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excelence

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Everything posted by excelence

  1. ON GG the damage isn't scaling up when your guard bar is full btw, it only net you a CH and non prorated attack and the reason some match up was left out blank, probably because there's no member here has a REAL match up experience against specific character. Anyway, Dizzy main here... thought haven't been playing the games for about 3~4 months, if u explain your problem more specifically, maybe i can help and Nehle the Dizzy forum mods who plays a very good Dizzy often checking there >_>
  2. U have seen nothing
  3. IB throw, and read Dizzy Forum for specific match up
  4. U can also turn around after an empty airdash sequence. and iirc some aerial moves has minimum height requirement, Robo Ky Missile/Ky CSE comes in mind, so it can't be used for cross up if u're too low to the ground
  5. Ok, next question if the opponent didn't tech grab, do the 8]d[ active long enough to catch them after the grab? or i need to predict they will tech my grab in the combos?
  6. i set the ai to tech grab immediately, For Nirvana Resetting is i meant i lost my [d] during throw break and Nirvana need to activate again so the 8d can't get out in time to catch the opponent
  7. Just Started Carl yesterday and i got question about Clap loop. when i do 2a>2b>22]d[>3c>iad.2c>alecan>2c>8]d[>9.b+c ... if the opponent tech, how the heck i continue this combo since Nirvana looks get reset-ed and i didn't get 8]d[ to came out in time?
  8. 5b>6d>(slight delay)j.d>665b>3c>22c>5b>5c>214a>214d you might drop the 22c if u're too far away and just go straight to 665b>5c>214a and regarding dash cancel combos -> 5B,5C,5D, DC, 6A, Hj.C, j.D, JC, j.C, j.D, 623D, 236C, 214C on the 2nd j.d i always get black beat no matter how fast i do the combos, and is it possible to just use normal jump instead of high jump to perform the combo?
  9. Awesome LOL ... thx for the friend request, thought i rarely post here anymore... at least till i get my copy of BB:CS >_>

  10. Interesting I think this should work 2D -> 28D -> (wait) 6C -> 5D -> 236D -> 6C -> 5D -> 236d -> 6c -> (2d -> 28d)/2369c
  11. The Tager i'll go against, will 360 my 5a almost everytime i try to melee him on pointblank range, don't 5a him. and about j.D... if by chance She can land safely, can't Spring Raid Destroy tager moves other than 360a/720/MTW ?
  12. High Pumpkin without frog, u can 5d/3c, low pumpkin jump/double jump/2d, diagonal pumpkin, double jump +j.b/throw. on my experience, it's better to block high, since her overhead is very fast and didn't prorate much compared to her 2b/3c and if u got tension if u IB her j2c, you have a guaranteed point blank Fenrir there. Uh... yeah
  13. If u Ib the j.2c, you had a guaranteed ID counter, but i think the gap is less than 3f Dash cancel just for Killing George is very dangerous imo, as we can't block right away after DC'ing And question... Ragna j.d whiff her crouching hit box , do GH usually fast enough to catch crouching Rachel?
  14. Go this way -> http://www.dustloop.com/forums/showthread.php?t=6559
  15. And 214a also has lengthy startup, haven't test this up, but i'm certain i can hit confirm to counter Noel 5c/2c on blockstring when using Hakumen. I'm not sure against haku who mash 2d/6d, but 236a might do the work.
  16. Wait..., get thrown when you're landing isn't that because of some moves have landing recovery(all j.d and maybe some other that i didn't know)? and didn't have enough blockstun so you can be thrown within this frame?
  17. Question, i'm using 4d for baiting srk on Jin, any good combos to use on ch?
  18. Baiken 6k has slight Throw Invul, and fairly good oki tools vs Dizzy
  19. Thx, slowing down 6c>22c is really hard >_< .
  20. Practicing corner 3c>22bc>22c>22c>6c>22c at this point if i do the follow up(66c>5d>...) the drive won't connect as Jin floats too high, any tips?
  21. So does everyone
  22. j.hs would do, u just need to delay it a little, try to check the frame data as i didn't play Ky much, but for Dizzy, i usually do 2x J.hs on her ID combos just for giving you an example of how long 20f is
  23. ... started to sound like theory fighter , anyway on applying pressure to Haku be very cautious with blockstring that has 5c/2c, Haku can just spam 2d on blocked 5b/2b/whatever and Noel would become a sad panda Edit : notes on Haku 3c <- this moves is fucking fast ... and running 6b? you're so dead imo
  24. http://www.dustloop.com/ggac/tech/id.html
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