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Everything posted by excelence
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[CSE] Makoto Nanaya's General Gameplay Discussion Thread
excelence replied to OmniSScythe's topic in Archives
NO, i mean 5b>5c>Hell Fang, DS whiffing snap back is common... parry Snap can be blocked? never realize that -
Thanks for the fast response, to wind out neutral tech and get out of bubble oki? that can be done when Plat standing? Bombs for mid air summoning & Pumpkin ... i'm using it for killing Frogs @Tari : I don't have problem with Litchi probably player fault but whatever.... afaik Litchi didn't really have any good anti air, and you can Bait Tsubame easily, on Rachel case, i can't bait her 6a at all... if her 6a whiff, Pumpkin will came, then frog ... ok that's the most extreme condition, i usually didn't let the frog out, but i can't stop the pumpkin. I really didn't know that
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Pratice Lambchop on CS2 then continue on playing Hazama on EX
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1. Won't the parabolic trajectory hit you? dealing with a lob usualy i just jump & j.c to ch her 2. never been on good range to start poking, on neutral, the Frog/ Pumpkin destroy my spacing 3. Bombs isn't really good unless she is cornered, Cat flail do the job better imo 4. Why? I understand missiles, but Bombs? can u guys please elaborate? and what's good with air persia? i use it sometimes to switch sides on block string, but that's just it. About the use, of j.c i'm using it for jump in on near maximum range... unless she's summoning the frog, Rachell can just aa with 6a/2c/B or C lobs on reaction. About 22c, haven't been practicing with her hit box, but i'm dropping a lot last week orz and while at it, what did you guys do to people who chose to get hit by hammer instead of getting guard crushed mid screen?
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[CSE] Makoto Nanaya's General Gameplay Discussion Thread
excelence replied to OmniSScythe's topic in Archives
Feels like that's one of my best match up. anyway going to ask about stupid things happen when parry ing... on Ragna case -> near maximum range 5b>5c>Hell Fang i do parry his HF but the snap effect didn't catch him, and space counter follow up go pass through him. the second case Rachel 5b near maximum range ... the snap effect again missed her ... just how bad the hit box of the unblockable snap effect got nerfed? -
Been doing over 50 matches, last weekend against my friend ... my advice ... Switch character Basic stuff: 1. Jump over A lobs 2. Run Under B/C lobs 3. Her j.2c can be crouch blocked 4. Don't press j.c no matter how much you love your j.c... just don't. use Swarrow Moon or whatever other than j.c. And she has funky hit box? i don't remember i have trouble doing 22c bnb at her on cs2.
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I know 1 person who do that(he Plays I-No & Baiken on GG), and i often switching between D-pad and analog, while Gatling combos... doing what comfortable for you shouldn't hinder* you from improving your skill, at least that's what i thought. *till your analog break up, then you're fucked
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I'm pretty certain you can mash 2a out her 5a>6c, but her 5c>6c/6b indeed frame trap and will ch mashed 2a.
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Just came back from playing Noel again, and realizing 2c got nerf... a question. How good is her 2c>66 reset now? since i'm too used ending my block string with 2c, should i move with her other tools like 5b?
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Stay on ground, Jin mid air option is broken.
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To deal with Ragna 5b, Plat dashing 2b actually doing really good job stuffing his 5b, since it low profile a lot of stuff.
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@Bibi : Godlike custom stick you have there~<3
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I didn't play Noel much on CS1(ver 1.0), but i'm certain she has different combo route between CS1 and CS2. And afaik CS2 have the best damage. Btw use 2d when you think Low is coming, don't use it as your poking tool ... you'll be Yukikaze'd
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1.04 is CS2 ... and Noel 2d starter combos is downright broken on it
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Try what Solar said .... and the thing i hate the most in this game is ... Knockdown+Frog on my face
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To lazy to PM, i'll write it here instead. About Rapid Canceling... Advantage : 1. Extend the combo / Pressure. 2. Getting Out from disadvantage Situation eg: Blocked DP... without RC, you'll get punished hardcore, with RC it'll put you on the advantage instead to continue pressure. Disadvantage : 1. Your Heat/Tension Gain will get stalled for few second after a rapid Cancel.
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Well... we're talking against CPU match, learning proper spacing on the real match would be too much of a hassle >_> ... and here we're talking about input reading Haku ... and iirc Unlimited Haku have shit ton of life more than normal tagger Well what i'm gonna say probably sound stupid but it works for me... if you can't execute proper combos for the kill, takes your time aim for time up victory don't push button and react to what the cpu doing then punish accordingly, Noel have decent tool for punishing stuff. 3c for Haku Kishu/enma/4c and 2d for low (if u patched to CS2, i'll suggest you practice her 2d combos starter properly, since it gives ridiculous amount of damage and heat and not that hard to pull)... if he do iad, i'll suggest to block or run away, Noel have godlike aa, but not worth to risk against input reading AI that can punish her for at least 3k with aerial zanshin. And pause the game when you feel like loosing focus
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[CSE] Makoto Nanaya's General Gameplay Discussion Thread
excelence replied to OmniSScythe's topic in Archives
Just a microdash -> 6632146 / 6324166 + D for BBS ... well, the combo route on EX're completely different from CS2, so i'll suggest just try the challenge mode and watch some videos for optimal B&B. -
[CSE] Makoto Nanaya's General Gameplay Discussion Thread
excelence replied to OmniSScythe's topic in Archives
Holy crap O_o... ic i'll give it a try. -
[CSE] Makoto Nanaya's General Gameplay Discussion Thread
excelence replied to OmniSScythe's topic in Archives
Ok thanks... watched some vid ... i forgot the fact Tsubame is a Projectile DP and ... i can understand 214b/c... but 214a~d? -
[CSE] Makoto Nanaya's General Gameplay Discussion Thread
excelence replied to OmniSScythe's topic in Archives
Can somebody do a breakdown on Litchi matchup... i'm seriously at lost, the spacing're horrible, iad ing is like asking for 6b[m] on the face... my only chance to beat her up is when i manage to lock her on corner without manten and that's rare -
I think u still can add 5c>super for the kill ... i'm using that finisher a lot on double mami combos lately
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[CSE] Makoto Nanaya's General Gameplay Discussion Thread
excelence replied to OmniSScythe's topic in Archives
I know you need to microdash 2c on some character after 2d, but after dj.d i've tried on several character like Noel and Litchi After dj.d doesn't need micro dash on them. If there's too much push back after dj.d that makes your 2c didn't reach without micro dash, just double jump backward (hold 7) while dj.d to minimize the push back, i've test it on Hakumen, Hazama, Rachel, Noel and Litchi, they all need micro dash 2c after 2d, but none of them need micro dashed 2c pick up after dj.d.