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Errol

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Everything posted by Errol

  1. Shin, thanks for the few matches of KOF - gotta run, heading out to dinner. GGs
  2. Ultima Online was the best, because anyone could attack anyone at any time. Not totally safe, even in towns. But it won't ever be the same, because the population of players that would play it are totally different.
  3. As in you have kof on xbox, not ps3?
  4. Very cool combos in there.
  5. I like to be in the air a lot too.. That's not to say I have great results, but fishing for jC CHs is a lot of fun. Just have to be careful because it's so slow.
  6. Damn Konan has 8500 wins and 5kish lsoses. that's a lot of games.
  7. Tsubaki's stylish combos have a definite effect on the viewer.. troll!
  8. charge cancels give more charge early on, less later on. since you can get a full charge after a charged 22B, you would get less with a theoretical 6a charge cancel I think. If you use 6a regularly then it wouldn't be a tell for the 22D trap tho, so that'd be nice.
  9. Oh, but you have to throw in dashes. Dash after the 3c, and after the first 5c>2cc. lot easier in the corner.
  10. Here are some fun ones, not that great though. FC 3C>5C>2CC>5C>2CC>5A>5C>2CC>xCCB (2930 damage) (33 heat) FC 3C>5C>2CC>5C>2CC>IAD>JCC>5C>2CC>xCCC (3190 damage) (35 heat) FCC 3CC>5C>2CC>5C>2CC>IAD>JCC>5C>2CC>236C>5C>2C>xCCC (4009 damage) ( - 50 heat, + 33 heat, -17 net) They all end in the corner, but only the first one is strictly a corner combo.
  11. What do you use?
  12. FC 3C > 6CC > 214D > 2CC > IAD j.CC > 5C > 2CC > 236C > 5C > 2C > xBBB 3921, if you end in the corner. I don't really like 214D> 6A, tight on timing, but will work anywhere.
  13. This is what I get for bringing you a cool new combo Velvien is right on the heat, I had a rapid killing my heat gain. Also, you'd have figured out that it required a TK, anything else is much too slow. good corner carry too, and should be universal (with micro dash). Full charge 22b for charging..
  14. Who knows. Fire up your game. Anyway, it's easy enough to be a bread and butter 0 charge FC 6A combo.
  15. 2685 with CCB ender. (24 heat) 2718 with jCC ender (air dash remaining) the hard part is 6C > j.236C. delaying it so you don't land befor ehitting.
  16. FC 6A>5CC>6C>j.236C>dash 5A>5CC>6CC>jc>JCC>j.236a>j.236c>JD
  17. 5b used to be pretty good, but it could be low profiled and it's also not as good now.
  18. Good to know... That does make a difference, I guess 6b resets should be safe to mashing at a pretty good range..
  19. Hmm. is there really no dash frames or anything that you have to cancel out of? figured it would take at least a frame or something?
  20. I mean, this works because they hesitate. Which isn't bad, they hesitate because you might do 6bb and 22c, or maybe 5b (less so now). but if they commit to jabbing they'll CH you every time. It's not like jin's little jump in the air, or bang's D nails.. but it's good, just different. It's more like Jin's 2d now. press something and he does 5c, and you're hit, press something and he tries to run up, you've got him.
  21. I don't understand the question, if you hit them before they touch the ground, the untechable time should be based on whatever you hit with them instead of the 22D..?
  22. 2CC or 2C?
  23. it's j.B not j.A. I think it's definitely good in some cases. I do the same thing if I hit too low - just go for an ender right there or extend with charge. It's easy to do because you have a lot of time to confirm into it. Not the case with this.
  24. I tried it a bit, and it seems too hard to me ( or for me). Notable things: You have to do just 2c, and you have to JC right away. I think this makes it impossible to just use as a pick-up combo when you hit too with 2c. You have to aim for it. You have to hit that 2c really low too.. I think there are heights where the jCC iad combo won't work and this won't work either. But. with practice I could see it being a viable combo path.. specifically for cases like in that video. Combos that are prorated too heavily to get the normal IAD combo.. Quite a bitch though. At least at the start..
  25. Cool stuff. How difficult is the jb/jc IAD? It's only for if you accidentally hit too low, so in that case, not bad? Probably difficult to consistently hit that low but you wouldn't have any reason to do that. Something else I noticed, CH j214X can be followed up in the corner without RC, but it has to hit shallow. but with RC you can follow up anywhere.. but still easier to get a good combo on a CH. Quite good starter if you can get a good combo off of it (IAD combo for 3k+ for instance).
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