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Errol

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Everything posted by Errol

  1. Yeah, seriously... Does anyone have an educated guess, or actually know?
  2. how about 2c in blockstrings now?it seems like, on paper, that it'd be a really strong option now..
  3. Step down from the ledge..
  4. with 2c hitting crouchers, I though 5a->2c might be a decent frame trap, whether it combos or not?
  5. Lemme know, I don't have the game!
  6. have you tried any combos with 5a->2c->5cc stuff?
  7. nice vid BJ. I was surprised how simple the 11k combo was. 1 charge mugens are nice too.
  8. I can't wait for pktazn to show us that Tsubaki can still get 3000 damage off of most of her hit confirms, on SRK!* *someone named Bj may be involved
  9. A bird in the hand is worth two in the bush. Thanks for the video Daedron! You win this round.
  10. funny how even with all the bonus proration, the super at the end still does jack. First person to post a double mugen combo wins..
  11. Sounds pretty blah. Waiting for my SolarXLunar video.
  12. active frames meaning when the hitbox comes out. Like playing against ragna, his 5b has a whopping 8 active frames. So if he does that on your wake up, it's most likely going to trade (basically even trade). IIRC he also recovers faster than you, so if you did this in the corner, you didn't even get him off you... and you took the same damage as him.. And I just want to say, those are some nice phallic images you made pk.
  13. You're not really looking for damage on a DP, but at least in cs2, Tsubaki's DP does like 600 damage. Litchi's does like 1700. frankly, Looking at that other video, I'm kinda curious. Because I'm thinking that you might be able ot totally disrespect tsubaki's DP on wakeup just by running at her.. provided she isn't in the corner, which is a bad enough situation anyway.
  14. if anything, dp hit box looks worse to me. *shrug*
  15. I just want to say that I'm looking forward to BJ's combo video. also the mook, whenever that comes out
  16. Do we actually know if 22D is + on block in csex?
  17. I can't see any reason to try to input all that, unless you're playing on 1 bar lag. Also I think RC'ing a 22d is a waste.
  18. Speaking of NSB, apparently they're closing up shop. No more videos of tsubaki from that source.
  19. because you can't special cancel a blocked 6c
  20. That was in CS2. of course, I've seen plenty of dps in the csex videos I've seen... I think? but that 5a beating the DP looked abusable to me, like you could easily do it, much like you can easily air throw it, etc. Also, I could've sworn I saw the same old -air throw out of dp- trick in csex..? the hitbox actually looks worse to me. Quicker or recovering faster is nice though. I'm sure it'll still get spammed a lot, but.. blah, I could've used some more positive news.
  21. beat clean? I thought our 623a currently always -at least- traded?
  22. True, really I still think it comes down to just knowing what your options are at any time, and which of your options beat which of their options. The important thing that I think has still been missed is that if you're going to do a frame trap.. there needs to be another option for the frame trap to be a trap. There has to be a reason that a good, knowledgeable player would want to put something out there. The noel one is a good example though, you do 5cc 22c to beat noel's 2d, which she tries to use to counter 6b, which is the other option you want to be using. for 5b, your next option that can be beat by mashing 2a is a. restart pressure, b. throw, c. overhead. Your option to beat 2a is a. 5bb, 2. 2b, 3. 6b, 4. 5c.. etc.....Their options to beat any of those are: dp.etc
  23. Yeah, the distinction is meaningless to me. You don't do 22c->22a at a range where you can be jabbed. You do 22c at the end of a block string to punish them for trying to stop you from resetting your block string. And then after 22c, you do 22a to punish almost everything that could hit you at that range, in that time.. 9 frames at 22c>22a range? I think there might be 1 or 2 moves in the whole game that beat that, besides DPs. and I can't remember - does it punish jump outs? (ed: not if they're holding up, but some people don't jump right away. eh.). But yeah, you're totally on the defensive if they block it. But by the time you get to 22a, there are at least 3 or 4 places you could've attempted to reset your pressure on already.
  24. That's true. and then when he's convinced that he can throw something else out is when you put out the 2a. I mean really, when you say 2a, all you mean is 'punishes jabbing'. 22c->22a is the same sort of thing, it punishes a whole variety of options that the opponent has.
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