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Everything posted by Daedron
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5CC > 6B being gapless would be stupid, especially if it was +2/3 like you mentioned, same thing with 5CC charge cancel being +1. How would characters without a DP be able to escape except forcing them to IB it? It should be on the player mixing it up to keep up their pressure, not on the moves being all +3 on block or something silly. I would honest to god dump her if she became as braindead as CS2 Tsubaki with her stupid 236x series.
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What would you guys want Tsubaki to get in the upcoming balance update? I think she would be fine with just a few small tweaks here and there, like 5BB hitbox improved, 2C active frames and hitstun back to CS values, 214D head invul back and less character specific combos just for good measure and to make our life a bit easier, I guess some more hitstun on certain other moves would help a bit as well. Not sure what else they could possibly add or change tbh...
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Possibly, it happened at like 3 AM like 5 times in a row so I went "OH MY GOD WHAT IS GOING ON I MUST POST THIS" And the rest is history. Oh well.
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I don't even know anymore.
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Do not use Blade super in neutral when Arakune has 50 meter, he'll simply be able to F of G right before the blades start their trajectory and hit you during the recovery of your super, putting you into curse and into a pretty bad situation.
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She's definitely a lot better than in Extend, not CS2 levels but honestly not that far off when taking the rest of the characters into account compared to the CS2 top tiers for example. (Kokonoe doesn't count ;p) I must be one of the few who thinks she's decent in CP :V
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Hahaha, yeah. I kept my identity a secret. Didn't have the little nameplate/tag cause I came in too late for the tournament. Darn trains. ;_; I wanted to play you in Tsubaki mirrors but I couldn't even find you lol, you just went poof at some point and never came back XD
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My matches from FFM Rumble 7. These are from the 2on2 Side-tourney. Daedron vs Zoular(Rachel) EXonestar(Litchi) Sakaku(Kokonoe) Looking back, I played pretty sloppy. lots of combo drops, getting hit by all kinds of random stuff. Luckily for me the opposition did the same thing :V
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Yeah, it's really useful as it makes the opponent scared and more reluctant to jump out/mash buttons, for which you have plenty of options to deal with once they start doing that.
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What move are you talking about exactly? She has like 3 Sanctus (insert term here) moves. But considering all that, only 22x is remotely useful to beat out mashers, 22D fully charged is +8 and can also be used to frame trap or catch people in jump startup. (pretend to go for full charge, release earlier etc) Rest of your pressure should come from normals, throws and the command grab.
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That matchup chart should be taken with a HUUUGGEEE grain of sand, Tsubaki vs Mu 45-55? Should be 3-7 / 35-65 but whatevz. Then there's the fact that 45-55 is her worst matchup rating, yeah right.
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Considering I and everyone else in the EU community uses the arcade lobby, this is untrue. 90% of my matches happen in the lobby.
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Random lagspikes are gone. Delay feels about the same, but it's good now.
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It's all good now, the patch fixed all lag issues from what I can tell so far.
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SO MANYYYYY. I love Gurawo's videos, they're all so amazing and this one is no exception.
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And I'll join the party of stealing some of Bat's things too! (Hehehe) BBCP Tsubaki Combo Video: [My Destiny...Judgment!] Enjoy the epicness of flashy Tsubaki combos!
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Probably character specific if it's anything like the 22D > 6C > CT > 5C route. Try doing that and see if the 5C connects or not on the character you're using as the training dummy. otherwise it should work :V
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I've been waiting for this! Nice work! Lots of stuff in there I didn't think of, especially dem resets. I guess 236C > 5C in the corner works on everyone, so long as they're high enough that is? Looks like I need to step up my game for my next video.
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Tsubaki setups & gimmicks Some interesting stuff in there, worth a watch.
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Known issue, will be fixed in a patch. What you can do is go search for player matches instead, then go back to ranked and you'll get the full list of players again. Kind of annoying though.
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To whoever wrote this piece of poetry: http://i.imgur.com/oYVssEU.png I give you this in return: Must be my connection, not the netcode. Oh no, good sir. The faster you accept this as a problem with the netcode the faster we can all move along. The Japanese have problems. Yes, those with 100x better internet than all of us have problems, see the problem yet? Just because you, or anyone else really, doesn't have any problems doesn't mean it doesn't affect anyone else. It's a widespread problem, deal with it. Now let's wait for a much-needed patch.
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My mistake, 22D > 6C > CT, obviously. otherwise you would lose out on a shit-ton of damage :V
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Depends on the matchup, but I would say it's pretty useful in at least half of them. Obviously the heavy zoners make short work of it. Litchi and Hazama sort of do as well but since staff/chains and the tsubaki bubble are both the same level they cancel each other out, so it allows you to pass through the staff/chain. Useless in the Hakumen matchup. He'll just slice it easily.
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More than any other iteration, I can't stand characters without projectiles anymore.
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Yes. All the testing above has been done using 5CC > 22D > CT > the rest. (that includes 236C > 5A > etc) I'm not sure if it will work if you start with 5BB > 5CC or something similar to that.