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Everything posted by HexaNoid
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Talking about landing recovery not the whole thing. Like, even though we're in the air for days, once we land we can start dashing straight away. I'm guessing we'll have an extra few frames of not being able to do things in CP which'll result in no follow-up combo.
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I wouldn't be surprised if it was just more landing recovery on Thor to be honest.
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Probably because of the use of j.B earlier in the combo. The proration on j.B makes it difficult (or impossible) to connect the rest of the combo. I'm not sure why it's still possible to use j.B > j.2B after the Normal Mode j.B starter, but it is still quite a bit harder to pull off than the other Normal Mode ones.
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I wouldn't think so since they didn't say the 6C loop is an infinite. Eventually the hitstun will be low enough for them to escape if you do it too many times. What Chao said. I would only ever approve of j.4D changes if they took it back to CS2 levels, but I'll just have to wait and see what they've done with it first before I start complaining.
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Do you really wanna know the answer to that? Looking forward to whatever you've got up your sleeve anyway~
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Might go to the one in Southampton if the fourth game is P4A. When am I gonna hear announcements about more AH sessions?
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Fuck you, BJ. Fuck you.
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You're asking a legitimate question here so I don't see why you're so afraid of getting hate. At any rate, I feel that "practicality" in this sense (execution-wise) is subjective; what may be difficult for some may be easy for others, but the only thing that matters is how you find it. Personally, I don't find it that hard to do off a 5AA starter, but if you're having too much trouble doing Triple Megido combos there's no reason why you shouldn't stick to the Double Megido variant. Sure, the extra damage is nice, but if you're not confident pulling it off in a match you should always go with what you're comfortable with.
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Buy a new one. You need this game.
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I'll probably go back to Noel or just stick with P4A.
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Here you go.
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That combo is one of Aigis' B'n'Bs, so you can and should be using it wherever you can (e.g. punishes, random hitconfirms etc.) I'm not sure what background you have, but in this game a lot of combos start from neutral and that in no way makes them impractical.
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http://www.youtube.com/watch?v=kbRgj_0Msmo
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Throw > Boost j.C > SB Megido > A Cannon > j.C(2) > D Megido - 3,109
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You need to do a micro-dash after the j.B to close the distance a little and then that combo will work. Otherwise, hehwat's combo is fine too. Stuff > D Megido or Stuff > SB Megido > A Cannon > Air Stuff > D Megido. In Normal Mode, you'll want to find ways to confirm into 5AA > 22B > j.C for either route whereas in Orgia Mode you'll have to find a way to launch your opponent so you can do Megido (Sweep > Boost j.B, j.C, 5AA etc.) I've updated the OP with more combos now from the wiki and I'll be slowly adding damage/SP values to them now, so just use a combination of that and what I just told you and you should be fine.
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7/13/12 UFO Hachiouji Ranking Battle Random 2on2 Shooting Sensu Obasan (Yukiko) vs. Ishie (Aigis) Hakase (Kanji) vs. Nao (Aigis) Nao (Aigis) vs. Shibu Chi K (Naoto) Ren (Kanji) vs. Nao (Aigis)
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Pretty much. She can still sort of hold her own, but an Aigis with Orgia meter is a much bigger threat than one without. Not all of her combos require Orgia, but her best ones do. If you have SP and no Orgia, just save it until you do and go for her SB Megido combos.
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My work here is done.
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You got me. Thanks in advance for your help. Jourdal and Pktazn both upload a lot of P4A matches to their account (among other games), so you might want to subscribe to them. They always post their latest videos in the thread too though, so just skimming through there would be fine too. If you do post links though, please include the date, the event (if stated) and the players involved too. Thanks again.
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Sorry about that. You can check out the P4A Video Posting Thread if I ever start slacking again, but I'll try my best to keep up to date with the videos again. With that said, enjoy these while I look for any more I've missed: 8/18/12 Kakario Sanshou Singles Maru (Aigis) vs. Shima (Naoto) Kurabon (Mitsuru) vs. Ishie (Aigis) You (Akihiko) vs. Rodomu (Aigis) 8/18/12 Kakario Sanshou Random 3on3 Fujii (Elizabeth) vs. Rodomu (Aigis) Norisuke (Labrys) vs. Rodomu (Aigis) Mosu (Yu) vs. Rodomu (Aigis) Moa (Mitsuru) vs. Rodomu (Aigis) 8/11/12 Ji-kamu Kami Kumamoto Random 3on3 tzk (Aigis) vs. Mupan (Elizabeth) 8/15/12 PSN Netplay Casuals Akira-Shiro (Mitsuru) vs. Ayashii (Aigis) (2) (3) 8/4/12 Central Hachiouji Fixed 3on3 Jienro (Teddie) vs. Nao (Aigis) Matei (Yu) vs. Rocha (Aigis) Nao (Aigis) vs. Sazanami (S.Labrys) Nao (Aigis) vs. Maya (Elizabeth) Saitama (Aigis) vs. lincho (Naoto) Kuma (Mitsuru) vs. Nao (Aigis) Jinpuu (Teddie) vs. Nao (Aigis) Hakase (Kanji) vs. Nao (Aigis) Hara (Mitsuru) vs. Nao (Aigis) Hakase (Kanji) vs. Saitama (Aigis) Shooting Sensu Obasan (Yukiko) vs. Saitama (Aigis) 8/4/12 Central Hachiouji Intrasquad Game Shooting Sensu Obasan (Yukiko) vs. Saitama (Aigis) Ren (Kanji) vs. Rocha (Aigis) Matei (Yu) vs. Rocha (Aigis) Funtanchan (Chie) vs. Rocha (Aigis)
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5B in Normal Mode, D/SB Megido in Orgia Mode. Quick Escape, Furious Action or reversal super (C Shield/C Spear). They all have their uses in different situations, so there's no "best option" per se. Try and get a feel for your opponents habits and figure out what'll work best.
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Tell me about it...
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Stick to doing it using C Megido. I can't say it's impossible using the other versions, but I haven't seen it done and it's really easy from C Megido anyway. Also, the height you hit them with C Megido at doesn't matter so long as you adjust the timing of your AoA accordingly so that it connects.
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Short hop doesn't work unfortunately. It's way too slow.
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Nah. You're basically sacrificing oki for damage, so I'd only recommend using that combo if you know it'll kill and you don't have the meter for a super. You could try for an airthrow reset, but those are gimmicky, lead into poor damage and won't work more than a couple of times on a good player. It's kinda tricky, but you can do D Spear > Orgia Boost > Airturn > Land > C Spear to position yourself if you end up too far away for C Spear to hit. The airturn forces you to drop faster and give you your ground options back while moving you forward a good amount. If you hold Boost too long you'll cross under though and have to change your inputs. Alternatively, you can just go for C Spear only if you're not comfortable doing double Spear combos on certain characters hitboxes.