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excelence

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Everything posted by excelence

  1. Holy crap O_o... ic i'll give it a try.
  2. Ok thanks... watched some vid ... i forgot the fact Tsubame is a Projectile DP and ... i can understand 214b/c... but 214a~d?
  3. Can somebody do a breakdown on Litchi matchup... i'm seriously at lost, the spacing're horrible, iad ing is like asking for 6b[m] on the face... my only chance to beat her up is when i manage to lock her on corner without manten and that's rare
  4. I think u still can add 5c>super for the kill ... i'm using that finisher a lot on double mami combos lately
  5. I know you need to microdash 2c on some character after 2d, but after dj.d i've tried on several character like Noel and Litchi After dj.d doesn't need micro dash on them. If there's too much push back after dj.d that makes your 2c didn't reach without micro dash, just double jump backward (hold 7) while dj.d to minimize the push back, i've test it on Hakumen, Hazama, Rachel, Noel and Litchi, they all need micro dash 2c after 2d, but none of them need micro dashed 2c pick up after dj.d.
  6. Haven't try this on every character, but that ender work without microdash afaik.
  7. Why do you want to microdash 2c after j.d?
  8. I dunno, i have never stumble the same problem as your, my problem is either i get them high enough after 2c that makes most of 236a whiff and the Break Shoot completely whiff that will drop the combo. Yes probably on 662c, i have my 662 at point blank on Noel... but not sure either if that's the case, Since that stupid pushback also happen on Mu12 and on her case u don't need to 662c, just the tip of your 2c is fine on her pick up and that's about 1 character distance.
  9. I'm considered myself a mortal O-Sol user, never had ... actually i'm pretty certain, i've never busting out BURST while Charge Keeping on pad ... does buffer hold D button that hard?
  10. Did u get the orb came out faster? for me it feels like there's almost no delay between 2C>236A~D.
  11. 2A, 5CC, 5D, 2D, 2C, 236A~D, 5CC <- to this point of combos there's no pick up and does work on Valk and Jin the easy route extension that i can think on them is 5CC > j.B > dj.D > 6C > Super / 214B > j.BC > dj.CC > Corona
  12. Got back from my community meet ... got bodied by Relius, but honestly that's one fun match, against Ignis Duo Bios shit does happen Haven't got used with Led Ley, that moves seriously annoying. Didn't get a lot of Ragna fight so idk >_>, and fighting Mu12 is a little bit easier now. @Crossel : Get the 236ad came out faster, don't let the 236ad hit for full.
  13. Just for example. here we have a move with Startup -> 5f, active -> 3f, recovery ->9f on practice the move will actually hit from 6f and it stay active for 3f. So the actual attack is active from frame 6 (start up + 1) to 8 (start up + active frame). Do the similar calculation for recovery frame, the recovery start from frame 9 (startup+active+1) to 17 (startup + active + recovery). ... i Hope this is easy to understand.
  14. Did you came from SF? ... iirc they have different way of reading frame data, on GG & BB the actual attack always +1f from start up.
  15. Yeah it's been like that from CS2 ... this past few days i'm practically on training mode while sleeping. Probably i'm seeing double 22c from 5b starter there
  16. Thanks, yea i thought i've seeing thing, double 22c with 5b starter, but double 22c into whatever finisher should still be possible from 5c>236b right?
  17. Err... sorry barging in for some corner combo question -> 5b>5c>236b>5c>2c>214c>6c>22c>6a>6c>22c>.... <-is it possible to do with whatever finisher from this point? since i can't seem to nail 5c at all.
  18. Thanks, i'll try holding 4
  19. @Eshi : while at it... on your combos i can't seem to land 214acb correctly... the Infinite rush Starter will always cross up?
  20. Wut? ... the only reason i play story mode is to unlock Mu, haven't touched any mode other than Training / Challenge for a week
  21. Awww... i'll miss j.aaa...>corona
  22. Thanks, actually i didn't manage to link the dash correctly... Probably because of Makoto CS2 Crossunder habit when u need to wait a little or your crossunder will become backstep .
  23. Buffer 214 before 5CC, and press the A right when 5CC hit. @eshi : I see 6a>5d near the end of your combos so i don't think the proration is that severe, so i thought 6c might work ... haven't got time to test it, but i'll try tonight.
  24. Any tips for 446c cross under after Assault through wall bound?
  25. U mean 5bc? this challenge -> Air Grab>rc>2c>214aa>5cc>2d[1]>5bc>superjump>j.bc>dj.bc>corona
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