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Errol

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Everything posted by Errol

  1. Yeah I was disappointed that you couldn't put money on the card. Seems like a no brainer. but Cash Society. They don't even use debit/credit cards outisde the way we do.
  2. JBBS doesn't seem to place her LOW. Just not HIGH. Have seen at A and B. Never in Akatsuki or Chaos land.
  3. same thing you always do.. It's always nemesis, derailing the thread, getting it closed, getting posts deleted, whatever.
  4. My memory is long enough to remember all the people who got hosed ordering physical copies of BBCP (including me). Digital only for me from now on...
  5. my notes about mac wow much 3c many 5d such bullshit so hakumen
  6. ah Ok. I thought I saw something about 'they would like to release it in Hong Kong and the rest of area' or something. Good stuff. Hong Kong cheaper, same as with BB, and already got my HK psn setup. just buy a code or two and I'll be set. Thank you!
  7. This game will NOT be available on the hong kong PSN, is this correct?
  8. Lambda was S in EX!
  9. most chars have something that sends the enemy flying towards the corner, for corner carry or just for corner combos (enabling combos to be done in the corner that can't be done elsewhere). i don't think the wallstick is that common? wallstick is like rachel's 5cc, makoto's 236d.. tsubaki doesn't have one. She has a ground slide in 22b, 22d. same purpose really..
  10. 1. Tsubaki's j.D landing recovery is not removed by double jump or air dash. RC I think would remove it considering j214C > RC> 6C works. 2. don't know 3. Yeah either longer recovery or the last. Not sure what char can actually test this. with tsubaki the last one is also the longer recovery one (JD (9f)> J214C(31f or something))
  11. also it's azrael so he still gets mega damage. I dunno but he can probably still kill you with 3 combos even if they're all jab starters.
  12. After Koko 1.0 and 1.1, I think the world is now ready for S tier Tsubaki.
  13. Winter, that would be nice. But I'm figuring it will be more like Spring next year.
  14. too weak. it whiffs a lot. it's an air throw with ground throw range. worst in the game.
  15. GGs. i need to stop using rachel's air throw.
  16. you know you like it
  17. lime stop, you're maining makoto. Celica in your sig PLEASE I could play, too.
  18. I'm getting more sensitive to lag. takes a really good connection to do proper confirming of IOHs into fuzzies.
  19. Hey! Nice read. Good luck with arc revo, and good luck finding a job after that.
  20. GGs. need to not drop any pressure strings or combos.
  21. you can't beat his stuff 100% of the time. if you guess that he is going to do 236d, you IB it and punish and get out. If you guess he's going to do something else, you might get hit by it. he doesn't actually have a ton of options here, you can play safely by trying to IB 236D if it comes out, and if it does, you get a punish. if he doesn't do 236d you can jump out and probably get in or punish most of the rest. the odds are not really in his favor if you block a 5d.
  22. wolf? I will play
  23. if you're playing a character that has difficulty corner swapping off the combo and doesn't get much reward, I would consider it. even if the reward is decent I would consider it to get out of special corner proration
  24. surely you use 2d to get out every now and then when you now you're playing someone using 2a to avoid getting 4d'd. not that it can't be handled, but most people probably haven't researched a good answer for whiffing 2a against 2d.
  25. If you have something that can handle growler and backdash without using a projectile, that would be better. If you time it properly, you should be able to do 5c and catch backdash without being hit out of the startup of 5c. but if they do growler again, they will get a full stock of phalanx. if you predictably 5c on wakeup, growler will be stable, and the mixup from 5c is pretty weak. and when he gets out he has phalanx.
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