... don't use this for jump in 5. comet cannon : surprisingly good to be used on it max range, to push her to corner or force her to get closer to you, the orb also cancel laser 6. Asteroid Vision : Very good to use on pressure, just don't do it too much predictable / reset with it opening match: This may become the time she's closest to you on entire match, never back up just go straight to offense dash a lot and 5d if she's jump and backdashing and if that succeed, u just open the match with nearly half of her lifebar ... this however can be shut down with her opening with 5c ... i think The match: There's only 2 pattern of this match up 1st footsie game ... someone win with very little health at near or already time over ... 2nd oneway beating ... well there's 3rd pattern when it goes 1st pattern and change into 2nd half way ... Mu also hit like a truck at corner =_= Dealing with pressure: Her SoD and bit setup can throw you to corner really fast + she can j.b your jump out on reaction to keep you pressured ... and your Corona upper isn't inferno divider ... so don't. 1 think to keep in mind ... her heat gain sucks, if u IB properly, u'll get much more heat than her who doing pressure, and in range she don't really have any option for mix up, keep your cool and get your heat while at it Breaking Pressure : Her close range(about her 5b range) : Ib her 5c and dashing in 2a, but if she gatling with 3c, u'll eat 4k at minimum + she got reset Far(near 5c optimum range) : BBS on reaction her Habaya occasional 6b : block, parry, corona/pf, 5a(if not protected by laser) ... your 2a got pawned everytime Beating her down : Low profile her DP & Omohikane ... yes those 2 moves have potential giving u easy 6.5k+, throw little to no respect at those, anticipate her back dash/jump out and counter assault The match up feels pretty even for me ... protip, counterpick with Noel
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That hold true before he got 50%... if u got cornered, get the hell out of there fast, any hit he got are guaranteed 5k minimum, and from my experience, Hazama pokes're very safe. Yomi're required to counter his moves
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[CS2] Makoto Nanaya's Combo Listing and Discussion Thread
excelence replied to OmniSScythe's topic in Archives
Try 214a~c~d to substitute 2c>214a~d -
[CS2] Makoto Nanaya's Combo Listing and Discussion Thread
excelence replied to OmniSScythe's topic in Archives
Throw > 6a > 2d > 2c > 214b~d > 2c > 214a~d > reverse dash 6a > 5d >... whatever This should net more damage, on some character u can delay the d part of 214a~d, so you wouldn't need the reverse dash -
Got caught on his pressure without Bat/Heat is pretty much means death ... But Plat can zone him pretty easy j.c and bubble are very good to keep him at bay, just watch out for HF and you can yomi DS with Heart Car
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Wait... advanced input also apply for directional input? O_o
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Thanks still have trouble timing the 665d/c especially the 5c that turned into 6c orz
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Thanks, any tips on pan combos? my pan combos is like ... blablabla>2c>214c>6c>22c>5c>5d>22c>5c... <- always mess up on this part, can't get the 5c to hit
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Yeah, i'm messing around with Tagger,... but fucked up so badly on Ragna orz, thanks luna
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Question, can Plat extend her corner BnB with other tools besides Hammer?
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Question about Bullet Rain corner dashing follow up... is this character specific? or the timing is just
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Thanks, i'll takes note on that
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Question ... on 2c>214c>6c ... why does on most vids i see people do walk back before 6c?
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That's cute
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Well, knowing your tool and match up should help pushing the offense on your game... and got hit mid air? ... i'm not playing Jin but i'm certain that's the other character worries when fighting Jin since her j.b/j.c/j2.c ch is just too good ... probably better if u ask this on said character general Forum.
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blazblue compared to ssf4 when it comes to linking frame?
excelence replied to zeeka29may's topic in Beginner Mode
Well ssf and BB have different depth, if u hitting a wall on Link Combos at SSF ... u'll probably will hitting different wall on BB ... the link combos on BB is fairly easy thanks to advanced input but dash linking, weird input delay etc might be a problem later on ... well in short, if u want to be decent on it, u'll still need to work your ass off and dunno about online, only playing it offline =_=