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HexaNoid

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Everything posted by HexaNoid

  1. Nah, that's Aigis.
  2. For your first ASW game, I wouldn't say you did too badly. You have a lot to work on, but I feel like whatever games you played in the past have helped you a bit here. I'll start with the positives. Your execution looked pretty good to me and you seemed to have no trouble pulling off the double Megido combos or landing her cross-up j.Cs after a knockdown. The Yu seemed to be mashing his DP every time you where about to go into Orgia Mode pressure/mix-up so I can't comment on that, but you at least appear to have Aigis' general strategy down (using her zoning tools in Normal Mode and then switching to Orgia Mode for rushing down). However,you'll definitely need to drop a few bad habits and adjust to the system mechanics of this game to improve. For example, I noticed you were trying to jump out of Yu's pressure a lot and getting punished for doing so. In P4A, you can't block for 5 frames after you jump which means chicken blocking isn't a viable option. Also, you tended to use B Mode Change (22B) to go into Orgia Mode after a blocked pressure 5AA which isn't as good a way to do so as using A Mode Change (22A) since it has less recovery and doesn't leave you in the air to be hit by someone's air unblockable moves (in this case, Yu's Big Gamble got you quite often). You did use A Change on some occasions after a blocked 2B though, so I'm not sure if this was just a bad hit confirm. Besides that, I think you just need to work on the basic mechanics and get more comfortable with the game; movement, blocking etc. Your opponent scored a lot of random hits on you for seemingly no reason (no green/blue exclamation marks or counter hit) and it's things like that that'll cost you games. You were blocking a lot of Yu's stuff for some parts of the match, but it looked like you were choosing the wrong times to launch a counter attack so maybe you just need to become more familiar with the match-up but you know better than I do how you were feeling and why you made the decisions you did.
  3. Yeah, her Fatals are pretty useless; Radical Cannon is too slow to be used as a punish most of the time, grabs don't allow that much combo freedom anyway and Heavenly Spear can only be followed up with itself. The main thing I noticed is that with a FC you have enough untech time to do j.C(2) > (land) > j.C(2) which helps tack on slightly more damage to our combos but not a huge amount. Pandora Missles (214X) is also a FC move, but again they just allow us to go into our normal combo paths with a couple of extra moves here and there. Anyway, here's a few FC specific combos I found: [FC]Throw > Boost j.C(2) > j.C(2) > SB Megido > A Cannon > sj.C(2) > D Megido - 3,297 (A FC grab also allows you to do the A Cannon > C Megido > AoA > Super ender) [FC]C Pandora > Boost j.C > 5B > j.C(2) > j.C(2) > SB Megido > A Cannon > j.B > jc > j.B > j.C(2) > D Megido - 4,444 [FC]A Cannon > Dash 5AA > B Change > j.C > SB Megido > A Cannon > j.C(2) > sj.C(2) > D Megido - 5,314 Basically, you can pretty much get away with doing your normal hit combos and just enjoy the damage increase from the FC in most situations since there isn't that much more you can do off a FC to my knowledge.
  4. The earlier you OMB in a combo the better since it has bonus proration on it (i.e. it results in a more damaging combo). I haven't seen/found any particularly useful combos using OMB, but here's a nice one you can use to go into big damage off a Normal Mode Sweep: Sweep > OMB > B Change > j.C > SB Megido > A Cannon > j.B > j.B > j.C(2) > D Megido - 4,985 You can do a dash-in 5AA > B Change combo for starters that push you too far away for B Change > j.C to work after the OMB e.g. 5A > 5B, max range 5B > Sweep etc. But yeah, if you hit an OMB, just confirm it into B Change into our BnB. Also, did you mean FC when you said FB combos there?
  5. I still need to play Nier. I bought it and then got P4A a couple of days later...
  6. Definitely gonna make an Ice King one next. It's gonna look crazy siack. I swear every time you post you're trolling. :I
  7. If you haven't, just watch it on YouTube or something. Unless you really like grinding...
  8. Enough squabbling, you two. While Illuminoid could have elaborated on his post a bit more, what he said is right; Aigis has much better tools to vary her mix-up than the use of A Cannon explosion gimmicks. For example, you could do something as simple as Boost j.B/Sweep for a high-low mix-up after a knockdown or simply safe jump > j.C if you've been abusing her cross-up to the point where your opponent is catching on. Personally, I don't think the A Cannon thing is that great myself, but that's not to say I think that you and everyone else shouldn't use it. Play Aigis however you want if it works for you. Now then, if anyone decides to post something that doesn't contribute to the topic at hand they will be punished.
  9. Dat salt. :3
  10. Hey Bowser? Remember when I said I wouldn't make you an avatar? I lied.
  11. I'm still not that great at making .gifs, so I'mma leave that to someone else until I get some more practice. In the meantime, I whipped these up just now. Hope they're to everyone's liking. Noctis: Fireriku: Polka: Kyosuke: TripleSun:
  12. I have no idea. I'd like to think it's because people can't handle her, but maybe people just don't love her. :c Anyway, welcome aboard and have fun learning Aigis.
  13. I think he means that the 236B~D > 665C link is a lot easier if you hit 236B on an aerial opponent as opposed to a grounded one.
  14. Whaaat? That was a real Andou avatar mang.
  15. http://www.youtube.com/watch?v=YXkx-PSwbG4#t=13m09s
  16. *Innocent whistling* You didn't have to butter me up this much just for an avatar you know. But yeah, I'll make you one when I get home. I can only make semi-legit .gifs though, so I'll see what I can do. :3
  17. Don't. Just don't.
  18. Your meterless combo right there is the best I could come up with too except I added one more 5C at the end for a tiny bit more damage . Grounded [CH] j.C > (66)5C > 236B~D > 665C > IAD j.A/j.B > j.C > 5C > 236A~D - 2,753/21 (Corner) [CH] j.C > 5B > 2B > 2C > 236236D > 214C > 214D > (214C hits) > 5C > 236A~D > 2[C] > 5C > [236B~D] x11 > 236A~D - 7,882/15(-50) Aerial [CH] j.C > (land) > 5C > IAD j.A > j.C > 5C > 236B~D > 665C > 236A~D - 2,653/21
  19. Nova gave it to me to keep for as long I want and in the rare event that it did get lost or broken, I already prepared myself to compensate him for it. I would assume that if someone has given me responsibility over their property, I can do with it as I please. Problem?
  20. Do you mean a combo that's entirely in Normal Mode? Because you can do Grab > OMC > Mode Change > Combo but I'm not sure about one that never uses Orgia Mode. If you find anything useful let us know. That's right. I don't think you can really do much more off of it than that.
  21. To anyone having difficulty with the 5AA part, try doing a micro-dash before the 5AA too to guarantee the bullets from 5AA connect. Also, make sure you cancel the 5AA as soon as possible to make connecting the 22B > j.C easier. As for the optimal Orgia Mode airgrab combo, that would be: Airgrab > Orgia Boost j.C > SB Megido > A Cannon > j.C > D Megido - 3,184. Otherwise, just go for j.B > j.B > j.C(2) > D Megido - 2,250 She can't do anything different off of a counter hit airgrab in Orgia Mode and she can't combo off of her ground grab without a rapid cancel or being in Orgia Mode regardless of whether it's a fatal counter or not.
  22. This combo does the most damage. I had to take out the last IAD j.B > j.C since the Double Fangs A wouldn't connect after the 5C. Doing the same combo with j.A will make the subsequent j.C whiff. With the double airdash combos, I couldn't get the second airdash chain to connect fully. If someone else wants to give it a shot then go ahead, but this is the easiest combo I found that did good damahe
  23. You and your lies need to burn in hell. My bad. Also, those videos from the Astral Heat thing made me very sad. So very, very sad.
  24. Training isn't being quirky unfortunately; Aigis has no AUB moves.
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