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Everything posted by Rhiya
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Carmine's pressure is really easy to shield out of iirc Anyways, it's not just that, it's that I think you're really underestimating what the system itself offers you to open people up
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I think you really overcomplicated the fuck out of that. Also, her pressure is fine. It's nothing to write home about, but you make it sound godawful when you can still do interesting things. Like, don't write it off because you think it's not guaranteed or covered -- if you've done your job, they're gonna act like something's covering your mixup anyways. Just play and see how they act, then respond accordingly. You're playing against the player with yuzu's pressure, not trying to 50/50 them every second or something. I don't get what's so hard to for everyone to understand about pressure in this game, lol. Not enough people played Melty, I guess >_>
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Your options under pressure are gonna be the system options -- use shield for pushback and grd, then jump out/mash out/backdash out, or 214D out. Your best friend in this game is shield + thorough blockstring knowledge. As per pressuring, just make them respect with frametraps, then get creative after (BE j.2C whiff into throw, etc.). It sounds gimmicky at first, but in this kind of system, mindgames like that will be your best way to open people up once you feel like they're not mashing you out.
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Uphill battle? I don't even know who I want to main yet, lol I thought it'd be Carmine, but this game makes it hard to choose >_<
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I'm doing it just fine in training right now. Iunno what'd be confusing or weird about doing it. Just input it like you would anywhere else.
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Just because it's minus on block doesn't mean that whiffing it from a normal with more recovery and blockstun won't produce better frame advantage. Several characters in Melty can do exactly this (either C-VAki or C-Aki's 5C is - on normal hit, but chained into whiffed 5A, it's +1, iirc). Also, it's not shoddy pressure, because your gatlings aren't limited. Think of it like this: your opponent is forced to respect a lot more options off a single button, because you -can- use a lot more options off one normal than P4, BB, GG, etc. The implications from a normal you can reverse beat off of are stronger than one you can't. https://www.youtube.com/watch?v=vP87GGrZSEE&feature=youtu.be&t=20m5s Like, if you watch this match, you can see how strongly having reverse beat benefits players in terms of having options in pressure. Both players get to do largely unpredictable strings that could reset at most any time, and they get this option on top of any specials that are good at resetting pressure (VAkiha's flame pillars, or H-Len's multi-hit spikes).
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everything is minus because reverse beat exists in a game with reverse beat, you need to worry about the frame advantage of things like 5C into whiffed 5a/2a, not just 5c by itself in melty, almost no c/h moon charas have plus normals, but practically every f moon has a + or neutral jab -- it's because reverse beat is such a strong option
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ggs to people. I hit itsuu too much, lol
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Generally, when you're looking at your opponent's blockstring, you don't need to "see" all of it -- rather, you need to be on the lookout for a couple of key points. Many characters can only go into overheads off certain moves, and knowing those moves gives you an idea of when you need to look out for said overhead; likewise, no character can pressure you forever for free, meaning that at a certain point, your opponent will need to "reset" his pressure string by doing something risky -- and knowing when your opponent will need to do something like that is very useful for knowing when you can jump out/run out/backdash out/dp out/mash out of pressure.
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I found most supers easier on stick, along with DPs. That may just be me, though.
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Frame advantage on just 6B doesn't matter by itself, necessarily -- in a game with reverse beat, frame advantage on a normal cancelled into a whiff 5a/2a matters just as much.
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The worst thing is always dashing. You want to 66, but it's really 656. I've never seen anyone that didn't get thrown off by it.
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[CPEX] Celica A. Mercury Gameplay Discussion Thread
Rhiya replied to Grimsley-San's topic in Celica A. Mercury
That sounds better than the legendary F-Tohno backdash -
Transitioning to stick is hard, but worthwhile. The biggest benefit is that, when you're at meetups or tourneys, it's way easier to play on someone else's stick than it is on someone else's pad. It's a lot less hassle overall when you don't have to constantly switch out controllers.
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Your play is constant between games; your opponent is not. How you play a matchup is more important than how your opponent plays the matchup. What you want to identify is what RPS you're playing and how to win it; times you did something stupid and didn't even play RPS (anti-airing an obvious ground approach); times you played RPS and shouldn't have (because it was too risky -- DPing as Litchi, say, when your opponent has baited most of your DPs and you had meter to CA after wakeup); generic execution errors; thought process errors; things like that. It's a lot more useful to use your replays to understand matchups and -your- play than your opponent's play alone. Yes, you're playing against the player, but understanding how to play against Hakumen in general will help you understand how to play the game way better than knowing Mac will probably hit D on you, for example. Your knowledge of Mac won't do you any good in EVO Finals against Spark, say.
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This. Pretend you're playing anime ST or something
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The thing is, watching replays has always been god advice. It's the easiest way to see what you're doing right and wrong so that you know what to fix.
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If I had to guess, it'd be on https://twitter.com/fura_pan
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And, that, friends, is why his name is Nemesis.
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PLOT TWIST
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Half the topic is saying, "Mac downloads you faster than porn downloads on 100 MBPS fiberoptic," while the other half is merely saying they haven't been downloaded yet.
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I'm still at the point where my notes need to be about my bad habits and breaking them. Things like 1) Don't panic mash 2A 2) Don't forget to 4kote after knockdown 3) Attempt to confirm 3C after it hits 4) Practice not dropping shit 5) Understand the prorate of multiple jabs 6) Don't screw up and use resources you don't have 7) Understand when 4B is good (new button, how does one use) etc.
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ggs to everyone I just played
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Anyone want to play
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That writeup reads like an analysis from a shonen manga. "Mac Chaos: Adaptation power level is OVER 9000"