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Rhiya

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Everything posted by Rhiya

  1. Yeah, throws have multiple hits, and the second one is the one that prorates. That's why throw>RC is so good as Jin -- 90 p1, 100 p2, instead of 90 p1, 100 p2, and 55 p2. You gonna get owned.
  2. No, ground throws just really do prorate more heavily. Ground throws have 90 p1, airthrows have 100. The p2 is the same, though.
  3. IT changes the height if you do 6C rapid
  4. Yo, so, that fatal combo on Haz in the new combo vid does not look practical from my hour of screwing around with it. It seems like the spacing is really, really tight -- beyond what you'd probably be able to get right in a match situation inbetween all the variables in the combo that could fuck up your spacing. However, I think if you spend 50 heat on rapid after 6C fatal, it could be legit. My exec is ass right now because I'm tired as hell, but, basically, I think it should go like this: 6C fatal>RC>5CC> [623C>j.214a whiff>dash 2CC> WAIT FOR THEM TO DROP A BIT] x N(5?) > 236xx Anyone with exec better than mine care to tell me if this is workable?
  5. Is dat a real Tsubaki FATAL COMBO I see? /crosses fingers it's not Hazama specific Exec is gonna be a bitch either way, though. So many DP whiffs ;_;
  6. Learning corner rape definitely isn't character-specific Every chara needs to know how to corner rape if they can do it
  7. Worth noting -- against Lambdas that like to backdash on wakeup, shield rush wins /every time/. Enjoy your free combo against Lambdas that want neutral too much~
  8. Oh shit, 1.10? I need to check this out. CAN SOMEONE PLEASE TL THE CHANGELOG THIS TIME? ;_;
  9. I'll confirm this is legit against Tsu. Tried to CA Ragna's 6A (jump cancel only). Stupid, stupid, stupid idea.
  10. Is 4D safe because of spacing? Frame data has it at like -26, but I could see how the backstep could make it harder to punish EDIT: Nevermind, it's the cancel window, right?
  11. Yes, and I <3 it This is legit my favorite tsubaki combo part
  12. So /you're/ the Tsubaki ranked glitched for me on ;_; I am sadface. Add me.
  13. These j.236a whiff combos are amazing. So hype, and so cool to do. I even got a better 1 charge throw out of learning it, lol. 3k off throw in the corner for one charge? please and thank you
  14. In my limited experience, it's a hell of a lot easier to learn/run mindgames after you've played against them a lot yourself or if your current opponent is running them against you. If your opponent is only gonna play level zero, it's hard to put in that effort, and some mindgames are so much easier to get once you see them in-match. For me, I also need the knowledge. I like playing against Ragna in one way, because I know what his blockstrings "say," and that raises the bar both for what my opponent can do /and/ what I can do in response. I don't have that level of exp against enough charas.
  15. I'd still like to do something like this, though I don't know if I could use my place or not.
  16. Is there a good IAD 1-charge on platinum? My usual 5bb 2c 214D 2cc IAD stuff keeps dropping on her atrocious hitbox at 2cc
  17. Blazblue tends to have fewer links, and they're generally more lenient when they exist. Plenty of advanced-level combos do involve them, but they're generally not insanely difficult, or they're not combos worth grinding if you're netplay-only (since lag would rape them).
  18. If that's the case, my apologies to Nini. And shoutouts to important features missing from versions of the game
  19. More like this is why you use the fucking scaling options and set it on B or C, depending on what you need to see the entire screen NINI DOESN'T EVEN KNOW HOW TO USE THE OPTIONS MENU/10
  20. Millia turns into a freaking moon for TK Bad Moon, but it's not like people don't get hit by it regularly and it's barely reactable (16f minimum startup). http://www.teyah.com/milliablocker.html Seriously, try to block that shit on reaction. And don't tell me it's not obvious. Throw break has just as obvious an animation, but without the throw startup, it's 13f. Think how hard that would be to do on reaction compared to this. And, like I said, throw startup is subtle. As per why I'm calling it not reactable, the accepted rule is basically that people can't react to things faster than 15f. Never really seen anyone challenge this /except/ on green throw break, for some reason, which a strangely large amount of people seem to think is reactable.
  21. As per OS tech, I personally like OS tech and use it because it's strong in this sense: I don't have to commit to throw reject and leave myself open to get hit if I guess wrong. Even if I'm more vulnerable to TRM, I think it's worth the risk until I actually /do/ get hit with some TRM tactics simply because it eliminates a lot of guesswork on my part as a defender. I don't expect people to TRM me until they do it, basically. That's down there in yomi layers since they have to be yomi-ing my throw rejects, and you can't even see OS throw tech. As per why to yomi it out, it is /impossible/ to react to the green exclamation points for a normal throw, although the startup+exclamation points should be enough (but the startup is really subtle on a throw, so have fun noticing that in time). Since you're not going to realistically react to it, you're going to have to yomi it out by looking for signals and times that someone will likely go for a throw. Example signals/times: -Doing anything that puts them in throw range, /especially/ if they're already in range for most normal pressure. Short dashes, walk forward, empty jump, etc. -You've been blocking their shit for a string or two, or you're respecting haaaaaaaaaaaard. -End of the round. Throw>super is good unburstable damage for some of the cast in the corner, so it's a good way to close out the round and shut down your opponent's options for getting out. And if just throw is enough to kill you, well, I'd take it.
  22. What's godlike is when you call out their burst with your own gold burst whole new level of fuck you
  23. After playing CS1 Tsubaki since console release, I felt proficient with her... a week before CS2 came out. >_> And now I have CS2 Tsubaki!
  24. ANy hope of a changelog?
  25. I am hype for this thread. Now I just need questions. >_<
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