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Everything posted by Kiba
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No problem PK. Anytime.
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Sorry, I forgot to add: 623D - J236D - J214D - 2CC -IAD.
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Most likely I think that was the case Airk, if I can recall correctly. I also agree with you in that her DP shouldn't be used, definately including 623A. I had no idea Mu's 2B was designed to beat DPs however. This just makes the corner even more of a nightmare for Tsubaki.
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I did 623D on my wakeup. Mu did 2B. Guess who got hit?! Me! Here I am just gathering up more salt and sliding towards just using CAs with Tsubaki...
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edit: Nvm Thanks. Rassenga eats her 623A usually.
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Gamechariot Valkenhayn vs Bang KLY (Jin) vs Valkenhayn Valkenhayn vs Fio (Litchi) Kaqn (Hazama) vs Valkenhayn
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Gamechariot: KLY (Jin) vs Gomikuzu (Tsubaki)
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I believe you're referring to 2C©? I don't think it's safe to do that at all, it'll just get carl a CH. I'm not sure if you'll be able to get it down on reaction though, and even that's difficult.
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Cool stuff dude. You can use an IAD combo from the following main starters: 22D - 2B/5C - 2CC - IAD (In the corner) 22D - 6CC - 623C - J236A (w) - J214D - 5C(w)C - 2CC - IAD (in the corner) 22D - 236D - dash 2CC - IAD (midscreen) 236D hitting an air opponent - 2CC - IAD 2CC AA - IAD 22X CH - 5B -2CC - IAD 5B - 2C - 214D - 2CC - IAD 3CC - RC - 2CC - IAD
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I recommend only charging when you've knocked Hazama down or when you're full screen away from him. Any other time can result in him getting a free chain counter hit. Don't rely on charging though, as the player would want to stop that by constantly throwing chains at you. In case they do tend to follow up by flying in, you can AA or air throw them. The problem comes when they start to detect it and use other methods of getting in on you such as up and then around. The rassenga can be 5A'd/5B'd on reaction otherwise you can IB it and retaliate with 5a to stop further pressure. Both that and his 214D - C (Zaneiga) can even be backdashed on reaction. The problem I personally find is when they really mixup both these moves because the startup is the same (or similar) and it affects how you block. Personally I let them come to me most of the time. I don't actually enjoy playing the cat - dog game with Hazama. Since Hazama doesn't have any legit reversals without heat, it's another matchup you may choose to abuse unblockables on his wakeup for instance. Don't try to jump in on Hazama. CH 214D - B (Gashoukyaku)/2C will not only net him alot of damage but most likely the combo ender will put you in the awkward position which forces you to be on the defensive state. Be careful with blockstrings when he has heat. Be cautious using strings with alot of gaps in them such as anything into 6A/6B/Special attack. In case the player likes to poke you out of your stings, use more frame traps, such as 5CC(delay), 5C -2C and even 5B - 22C - 22A at times. When they learn to respect your 'pressure' you can mix in kara throws and overheads and other gimmicky things you'd like to do. Depending on where you are when they are throwing chains, IAD JC goes over 5D and 236C/D can easily get onto him if he does 6D. Try not get predictable on your approach too otherwise you make it easy for Hazama to counter you.
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I too noticed that. I just need to relax with that input. I used to get nervous doing it because I always felt I'll fail, and this led me to just rushing the input. This has been quickly remedied though. This is something I definately to work on. It's my main criticism and I agree with you. I guess I'm not used to being crazy with Valk just yet, and it's not really forte, but I'll work on it! Ha. I always really wondered why players manouvered so crazily in the air. Now I have a reason to back up why I do it. I actually forgot about that. I'm also not sure when to try to AA Makoto's J2C because I got mixed outcomes from trying it at different heights. I will remember that though, or more like I will need to remember it. Thanks everyone. I really appreciate your input and will be sure to put it to good use.
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:/ You're better off reacting to the mixup rather than blocking on way. If you mainly block high, Litchi can do 3C - DP which will force you to block a whole load of other mixup, and especially if she has you in the corner you'll be forced to block thirteen orphans if she has the meter and if it's meaty. Just watch out for when she places the staff in her strings so you can attempt to get out of the pressure.
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Abuse unblockables on his wakeup when he doesn't have meter. A meaty one renders him useless. His 2D can beat your DP options, so if he gets predictable, throw him into the corner. He can 5A our 6A.
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Sorry I've edited the link. You're right and thanks, I should really abuse the air more often. Some players I've played have actually baited my CA or have even used something like a 3C to get under it which become a pain, so I got accustomed to trying to IB - reversal. I should work on reaction rather than anticipation though, especially with my throws. Thanks! iizaka ( Platinum ) VS shi ^ za ^ ( Valkenhayn ) tomizawa ( Ragna ) VS shino ( Valkenhayn ) iizaka ( Platinum ) VS shino ( Valkenhayn )
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Guys will you be so kind as to criticise my Valk and give me tips please? I know at points I could've optimiszed my damage and I also know I was dropping a few things. Anything else? Vs AngelDarksong Vs Utsuuho Okuu Vs DBlanks
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Ragna vs Tsubaki Jin vs Tsubaki
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Thanks. Hazama vs Valkenhayn
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Works on Ragna too, though I think that'll work againt everyone except Rachel and possibly Noel.
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2C only has alot of untechable time on CH. Alternatively the opponent may be a little too high. You may be doing the 2CC input a little too quick.
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Wiki (Valkenhayn) vs Tager/Lambda/Litchi/Tsubaki Masashi (Valkenhayn) vs Sui (Plat)/ Ryuusei (Carl) yuushi ( valkenhayn ) VS Sakamoto Ryoma ( ragna )
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[CS1-CSE] Tsubaki Self-Improvement and Critique Thread
Kiba replied to NickExtreme1's topic in Archive
Thanks for that Solar. Well in that case, it tells me that Lunar isn't using it in other situations, for example, something simple such as 5B - 22D can be used. The 6A - 22D is better used on players who don't know about the setup or those with a lack of reversal. -
You can only link 6B on CROUCHING opponents. So for example : 6A - 5CC - 6BB
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[CS1-CSE] Tsubaki Self-Improvement and Critique Thread
Kiba replied to NickExtreme1's topic in Archive
Glad I helped. Not saying it's a necessity but it'll greatly help if you learn the combos against Mu because you want to make it harder for her to cause havoc on the screen. Are you talking about DP'ing the unblockable right before it's initiated or whilst she's still in the animation? If it's the latter, all she needs to do is to hit you with 5B at near max range and you will get caught if you try to DP her. This is where measuring distance comes in and also making it unpredictable to the specified player. If it's the first option however, simply ignore my post. -
[CS1-CSE] Tsubaki Self-Improvement and Critique Thread
Kiba replied to NickExtreme1's topic in Archive
There isn't much I have to say. Those were good matches. You need to change Solar's pattern though. Solar is using 6C - 5D ALOT. You can punish with 236C if that's the case,but to make it easier it'll require you to IB 6C. When you start doing this Solar will change the gatling to 6C - SoD for example in which case you could IB 6C and backdash (depending on distance, if you're too close the SoD will catch your backdash). Also at 8:37 just to be on the safe side you could've ended it quicker. 5BB - 5CC - RC - dash 5BB - 5CC - 236236C for a finish. How are you now with DP whiff combos? -
Don't let something like this happen to you guys. I've had it done to me on countless occasions. Whilst doing that, one time I managed to 2A her out of it, but since it was once I'm not sure if it was completely viable.