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Errol

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Everything posted by Errol

  1. Besides the whole making the match take 20 more seconds thing which was already mentioned, there's the question of whether you are really just seeing the opportunity to astral and doing it. Sometimes, it ends up being stuff like dropping killing combos so you can attempt an astral, etc.. and ggs to Akira-Shiro
  2. yeah it doesn't trade on hit. which is good, but the 1 slower invuln is unfortunate against hazama (felt like I couldn't use it against him when I felt like I would be able to). but overall it's better for sure..
  3. new shooting star doesn't feel very useful outside of combos. it needs something else. and if i'm not mistaken, 3c doesn't quite work against projectiles the same anymore. I wasn't able to 3c through tsubaki's projectile, which has foot attribute. but in EX we were able to 3c thru projectiles with foot, like spike chaser.
  4. it's not that you can't do 5c>delay>5cc in combos anymore. you can't do 5c>5cc, without a delay, if it is at the end of a long combo. This is why you are seeing more of 6c at the end of combos. like ending combos with 6c>corona at times. and yeah, you can really notice the time based decay of untech time.
  5. I think when I tried to do stuff like 2a>5b>6c>shooting star > 6a> 2d they teched between the 6a and 2d. to the degree that you do that much stuff between the jab starter and the 6a>2d they'll tech, I think. There're probably other ways to do stuff. but the standard seems to be to just doing 6a> jb > jd> 5d> oki if you did a shooting star. mid screen you can still do 2d2 combos off jab starter. but you can't do 2d2>5b>6a>2d3. still good though I think. but lunatic upper infinite rush ender is not so bad off a jab starter. on lunatic upper, it does feel like you can cancel quite a bit earlier. when I hit EX earlier, my upper kept not coming out at the timing I was doing it for CP. Not sure how much of a diff it is but it is nice.
  6. my impressions from cp. 2d2 is really big. the main reason shooting star is good is that it lets you end combos with 5d, imo. 5d has so much untech time that you can do oki afterwards with comet. I think you can followup combos from further from the corner than you can with shooting star, it's so long. combos can go a bit longer than they do but they're abbreviated quite a bit for oki. jab starters instantly break the 6a>2d route. can definitely feel the time stuff in combos. one combo I was trying was 5b>6c>shooting star>6a>2d>2c>comet>5b>jb>jd>5d. This actually works but it is tight. if you use a 6a after comet instead of 5b, they'll tech out of the jb>jd. Further I think this makes the combo go so long that they tech too soon for comet oki. the new combo system makes certain things that were pretty much guaranteed before no longer guaranteed. If you stretch your combo too long, they can tech between corona and meteor dive, regardless of any smp stuff. same for 5c>5cc. It feels to me like you kinda want to artificially end your combos early which kinda sucks.
  7. you out? had to do system update. nm, I'm sleeping
  8. i'll play just a few. back in the states again
  9. yeah, just played my first CP games the other day. Great trip.
  10. konan has been being flamed hard on jbbs. the arc revo thread is called the konan thread. He made an expedition to try to get a gold ticket somewhere and failed. and for hitting cabinets and the no-video thing
  11. guess there is also that you have to hold back to barrier. Forgot that one, pressing back and pressing button(s) can be out of sync too.
  12. I thought you'd be using some normal buttons on your triggers, but if it's a combo button (barrier), then attacks shouldn't ever come out right. Unless you were pressing it in a place where you can't barrier?
  13. Always so hard to understand you. let me try to interpret. 1. People press buttons after blocking something of yours. 2. You try to "disrespect" them by using gurren in your blockstrings or something and get thrown. this is independent of: 1. You never blocking on wakeup 2. Your infrequent use of disrespect tools after blocking (see #1) What button mappings do you actually use to be using r2 for barrier..
  14. Yea, and when're you going to stop playing your sub? :P
  15. you around? is cat trolling with j2c?
  16. almost as much as a d move relius really has some incredible normals on top of that pressure.
  17. toan you have a room?
  18. Bullshit, that guy was probably chinese or korean.
  19. Well I only mentioned it because max charge on 2c is 29f startup now which looks on paper to be somewhat reasonable considering you can release it any time for what should be a fat CH combo. Not that I play taokaka. Recovery only comes into play if you whiff or choose not to gatling as you say. I'm just saying that the only thing that has changed is that the recovery got a lot worse. If you gatling from 2b to 5b the gap will be exactly the same as it is now, which is just because the attack level didn't change. WOuld only be a bigger gap if the attack level of 2b went down, the startup of 5b slowed down, or if you got more active frames on 2b so you could delay the gatling more. But I think it's just a nerf to make you not want to whiff and/or not reset right there.
  20. 6b is not easy to block and you also got 6b1(rc)>2b BS.
  21. GGs to toan and fluke wins
  22. I wonder if there any good resets for mugen combos where you can get someone to tech into a charged 22d. I mean, I don't think that just doing a mugen > 22d out of nowhere is really ever gonna work, but as a reset it might.
  23. Of course not, I would go bonkers translating all that data for chars I don't even care about.
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