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Kiba

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Everything posted by Kiba

  1. You're moving upwards and most of the time you're even moving past the opponent. It's here.Try doing a 2 input. I can't get this down myself and a lot of people seem to be having trouble with this combo so instead, go for the easier combo which would be to do 5AA > Sweep > SB.Garu stuff. Alternatively you could do 5AAA > A.Bufu > A.Bufu > JC
  2. 9 then 3 huh? Alright I'll get that down thanks dude.
  3. TD's summary in the data thread gives some light as to how Liz plays, but to be more specific: She's better at zoning than rushing down. She doesn't have a lot of very good pressure/mixup options, but she has Zio, JB to help to keep the opponent out, and helps you in stalling so you get more meter to be able to use better things, like EX Agi or SB.Zio. Her offensive game isn't generally safe outside of a jump cancellable move into air BD > JB. Also Rishtopher I figured the timing would be very tight but outside of that I'm not sure.
  4. Yea that the better alternatve Elochai. It's just a matter of using what works for you. Nice find TD thanks for that.
  5. Timing is tricky though I'm not exactly sure myself. With the combos except the 5AAA > D.garu combo, there are different ways to perform it. You could do [9] then [2] or [3], or [6] then [2]/[3]. I'm not sure on the exact inputs as I can't only judge by videos but experiment with different inputs. I even had a hard time following up with the [9] then [2] input. Ok, I'm gonna provide video links to the D.Garu combos to give you guys more help.
  6. Kiba

    [P4A] Elizabeth Wiki

    Sure thing and thanks. Though you do not have to send me a draft. I trust all you guys as much as it is. Edit: -Added information to Megidoloan thanks to Eladrien from MM.
  7. Sorry there haha. I'm not sure the combo can extend for that long but it's worth a shot. Also Elochai, I haven't ignored you, I just don't know the answer. I just got that combo from Kamoihito's combo video and I assumed the input is [3]. It could be a [2] then [3] thing or [3] then [2] but I'm not sure. If it's that hard I may just remove it. Like I mentioned in the combo thread, it may be character specific, as in the vid it was done on Yukiko.
  8. Kiba

    [P4A] Elizabeth Wiki

    Thank you. The combo video by Ikusaotome has a few impractial combos in it though. Anything really. Additional information to her normals, specials, more combos, etc. Anything that'll spruce it up, though I'm not picky.
  9. Kiba

    [P4A] Elizabeth Wiki

    Ok cool.
  10. I'm pretty sure that's all you can do from CH 5C(2) > 5D, since the 5D in that combo seems to heavily limit your combo potential. I tried the JA > 5A route and that didn't work, but if anyone can find a more optimal combo from CH 5C(2) > 5D let me know. I wonder if the sweep > D.Garu route works. Also that route is inferior to the CH 5C(2) > 2C combo.
  11. Kiba

    [P4A] Elizabeth Wiki

    Thanks for that I nearly forgot about providing it in the first post. I expected her normals to look like that and I'm pretty satisfied with it really. Decided to do more wiki work: Included basic information on Thanatos attacks and specials. (Used some information from GBS Giovanni (5C) and Sansprotocol (2C) ) Removed auto combo in the combo section. I don't even know why it was there lol. Included some combos in the combo section.
  12. I just want to let you guys know that I'm not oblivious to this information, since I haven't actually said anything lol. Thank you PK for getting this thread organised and thanks guys for collecting all the information. Everyone has kinda said how I feel, the only thing I'm hoping for is that her pressure is better outside of 5A/2A. If she has no unblockable, the Tager MU for example would be quite, strange lol. Command grab made me smile, and although I'm not fond of charge attacks, it's a nice addition which brings a whole new perspective to Tsubaki. I can't wait to see what changes she'll have in the end, and also yea, if she is good, I can't wait to see what new players will jump on her haha.
  13. Not bad dude thanks for sharing!
  14. You can OMC AoAs for definite.
  15. So, from Chrono Phantasma, we get the new Tsubaki dark outfit. She also has a different voice and a new distortion. J.214X looks like it may have new properties too. She didn't bounce off the opponent like EX, she just dived down with them. Since everyone seems to have their bar divided into 4 parts like Jin, she may have cool additions.
  16. Slightly interested in the meathead....
  17. That would be my fault. So guys would it be better for me to list Garu combos as '[2] then [3]' rather than just '[2]'? Or does anyone have another way I could list it which is very specific at the same time?
  18. Hey guys. This thread is created in dedication to keep the Elizabeth wiki updated and informative. I would love for anyone else to pitch in and include any useful information they can, so if you want to contribute, fire away. You will need to provide us with your email address so we can send you the account details. It would be very much appreciated if you could state what you've done too just to keep track of what we've done and for consistency. Wiki discussions are very much appreciated but please only keep it on that topic. Anything else will be moved, deleted, whatever. The Elizabeth hitboxes and images have been uploaded to the wiki with the help of another staff member. The Elizabeth wiki can be viewed here. I have: Included basic information for Elizabeth's normals only. Included basic information on defense and included basic combos.
  19. Thanks for finding that out Geo. I highly doubt it but if it works, lol.
  20. Yea that's exactly it. I can't get the timing of 5D > 5B > Sweep on an opponent who is not in fear, so I use the JA > 5A combo. If they are, I personally do go for the 5D > Wait for wall bounce > 5B > Sweep > Garu > etc combo. The most you get from a 5D is 4k without using SP, although the damage would be a little higher on CH. Not sure how much you can get using some SP. On a side note, Akihiko can weave through Liz's 5B, since it's a projectile.
  21. I don't think they can deal with strong projectiles, but they made Yosuke's kunai's bounce off. Not sure if it'll work for anything else.
  22. I would think that paralysis is good against anyone. It also gives you breathing space and some time to regain some SP. I would rather Yosuke was in one position and resorting to short hops and whatever rather than moving around viciously like a wild bull. Mitsuru's and Yu's normals are far to annoying to deal with too. I could be wrong, but I like paralysis anyway. Haha. I agree yea TD I would like to see the same thing as well really, though unfortunately that probably wouldn't work against Akihiko since Giovanni pointed out that he has an OS against Liz's mixup. Not sure if anyone noticed.
  23. a-cho http://www.youtube.com/watch?v=4LXvuecKs9s
  24. Thank you I'll update the data thread with the values.
  25. Yea, I originally had that combo. B.Bufu will not work because it's too slow so the A version has to be used: 5C(2) > A.Bufu > IAD JB > JC > 2A > 5B > 5C(2) > Stuff. You can see the combo here
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