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excelence

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Everything posted by excelence

  1. ok, wrong forum LOL
  2. no wonder it's fucking hard to search for char specific combos on Noel's board... i'm looking at the wrong thread
  3. http://www.dustloop.com/data/ac/johnny.html the timing is when the yellow projectile is about to extend
  4. sry i'm posting on your page before i read your post on Nu board, if u don't mind i'd like to continue this debate... but if not ok i'll just quote the dude who playing rachel on my group "If u can play Slayer, U can work on Rachel"... :psyduck::vbang: lol XD

  5. Lolwut? XD... i'd got back to GG this past few day, hell the game is fast like hell lol

  6. for No v Ra at first i thought it's 4:6 but it feels more like 5:5 now, Rachel Wind does annoying as hell, but if Noel can maneuver and closing little by little, i think it does annoy Rachel Player as well, and Noel close range rush down for Rachel is just as brutal as frog/pumpkin lockdown imo
  7. haven't try that on Arakune, Jin Hit box is just stupidly wide and eat any combos +_+, try 5b>5d/5c>5d, too many normals before 5d giving too much pushback
  8. buffer and do the second 6 just as when the second 5d hits and don't do that combos on Hakumen >_>
  9. interesting, how if Rachel do 5cdc>3cc? will the invincibility of her CA avoid the 3cc and still get 3c for free? edit : well, Rachel 3c looks hit both side >_>
  10. Neat, i should try this
  11. One question about Throw break install, isn't on AC u can throw break only when you're on position "able to throw too"? i meant like throw counter on BB, you aren't able to throw break in a mid of special edit : or it's something like Kara Throw Special? is that possible?
  12. @Zaeris : Well, since i'm reading almost everything on this forum, i might mess things up with frame data >_> and yeah, i'm also thinking 4d... i'll try both this weekend
  13. ok, i'll give it a try, since i'm not sure about the hit box of that move s >_<
  14. I think it's +1 on block, i read somewhere n Rachel board btw what's Noel best anti air when Rachel is right above her head, ready to squash her flat with spiky chair?
  15. Ok where exactly a good range for his jc to be almost impossible to anti air? i fight Hakumen a lot this past few weeks, and he's pretty stressed up with aerial approach since everything got beaten up with Noel 6a and jb
  16. It only has invincibility frame for hits but not grab, and if the Noel know what she's doing, her 5d will go through your 5d, the reason A Blizzard fail is, because it has 8 start up frame and no Invul on it edit: forgot to add, iirc u don't need to ib her drive string, just normal block to counter it with b Blizzard/C Gale
  17. grab her >_>
  18. Theoretically it's "canceling your jump start up frame with FD" there's 2 way to do it that i know jump+fd at the same time & hold fd then pressing Jump u know u succeed the FD jump by only jumping verticaly up(no matter forward/backward jump button u press) and there's no dust animation effect while u jump
  19. Well as a Noel Player i'do prefer my opponent to block low more, since if i hit you on crouching position, i can get in a fat combos(well speaking of Rachell, i meant really fat combos) and 3c is pretty slow actually ... it comes out just as fast as 2D, it's her sliding animation that makes an illusion if that moves comes out really fast, but the actual hit comes really late, i'do usually only use that moves as faraway pokes/low profile something/hit confirm 2c on croucher, since if it got blocked = on neutral actually i'do have a little problem with Rachel 5b, random 3c is very dangerous on this matchup >_> edit : and yeah, Noel J.b is really good on air to air, comes out really fast and active forever
  20. NO ... i zone the shit out of him to make him waste coin, since 3coin combos = death to Dizzy, and slow tension Regen, with tension rate he has? that's like 2x worse than when he has coin, free jack hound is Ok thought, he runs out 1 option but given another option afterward >_> That'll make her straight up A+ tier lol
  21. Give Dizzy a smaller floating Hit Box ... it's annoying when you didn't FD and someone poking your tail ... you're fucked
  22. Never Finish your block string just rush them dead and mix em up, if they whore barrier too much, they'll feel pain soon and iirc Burst activation start up longer with less barrier gauge, you can practically just avoid the burst and punish them for whiffing
  23. ID hit you before you finish throwing your pole
  24. on otg, just backdash and buster her in the face
  25. 2a hits croucher ... do note a's prorate damage like crazy and most of time i usually get too comfortable with 5b/5c range... well that's just me thought >_>
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