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LunarSelenia

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Everything posted by LunarSelenia

  1. *looks around in thread* So...it seems like I will be posting here a lot more often. I've always been interested in Mu since CS1, but since it was Solar's main and she was rather posessive of her I didn't bother to continue. Solar got over it and is now training me XDD and I must admit, she's really really fun. I'm still playing Tsubaki, I know that Mu takes a lot of time to get used to, to learn and to use effectively, but she's so much fun I'm willing to put in the time for 2 characters.... EDIT: I know she's told me before and makes it a point she's not easy, but damn does Solar make playing her look easy XDDD
  2. Mu's got a very interesting/awesome playstyle, I must admit. The only other playstyle I find enjoyable to watch other than Tsubaki. If I didn't suck at this game so much, did not love Tsubaki, and if Solar didn't main her...I'd probably be very interested in her. --- C0R: It was only a matter of time before the Mu God showed up ^^
  3. Mm I get your point. The 214D vs. Habaya is actually a very useful tool especially if you get that CH in, leads to some nice damage...especially when she has everything else going on about the screen.
  4. 214D > Habaya. The head and body invul on 214D is good to go past it, plus Habaya has a total of 54 recovery frames (her wings go up and she goes back to a neutral position) so you can poke her out with 214D. The downside to this is that with much of Mu's gameplay is that she's supposed to play with stein coverage. She will most likely not use Habaya unless she has a bunch of other things going on about the screen...mostly Totsuka (command laser). BUT the exception to this is that if Tsubaki is at a close enough range, she should 214D through Habaya (it's +1 on block I believe). It should be a given to watch out for lasers CH you out of...anything really. Risk/Reward I'd call it. 214D > Sword of Decimation I'm not sure on that one (granted I only tested it out with my friend who mains Mu, not in actual battle yet). SoD seems more useful in blockstrings and combos rather than being used empty. The only times I've seen empty SoD is used as an air unblockable against aerial opponents, and we all know Tsubaki in the air against Mu is a very bad idea. Plus since SoD can be charged, and be released instantly, it's hard to actually activate 214D upon reaction in a blockstring. You will get FC'd and if you're in the corner, leads to damage. The 236C/D > 214D stuff is awesome, the most Mu can do is...take it really. Even IB > DP leads to her eating 214D CH or clash..but Tsubaki will win and can attack Mu before she can fully recover. And as usual/mentioned before the 236x is a good tool to get in, just be wary of steins. I don't think 214D is great against Mu's tools alone, it's VERY situational and it's all about where the laser is on the screen or what setup of steins the Mu has out at the moment. But 214D is a great tool to use against Mu in pressure, she doesn't have much of an answer to it.
  5. My only observations of our battles of Tsubaki vs. Mu has been (and you're the only serious Mu I've ever played against, I don't count Toka): -Momentum, momentum, momentum. -Tsubaki's ground mobility has been able to shut Mu down if she tries to set up ground steins (don't know about aerial steins though). Totsuka (depending on how much steins are out, or how much Mu can throw out before Tsubaki is in her face) and Habaya can keep her away. Totsuka (236D) still sends out the laser even if she's hit, there are a FEW rare times that I actually poke Mu out before she can even send out the laser and go into a combo, but usually if I end up running towards her when she sends out Totsuka I end up blocking it + Mu blockstring. Also note that Totsuka is useless with only one stein out (doesn't last as long, kills the stein = waste). -Baiting DPs are fun, I've kinda picked up when she'll throw out a DP (but this is because I've played Solar a LOT) which leads me to just STOP, let her DP and 5BB > combo. But at the same time, if you're hit it gives her enough opportunity to throw out a stein once you're pushed back. Two steins I'm not sure (we can probably test that out later), but even if she could send out two steins she cannot activate her 236D before Tsubaki is probably in her face again. -Tsubaki shouldn't be in the air on Mu. Ever. As mentioned above, her Air Throw and the range on j.C will mess with her. -It's advised to Mu to not let Tsubaki's charge. Tsubaki's shouldn't get greedy, but even if the Mu throws out enough steins and activates Totsuka, once you learned how to maneuver around it, it's not that scary. From personal experience I have gotten an exploding stein to the face or a 6C when I tried to charge but after realizing how fast Tsubaki is, I started using that to my advantage and now I barely get hit out of charge now. If anything, if not for Totsuka, it'll probably make the Mu approach you.. This is what I have so far...granted I've only been playing Tsubaki for like...a month and she was my sub during that time. Someone please correct me if I'm wrong but that's just my basic observations of the matchup.
  6. So I've been playing this matchup a lot lately, I know this is actually quite an uphill battle for Mu players, but I still have trouble. I know Mu's are supposed to zone Jin away, I get a bunch of Totsuka and Habaya before she actually approaches and by then I usually screw up my blockswitching to eat a 6B > SoD and land in the corner...I know I have to work on reacting to that, usually I catch it too late. I don't really have a solid way of approaching this matchup, I've been going with gut instinct. Though I have been baiting her DP which leads to fun damage...just sometimes it's not always her DP that comes out and it's 2C instead >.<;; Any tips on this matchup?
  7. Been choosing to use Tsubaki over Jin lately. But anyway.. PSN: LunarSelenia Location: Hawaii
  8. As always Circ, thanks for the sprites. <3
  9. Thanks. After posting this I got it like....2/10 times so I'll just continue to work at it.
  10. I know this thread hasn't been used in awhile...but I've been playing Jin for a few weeks now and I'm starting to branch off into more combos. I've started learning combos that have j.2C/j.C > j.D > AD > j.2C. I manage to pull off the j.D > AD but when the j.2C connects it doesn't combo. Any tips/suggestions on what I'm doing wrong? If this question has bee answered previously and I haven't seen it, I apologize XP
  11. Lol don't worry about it, I loves it <3 FINISH IT DAMN YOU. YOU BETTER. On another note, Drawing a Scanty/kneesocks art when I'm not playing Arcana X__X;;;
  12. It's sooo pretty <3 Though every time you draw something it makes me want to not draw anything in general X__X;;; it's just....so pretty. Though Scanty/Kneesocks I have yet to do and I've been trying to find something to draw for the longest time (you were watching me fail earlier) That other random painting I was doing might just be put on the side (and probably forgotten later)
  13. Probably going to keep this art on for a LONG time. I really like how this one turned out. **Solar made the art for me.
  14. Woo! Thanks Circ <3
  15. Sollaaaarrr I love you for this. Then again, you already taught me the method, but it makes things easier ^^
  16. I've been dabbling around Scanty/Kneesocks fanart for awhile. If I have time I'll make up my own version.
  17. PETRA >__>;;; Goddammit for the 100th time... Not enough PINK btw.
  18. @Kuro: It's more like LOL @ BBCS2.
  19. MK9: Solar and I want this game. Having Kratos as a guest char is kind of WTF-worthy >__>;;; I mean it makes sense but...he was already a guest character for PSP Soul Calibur...he makes more sense in MK universe because they're just as about as brutal as he is, but...just....argh DX God of war was okay but it just needs to end, no more Kratos popping up all over the place or new games. 3 = DONE. AH3: Pre-ordered it, now just gotta play the waiting game XP.
  20. It's because his specials can be "Wolf Canceled" and thus why he will wolf dash. It's different than just simply transforming while he's stationary or jumping. Another example is doing a 5B > 5C > 236A > 4D Feint, he will transform, backdash and redash towards the opponent without having to press C to wolf dash all of this XP.
  21. lol that's interesting, I don't watch too much TV in general though XD only when there's nothing else to do or if I need the background noise.
  22. Persona...4 DUH Lunar >__>;; I haven't played the games though, but I know what P4 stands for XD that's about it ._.;; fail.
  23. There's a midnight channel? *did not know this* XDD I only watch TV for the background noise. I watch one or two channels anyway.
  24. *haven't posted here in ages, been lurking too much* It doesn't feel like December. It really doesn't. Not even the christmas decorations help. I blame this odd weather XP. Though nothing like weather on the Big Island obviously O.O;;; It's raining now *facedesk* ._.;;;
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