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Everything posted by excelence
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After extra attack(sb) u need to micro dash the 5aa, the link is pretty lenient just practice it so u get the closest 5aa. and for reliable Bnb for building red axe, basically u just need to get as many b/guillotine attack on your combo to build it fast, a starter combos is pretty bad for building axe level, since the proration kill the combos fast, if u hit confirm this i'll suggest just go for oki, from easy hit confirm B(ch) i do have 2 setup from green axe starter that need 25sp 5b(ch)>5c>2c>[bd]>5aa>214(bd)>22[a]>5a>2b>hjc j.b>j.c>214b 2b(ch)>66aa>214(bd)>22>2a>2b]b[>662b>hjc j.b>214b both combos deals about 3k from green axe starter an turn red at the last Guillotine, it's up to you to end it with meaty follow up or D Moujuu for 5.3~5.9K damage
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Thanks, i'll try to practice that 2b pick up and after 1 week of playing her, i got the impression 2.7k off random a starter is actually a pretty good damage for Labrys. Haven't mess up with 5a starter combos, but i think your setup will also works on green axe.
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5a>2b combos on standing at Red Axe, iirc on Red Axe 5aa>66aa>2c>[bd]>66aa>2c>[bd]>aaaa also do the same damage meterless... Anyway ... 214ab>22[a]>2b <- u can link this to combos? i tought she need to 5a>2b pickup on Tsurugi setup? ... if this does works, it might help me to setup Brutal Impact at Green Axe with 5b/2b ch starter ~~~<3
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Labrys normal generally very good for spacing 5a & 5b has very long range but very slow move, if fast character(Chie / Akihiko / yosuke) catch you on close quarter ... expect a hard time to get out, 2b is jump cancel able on block, it's a good move for baiting DP or to set up cross up, on Green axe 5a>2b only combos on croucher on Red Axe 5a>5b>5A+B combos pretty easy to hit confirm for extra damage... and at red Axe on my experience her 5AA is at least +3 on block, you can frame trap with it >.>
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Button priority is RC/OMC > OMB > any 2 button .... sorry i must be half a sleep when i'm testing that, Sry orz And another question on training mode, is there anyway to setup Labrys Axe gauge to green default (not fixed state) anytime we reset position with select in training mode? waiting the axe gauge to cool down before testing combos is kind of annoying orz
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Probably they will attach smp on missile to prevent this ... still hype for unlimited Bomb chip damage :L
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Solid anti air? ... outside air grab / Back dash / certain character trying to air dash from more than half of the screen, i get killed more often when i actually try to anti air anything in AC.
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[CSE] Makoto Nanaya's General Gameplay Discussion Thread
excelence replied to OmniSScythe's topic in Archives
It's definitely more scrub friendly, but the advanced combo setup is quite fun actually ... not trying to drag u on P4U bandwagon but i like the flow of battle on P4U a little bit more than BB. -
[CSE] Makoto Nanaya's General Gameplay Discussion Thread
excelence replied to OmniSScythe's topic in Archives
P4U is cool ... auto combos is fun :3 With the hype of Guilty Gear, Tekken Tag & P4U The BB community pretty much dead here on my place orz -
Practice lol ... i have test it with normal jump / high jump, A/B Guillotine pretty certain this is universal ... though only using Yu as Dummy >.> ... it's just tight link, u need to super cancel just barely when the last hit connect, if too fast ... u cancel the last hit of Air Guillotine and drop the combos, if too late ... well just be precise XD
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Tested with A > B > A Chain~A > 66A > j.A > j.C > 214A > C Moujuu A> B > A Chain~A > 66A > 2B > hj.B > j.C > 214B > C Moujuu on Yellow and Red Ax, it combo fine, but the timing kind of tight, u press C at the same time the smashing sound of Guillotine hitting Floor.
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Tested, it works, Btw does that BI-A setup works with Green/yellow axe, i have trouble hitting the Tsurugi on that state And button priority in this game is similar to Blazblue -> Burst > RC > any 2 button combination > D > C > B > A.
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Well, i have the main button on the face, and macro on the shoulder button, it's easier to hold button using macro so my thumb is free to do anything on pad. I'll try to test this stuff tonight.
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*smashing head to the wall ... thanks for the explanation about rotating the button, and another question, on that input : 214A+B > 22B~{C} > dash 2A 2B > 214214A > B Tsurugi Hit > BI-A Hit'. On the bolded part, instead of just holding "C" can i hold "C+D" instead? ... theoretically it shouldn't be a problem, but just to make sure (>.>)
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Need help with Challenge 24 and 29 on Tsurugi timing... well it would be better if someone can explain how to do it on pad, my problem is the tsurugi always nailed the target before they're launched and if i should hold the [A]Tsurugi, how can i do the A jab to otg launch them? Thanks in advance.
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Well since i can't think of any single match up that our Squirrel have the advantage ... she's suck ~~~(=w=) And i do need corner combos off 2c starter, mine is : 2c>236a~d>6a>5d>665cc>2d(1)>5cc>j.b>j.d>214c~d>PF u can switch with 2d>6c>214b~jb on the bolded part it does about 5700 iirc
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Guilty Gear FAQ Thread - Ask your questions here!
excelence replied to Kairi's topic in Guilty Gear General
Well, priority does exist on this game for OS(which command overrides other command) or a specific unblockable setup like Eddie ]D[ + FB invite hell, if they hit at exactly the same time frame on which attack hit first, so it's actually possible to block those so called unblockable ... thought it already on different context than Hitbox collision >.> -
@Kotokot : 5c/2c ch isn't that bad as long as there's no stein or corner on proximity. @Stargazer : Thanks ... that AA is a lucky shoot, it's get FC'ed more often than hit , i've been IB ing Mu's late gattling a lot, including SoD, that's why u didn't see any Mu blockstring into SoD finish there, and i agree her pressure is total bullshit 2b>5b>2b is huge pain in the ass to deal with... rarely dealing with her 6b gatling but i'll take note on that ... and about Makoto air Grab hit box, i'll try that... to anticipate backdash, i should get better at hit confirming 6b>5d/whatever i guess. Btw if u IB SoD, dashing 2a punish is guaranteed, backdash happen usually on knock down and footsie stein setup, on close knockdown u can tackle backdash with b's / 6c ... on footsie backdash... have trying dashing 5b & 6c, both get ch'ed so i usually do dash break on this situation most of the time and close the gap little by little.
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@Gamma: Thanks for watching & comment :yaay: ... apparently i got brainfart on that 3 set ... on 1st match, i just realized i got hammer after i won, 2nd ... i also want to cry on that match orz. On the 3rd .... i didn't see the hammer *again and the missile ... should have go MJ combo punish on Mu whiffed reversal I'll work on optimizing combos and hit confirm more, that 5b hit>5c whiff on Mu Back dash is a huge waste on my vid >_<.
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http://www.youtube.com/watch?v=4P0vggosEig&feature=youtu.be Me after 2 hour squirrel session ... practically playing Plat without her item orz Mu match up advice is very much appreciated and thanks in advance
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http://www.youtube.com/watch?v=h4vpZkvJaMU&feature=youtu.be Being months since the last time i'm playing Makoto, drooping combos a lot and fucked up on combo route +_+, so please go easy on me orz Some advice on Mu match up is very much appreciated and thanks in advance
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Guilty Gear FAQ Thread - Ask your questions here!
excelence replied to Kairi's topic in Guilty Gear General
I've never think you can mash on any fighting games ... at least on what i've played ... and GG punish masher hard ... you will dai if you mash on this game. -
I mean "our" in general of every character in this game have increased hurtbox on blocking state ... the first post where you said it won't work on Hakumen, but it will works if it's you who blocking as Hakumen is already weird. I think i should try it myself later.
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Against Inferno, i don't even care anymore and goes straight 50/50 on my mix up, do or bait ID. @Moy : Our hit box get bigger when we're on blocking state, maybe it won't work because u set the ai, on crouching neutral.
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Still on the topic of rising j.b IOH, i think it also works on Ragna... tried yesterday on desperation of getting a hit on him.