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Errol

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Everything posted by Errol

  1. 5b>5bb is tight if they're barriering. Interesting. Thought it was just 1 frame penalty on barrier, is 5b>5bb just a 1 frame gap?
  2. Maybe we can get some games in then.
  3. I'm not good enough to bitch about characters due to balance. I'm fine with that... Games anyone?
  4. Also remember that 2C CH> 3CC> RC is pretty good too. End with 22B, just remember to avoid repeating 22Xs. If you're going to be able to follow up, use 22C first and then use 22B for your final hit. Otherwise Just use 22B.
  5. Question: What provides any credibility for the tier lists posted at the beginning of JBBS rank threads? I think it's just some random dude, but he happens to be Japanese. see JBBS 4/6/2012 List. S Hakumen Ragna Valkenhyne Taokaka A Carl Hazama Platinum Litchi Mu Noel Bang Arakune Relius B All others (Makoto Tager Lambda Jin Rachel Tsubaki)
  6. Dunno what the extent of the changes are, mostly small tweaks I think.
  7. anyone want to play me some?
  8. No, it has new balance changes.
  9. 22A used to be a good punish for 3c.. Def. not now. If she leaves you high in the sky with an air string ending in whatever that move is called, take the time to get some charge. I've gotten as much as 2 charge uncontested from that. Of course, then they stop doing it.
  10. Mugen combos do a good 300 less on Noel. That's annoying. i.e. the aura hit only does a few hits. no good 6a mugen combos in the combo compilation. corner. 6a>5cc>mugen>623d>j.236d>j.214d>6cc>236c>5c>2c>BBB. ~3900. start 50 heat, end 39. need 44 at start to do.
  11. I'm up for some too if you'd like
  12. One slot open in LK's House of Rape. Thanks for games.
  13. I'll come press some buttons for a few.
  14. Tsubaki is totally rush down.
  15. 214A>22B is a good basic combo ender. 236A is sketchy. If I'm scared of combo proration I'll do 214A>22A. Your pressure is just a bit weak. Rachel has no real reversals, so get right in there. Charge a bit, and run right in so that you can get a 5a. Reset your pressure. Both in block strings and in the middle of a combo. If you get a crouching combo on Rachel, sometimes you should just reset pressure after 6b. Run back in after 2b sometimes. Try some jab pressure. etc. If you do an ender in the corner, with the opponent in the air, you want to use CCB if possible. Charge the 22B as much as possible so that you get extra charge time or the option to 6C>236236C.
  16. GGs to ranked. HolyAvalon, etc.
  17. Yeah, there's some annoying things in this match up for me that I'll have to get used to. Her 6A seems really good now. Huge vertical hit box, great recovery, can lead into 3.5kish. It doesn't really hit forward that much, but it'll even tag you if you're jumping past her. Her j.C is really quick and hits high above her. Great proration and can confirm into what, nearly 5k if you get hit while charging.
  18. quick note, This is a great time to do a 3cc RC if you have heat and no charges.
  19. I'll try that. I'm so free to Tager. I need to stop autopiloting dumb block strings against Tager and get down my spacing on 5b/22d. 236d>anything except 22a/jump/backdash/dp is punishable by a 360b. Risk/Reward is terrible on that, really have to try to use it when you really think you'll get a hit on the 236d. But not sure how much it should be used given how bad it is on block.
  20. GGs, Leo, Mucky, Toan. Gotta sleep.
  21. Not sure what you're going to see about the metagame of PSN from watching me
  22. Either of you got a room?
  23. GGs, or rather, GG. anyone playing?
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