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Everything posted by excelence
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just want to add, chance this would happen when she is cornered (some Dizzy intentionally bait people to jack up her guard bar and do unblockable from it. which Testament only had a normal grab that lead into painful combos) on this situation she will see everything and WILL try to counter throw you with her gigantic throw range to the corner and put you to the hole of despair. if u feel kind of fishy with situation better to keep the fight on mid range which she can't do much except block
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i rarely do lv1/lv2 TR, but if u ib the 2nd hit of lv3 u can DP his ass off
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thx for the input, the one using Pot is My friend actually and he play good pot ... but that zoning stuff stuff makes this match up awkward (;^_^)> ... i see what he didn't do is super jump, i'll tell him right away
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yes, i agree with Nehle, we should pull off fancy stuff as much as possible on casual, don't worry if it fail, but when u success... it can actually worth weeks of practice. about sb-ing i got a little problem with it on block string ... once i success sb-ing anything, the one i go against, almost never use the block string again ... random sb is different matter thought
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Tips for OS please what can Potemkin do against an OS that only charge all day and good dealing Slidehead with Charge Burst and rarely fall with 6k feint?
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well, that's personal reference, i do 2d>ice spike with 8236 input more constantly than just tk the moves , still the success rate is low as hell and practicing the moves itself hurt my thumbs badly and my current plan is not whiffing 2h lol
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no, the claw setup works because on Tekken/VF is 4 button fighting game, but on GG, u'll lose grip
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@Stag : (O_o) 23f? ... that's slow as hell, ... just trying to find out any specific use/advantage i can get by using it constantly... now i think it's a waste of time to practice it unless i want to do outstanding bubble loop with it lol
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yes, u press the p/k/s during the jump start up animation edit: the theory is u actualy do the 1f jump by switching fd with bubble
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err no... i meant Just bubble, not only tk bubble (;^_^)> i haven't really apply one consciously on real match, ... i meant is it possible to bait BBU with it? as it leaves smaller gap to react on
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starting discussion, ... the forums been dead lately what's the point on doing just bubble (really low tk bubble, u do it right if there is no dust effect on the ground that appear on jump action) ? the setup still allow really low iad/get u on the ground really fast after summoning bubble
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why not? he's gang rape everyone a long with Eddie and u don't need to do high jump on his combos
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nah, u should be able to slide your thumbs from down to up just fine
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experimenting with dust combos into bubble combos D>iad 2s>bubble>j.s|421s>Bubble combos only work at corner tested against pot,sl,jo,rk,ch(LULZ),ax ... well i think it'll work against all medium with big hit boxes for other D>[8]jh>jh>bubble>j.s|j.s,j.s,jd it does almost the same ammount of damage as above with less effort (;-_-)>
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fs>Ryuujin>rc combos ... if my memory is correct, this Gatling deal loads of damage, and it's best to charge kenrou as it give longer un techable time for rejuggle. easier to do parry if, i didn't mistaken she can do red parry on X2
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switch side as soon as possible/before the 1st laser shoot end, each fish input will position themselves according to Dizzy / opponent position
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i'll put some comment on my favorite match up :D http://www.youtube.com/watch?v=c3UwuNoafRw&feature=channel_page Match 1 R1 0:09 -> i'll said this is a bad burst, against ABA being on top is good but with no burst she'll rape your ass hard on combos later 0:31 -> it's ABA ... GO FOR KNOCK DOWN~~~ 0:35 -> ... i haven't see the vid when i comment on 0:09 R2 0:45 -> probably a whiffed input, but 2p would be a better pokes than f.s 1:00 -> you should opt back dash. ABA moroha mode j.h is a key to hell (;^_^)> 1:25 -> i'm not sure what u're trying to do, but when ABA space up u should throw crap on her not rushing her especially when she is on Moroha mode IMO Match 2 R1 1:50 -> Good Counter Burst 1:58 -> missing chance for Bubble combos, take more attention to moroha Bar R2 General note : u're playing too offensive and taking to much ch R3 ABA wake up a little bit late moar fish? Match 3 R1 3:43 -> u try to nail 2s ch on her, not a good idea when she is on moroha mode imo 4:06 -> summoning spear/fish instead of AD? 4:16 -> Bad spacing lol R2 4:41 -> Good follow up combos 4:50 -> the Fish? 4:53 -> opt Fish & iad? 5:04 -> i believe u're trying to tick throw from it (;^_^)> Good vid, there's still minor mistake like late input of 236h from 2h in combos just need to shape it up :D and imo u play suicidal aggro Dizzy, probably because lack of experience against ABA? u got crushed with her AA several times on that vid, need a little bit of patience and fish
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Dummy always set standing 0 frame back tech usually i only do j.h(cross up),2d,236s~k,combos 5h>6p link 5h>fbpb i just can't create good situational practice from iad 214k ~_~
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my thought 0:07 -> i've said i hate his f.s opener 0:27 -> pretty bold op against Dizzy tick throw, but it works (his 2p will give extended hit box for throw) 0:29 -> neutral tech recover without FD, Dizzy got hit which she shouldn't 0:41 -> problematic fuzzy guard setup, Ky whiffed j.p, makes it hard to block 0:45 -> again falling in the same hole Round 2 -> LOL ... i've been there for quite sometimes... everything is yomi on this games XD 2:57 -> ugh he got his game rolling from here on 2:58 -> another aerial option that need to take notes j.p(whiff)>ad j.s 3:01 -> imo when u got hit by combos it's much better to hold 4 for block
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i might didn't get my information correct but in slash where Sidewinder only has 70% force prorate, the damage that comes from combos with multiple Sidewinder (2d>Br(rc)>j.h/j.s/j.k>swcl>bb>iad j.s>swcl>j.h>swcl...) was a total crap ... but in /\C that 25*N can negate 70% force prorate to certain extent and still do decent damage
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err wait... doesn't force prorate means u got further proration on follow up combos? eg 2k>2h>ice spike(frc)>5k>5h>icespike after 2k (2h>icespike) got 70% proration after ice spike frc (5k>5h>icespike) u got 70% + 85% proration more ice spike = more proration, didn't it work that way?
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if hit, Ice Spike doesn't necessarily need to be frc-ed to get an Oki setup, Ice Spike frc is mainly used for extra damage or being safer when it blocked or whiff
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then, that mean yes? i've never try that. Testing it would also become an ass of work, if the body hit box of Ky f.s came at the same time as it attack hit box Pot need to telegraph that one since PB doesn't active on the 1st frame of input and doesn't have body invul, the 2nd easier way testing this (which wouldn't ever happen on real match) is Ky whiffed f.s and Pot react to it within the range of PB (Ky f.s is 9 frame and PB is 2 or 3 frame startup iirc) and suck him up
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i didn't watch video/experiment much, the only practical Fish lift up help air pike combos that i know comes from corner oki setup that work on most of the cast hs~p fish>2k>laser>dash in 2k>2d>fish bite>iad j.d(1hit)>fish bite+bubble>jh+bubble pop>air pike>bubble combos it does decent damage but wouldn't score a KD
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thx i use lots of 2h because i'm suck ad 2d special canceling and ice spike frc combos still become an issue on my gameplay i'm working on frc combos 1st, since i have too many match that can be won with it but i lost by screwing up the frc combos (;^_^)a