-
Posts
4,794 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Kiba
-
Did I mention I was slow? Haha.
-
Lmfao. Trollin' ftw. In a nutshell as Airk pointed out it's all a matter of really good hitconfirming. I list these types of combos to give a better challenge to players. Whilst it may be in your case unreliastic, it's extremely useful in cutting proration and leading to better results. You know how I like my optimal combos after all. It would also help players to get into the habit of doing 5B - 5CC more from other starters too (236D, J.C CH etc). For reference to this ^ above statement only, I just happened to be watching this You can still do 5C - 6C and that in itself is a frame trap as you pointed out to me earlier and you can even jump cancel that. You could also use 6B for more options (further pressure, back away, etc) You could even use 5B - 5C - 2C for the jump cancel. You aren't exactly losing out on much here.
-
I thought I already explained this to you earlier when you attacked D4E. 5B - 5CC leads to a stronger combo and gives you an oppurtunity to use an IAD combo if necessary. It's more than likely going to be listed as an expert combo. There is no reason why you still can't use 5BB. On the side note, why is 5B - 5C shit? What makes 5BB more realistic? It's not impossible.
-
1 Charge 5B - 5CC - 623C - J.214A(w) - (Slight Delay) 236D - 2CC - IAD J.CC(delay) - 5B - 2CC - 236B - 214B - 22B (3.6k). If you take them to the corner which in most cases will, you can use the 5C - 2CC - 22C - 5C - 2C - (stuff) ender. I knew 236D would work, but it's unfortunate I didn't realise until this late! If you hit them early they'll end up spinning in the other direction with no way to followup the combo. Variation is quite nice I guess.
-
2 Charge - Midscreen. 5B - 5CC - 623C - J.236D - J.214C - 6C - 214D - 2CC - (Slight delay) 623C(w) - J.214A - Dash 2CC - 236B - 214B - 22B (4.1K) The trick is to hit the opponent as low as possible with 2CC after the 214D in order to get the upcoming Dash 2CC to connect. Looks like this was better than what I submitted earlier in terms of damage, but it's a harder combo. 2 Charge - Midscreen. 5B - 5CC - 623C - J.214A(w) - 2CC - 623C - J.214B - 623C - J.236A(w) - J.214D - 236D - 5C - 2CC - 236B - 214B - 22B (or if in the corner 5C - 2CC - 22C - Stuff) Another alternative to getting players in the corner quickly.
-
At this point, shall we concentrate on EX Tsubaki instead?
-
Heh, indeed we'll see. Most likely very expensive and very busy, for the sole reason that it's piccadilly. IIRC the prices range from £65 - £400, and if you're spending less than £65 on travel you're better off using the underground.
-
Suuuuure But you'd better start playing it seriously, now that you have something (near regular) to look forward to. Otherwise, my dawg will rip your loli to shreds.
-
That's really cool Yuki! I'll be sure to post a reminder as the time gets closer.
-
10/15 Sugita Birthday Event: Ragna vs Tsubaki Don't tell me 214D is more unsafe on block....
-
I had the same thought when I watched the vids, and so, I agree with you. It explains why he was doing 5D taps for example. If we see him later we're bound to see some improvements hopefully.
-
I'm still trying to pick out the good from CAN.....
-
sunacchi ( Valkenhayn ) vs motegi ( Platinum ) Valkenhayn vs Yutta (Ragna) Valkenhayn vs Gucci (Noel)
-
CAN ( Tsubaki ) vs ekusu ( Makoto ) CAN ( Tsubaki ) vs doyakou . fuhi . sa^sen ( Makoto ) CAN ( Tsubaki ) vs kyuuchou ( Rachel )
-
You are correct, although you can always dash 2C too. Indeed! I was doing 6C all this time and it helps to know that there is something stronger even by the slightest. So we have a choice to get more meter or a lil more damage which is good! Thanks. I also need to get my head round 22X - 2B -2CC - IAD combo in the corner. I keep using 6CC.
-
I have been constantly asking myself this but at this stage it may be difficult to tell. Hopefully something will pop up soon...
-
You can do CH 5B - Rozen to get more damage and better corner carry. In addition you could also do CH 5B - 6B which can net you more damage but it requires you to be closer otherwise it'll whiff.
-
Sorry re-read my post
-
Heh, I've learnt something new. :3 You can begin them from these starters: 22A/B/C CH (midscreen) 22D - 236D (Midscreen) 22X (corner) 214D J.214X (corner, though A, B and C versions require RC) J.214D - 236D (Midscreen) can be done w/o 236D in corner 22D - 6CC - 623C - J.236A/B - J.214D - 5C(w)C - 2CC - IAD (Corner) Just a few listed which will be very likely to pop up in matches.
-
Likewise. I'd love to see a ton more but I'm particularly waiting for players like Konan to pop out of hiding. Anyone notice that 214C is faster? Anyone would be good for me right now. Speaking of A-cho I should investigate....
-
Ah no worries PK haha. I also forgot about that circumstance as well Airk. Thanks for the heads up.
-
Which combos are you using 2B - 2CC in? The only time I'd used it is in the combo above in which Hajin corrected for me, or if I use 22D in the corner and I dont have more stock to use J.214D.
-
So uh, what;s people's thoughts on some combos? 5B - 5CC - 623C - J.214A(w) - HJC - J.236D - J214C - 6C 214D - 5C - 2CC - 236B - 214B - 2BB (Midscreen) This combo should work but I find that it may not more than 3.5K considering that the damage on her drive specials have been severely hurt. Mugen compensates for this though, so we should expect to see it being used much more in combos. This also means we may not be seeing 623C being used in combos anymore. 623B - 5C works apparently so I can't wait to see what combos pop up from there if any.
-
I think I just found out that 2B - 2CC will always do more damage than 6C. 2B - 2CC prorates the combo potential more though.
-
Very nice. If you use 236C instead of 236B you will get 4k (In the 5B - 5CC combo). Not much damage added I know. Good eye with the 2B - 2CC doing more damage too.