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HexaNoid

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Everything posted by HexaNoid

  1. In netplay lag it can be difficult to get the timing down for the 2C > 5C since if you do it too early your opponent will be too high for 5C to connect, and if you do it too late you'll drop the combo. 5C > 2C > Aerial D ender is the easier option, but it nets a little less damage.
  2. I'm not gonna vouch for you. I'll let the people decide whether they think you're worth their time or not.
  3. Fair enough. Well, I don't know what things were like back then, but I'd like to think no-one would just shoot down an idea like that anymore. I'll do my best with gathering data on advanced gameplay tactics, so please continue suggesting things you think could help around here.
  4. While I can appreciate the Lambda forums aren't quite up to scratch yet, I'd prefer it if we could all offer some constructive criticism to help improve it instead of just pointing fingers. You say this place is barebones compared to the rest of the characters? Then please, tell us what kind of things you're seeing elsewhere so we can implement it here. I've said this a few times before, but I still don't have Extend yet but I intend to compile a list of combos (plus some of the things that tuka suggested) in our current combo thread when I do have the game. As far as all the other things you'd like to see here go, there's nothing stopping you guys taking the initiative. Either ask others for help creating resources you'd find useful or make something yourself. We've all gotta work together if we want to improve this place.
  5. I tried to play A.B.A once but I'm so bad at fighting games.
  6. Thanks for your suggestions, tuka. In case you didn't know, I don't actually have the game yet, but when I do I'll try my best to make the combo thread a lot more useful.
  7. Yeah, it is character specific. Emjay made this chart to show who it does and doesn't work on though:
  8. Only on counter hit. On normal hit you have to do 2DD to follow-up.
  9. Chaz has always been legit. The only thing holding him back is the fact that he's not a nigga, but even then he makes up for it with heart. And no, he's not from the non-existent isles of Northern Nor North Havenmeyer...
  10. Always a pleasure. Oh, and I let you win these, just so you know.
  11. BlazBlue: Continuum Shift Extend - λ-11 Tutorial Video: Part 1 BlazBlue: Continuum Shift Extend - λ-11 Tutorial Video: Part 2 BlazBlue: Continuum Shift Extend - λ-11 Tutorial Video: Part 3
  12. Ahaha. Thanks for your work, Ryuu. :3 I'll have my copy of Extend by the 23rd the latest or tomorrow if I'm lucky, so I'll be making a thread to compile all the information we want to go in our guide video in a moment. And everyone is free to contribute ideas on what to include, how it should be presented etc. so please speak up if you have any thoughts.
  13. Well I was gonna talk about how my Lambda destroyed your Rachel in every match the night before, but I figured no-one talks about CS2 anymore, see? :3 Faggot. And yeah, I did. I'll give 'em back next time I see you.
  14. This. But like you said earlier, daydream shenanigans need to be more frequent in that anime lol. But I did. Or are we not talking about my Noel wrecking your shit at GB last night? :3 Gotta admit, one of the best things you've done for me so far. You can be useful when you want to be~
  15. Well I can't speak for Zoular, but Kiba and myself still blow Chaz up. So stop being sad and give yourself a pat on the back. :D
  16. Can you update my XBL GT to xHexaNoidx please? HexaNoid is taken by some other random guy lol.
  17. Match Up Ranking: To Be Discussed. Recommended Playstyle: To Be Discussed. Your Best Tools: To Be Discussed. General Strategy: To Be Discussed. Has A DP?: No. Has A DP With Heat?: f-inverse (236236C) - 1~10f after superflash fully invincible. Things To Look Out For: To Be Discussed.
  18. Match Up Ranking: To Be Discussed. Recommended Playstyle: To Be Discussed. Your Best Tools: To Be Discussed. General Strategy: To Be Discussed. Has A DP?: No. Has A DP With Heat?: Calamity Sword (632146D) - 1~1f after superflash fully invincible. Things To Look Out For: To Be Discussed.
  19. I think this very much applies to Lambda's combos as well. It's up to you when you start learning, but you shouldn't let CSX's release date put you off getting a head start since a lot of Lambda's stuff is largely the same in the next game.
  20. Good to hear, Ryuu. We'll start planning exactly how we want this whole video to look once we get confirmation that all of your equipment is working. Thanks again.
  21. We don't have any match-up threads for Unlimited characters, but if you post a video of yourself playing here then I'm sure one of us would be able to help you improve your general game which could help you beat U.Hazama. I would, however, like to mention that training against an A.I in general isn't a very good idea in most cases since, like you said, the computer will be able to counter you in places you'd never normally get beaten by human and it can teach you some pretty bad habits. For starters, you're definitely playing CS2 if that's the combo you find in challenge mode. Secondly, I covered how to do this challenge earlier on in this thread, so I hope this helps you:
  22. Throw damage was buffed from 700 to 1,000.
  23. We can edit Xie's post. I'd much rather do that than delete this thread too, since there's quite a bit of good information in here.
  24. No problem~ 236C > 44B > 2DD > TK Saber > 6DD > etc. does work, but I'm not sure if it does or doesn't in that particular combo. To make it work in other combos though, you'll want to make sure you haven't prorated your combo too much (i.e. not used 6C/236C too many times) since the link is fairly tight, TK at the lowest point possible and hit your opponent as high in the air as possible too. Also, Lambda has quite a few ways she can end her combos, but you can only use certain enders depending on the combo beforehand so you might not have as much freedom as you think. You'll eventually learn when and where you can pull of certain combos with her though, so you shouldn't worry about getting lost halfway in-between one too much.
  25. For an ender you can use 236C > 44B > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D OR 236C > 446A > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D. You can swap out the j.214D with j.632146D if you have the meter for more damage. If you haven't prorated the combo too badly with your earlier hits, then dash-up 5C > Gravity combo works. You get about 800 damage more than doing this as opposed to ending it early with a drive ender, but it's up to you whether you use it or not. An alternative is to just do run up 5C > 2C > Aerial D ender instead for slightly more damage if you don't have any gravity meter. Your play-style will probably work about as well as it did in CS2, but just remember that Lambda isn't really suited to that kind of play. If what you're doing works then go for it, but I would recommend trying to mix in at least a bit of zoning in your game since Lambda doesn't fair that well at CQC against most of the cast. Good luck improving your game and welcome to the boards.
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