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Rhiya

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Everything posted by Rhiya

  1. On the bright side, he's only doing the same thing.
  2. From the wiki: So unless something changed, it costs meter, or it's not the assault feature.
  3. It's like I'm watching CS1 again.
  4. It's not really an airdash. It takes meter, iirc
  5. But clearly, go>>>chess. At least go compensates for the advantage of first move. Also one of the games that computers still aren't better at than we are. ...Though I digress.
  6. You have more options. Dunno enough about ST to say if you have more viable options, but you definitely have more options. Chess has a lot more opening variants, though, and a lot more possible moves early game. Even if most of the possible moves are atrocious ideas, in chess's one matchup, there's 18 possible opening moves. Most of them suck, but there are at least four or five that're pretty reasonable. There aren't that many options in a Divekick matchup at round start, period. Besides, midgame is the meat of chess, and midgame isn't really solved. Endgame and the first ~5 moves are pretty set, but bridging the two is actual work with a heavy emphasis on personal choices. Divekick theory may make it so there isn't even a midgame once it's all said and done.
  7. Literally just got kicked from a room for playing Chie just lol best part was some black girl on the mic being like, "FUCK NAW, THIS MOTHERFUCKER PICKED CHIE! FUCK THIS SHIT!" at chara select and I won by the skin of my teeth too, not like it was even that dumb
  8. I think it's visually slick (and I want it to be a good game -- I've loved all the aesthetics of the game since day 1), but the first version was seriously kusoge. Combo system was fucked hard.
  9. It's a loketest for a game that had a really bad first version. It's not surprising it hasn't picked up steam.
  10. I wanna fraud at something someone come at me (bro) EDIT: fraud implies I win, can't have those lies
  11. Tsubaki mirrors are best mirrors. "You're charging? I guess I'll charge." And then it just turns into this giant yomi game of who stops charging first to smack the other one with shield rush.
  12. Smash Bros. is popular (and works) because there's a bunch of unintended stuff that makes it interesting to play, and that same unintended stuff also stratifies play and creates high and low levels of play to keep the game's competitive scene rewarded. Smash is more of a happy accident than anything, though there's no reason to complain about that. The intended form of smash, with all its simplicity, would still work -- it just wouldn't have the same kind of dedicated following, and it wouldn't reward people who put time into the game half as strongly. The main difference is that, in Divekick, it's theoretically possible for one set of choices to be so bad that you can lose the round instantly for it, every round. That's just kind of shitty and unfun. It's one thing if the matchup sucks. It's another if your options effectively become so limited you can only do one thing if you don't want to fuck yourself. There's a difference between solved and stale and solved. I don't know if that's what Divekick will actually end up like, but the game is so simple that it really could end up like that -- do X, then Y, or you'll just lose. I can't imagine anyone competitively playing a game like that. At the least, you'd have to play enough characters to avoid matchups like that.
  13. He may just be easier to figure out.
  14. You mean Gordeau's slide kick loop? That's just a combo part now, it looks like, not a combo by itself. Looks like it only works twice in a row, I guess? That's not really a loop, lol
  15. Part of good marketing is sometimes creating need. This is one of those cases.
  16. Yeah -- a lot of the time, you want to avoid placing yourself in a situation where you need to AA, since Lambda is comfortable when there's good space between you and your opponent.
  17. >Acting like 236A is a DP
  18. Err, yeah, I think we're just saying the same thing now. I'm saying that the momentum-heavy gameplay is fine if charas have enough variety and options to not get fucked. Is that what you're saying?
  19. >Complaining about Litchi's DP Are you serious? That DP is fucking amazing. A character that momentum heavy probably shouldn't even have a DP, let alone one as good as Tsubame.
  20. Divekick was never meant to be a legit competitive game, though. It was a joke first, and any actual mileage is/was a bonus. I also think Divekick probably won't be a good competitive game longterm, tbh, because the game is begging to end up with a stale and solved meta -- but that's a different conversation.
  21. >Doesn't like long combos >"What do you think of UNiB?"
  22. You can't even program the game without understanding frame advantage. That's not something you can use as a measuring stick. The real question is if they understand what makes good games good, and what makes people keep coming back to the top competitive games.
  23. I dunno. I think it looks accessible, but at the same time, I think it looks a little too dumbed down. Two button game, and the B button is dust while the A button is jab? Few movement options? I feel like there's not going to be enough variety or options to make the game legitimately competitive. The second they said something like, "we chose these moves (talking about universal normals) because they're the ones you see most often at high level play," I just quit the video the first time I watched it. That statement is just so damn ignorant of how competitive fighting games actually work that it's sad, and made me lose faith in the devs immediately. Maybe I'm just being too harsh, but I get the feeling they don't understand fighting games enough to make a successful one -- hell, I don't think they understand competitive games in general. I could definitely be wrong: they seem to have Sirlin's endorsement, after all. But my gut isn't saying they've got this right.
  24. Well, this kinda exists to shut up people who think they can block Millia on pure reaction... or to see if they're not just blowing steam
  25. Just be a dick against Tsubaki She has to guess right twice as much as you do to win, and that applies to most every Tsubaka matchup except the mirror You can get away with a lot of random because the risk/reward is fucked
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