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Daedron

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Everything posted by Daedron

  1. Good, good. Thanks! Onwards to CP!
  2. Anyone bought codes from Japan-Codes.com? If so, do you know how long it takes for them to send the codes. I always thought it was instant but apparently not ;_; Would really suck if they don't send them within 12 hours so I can get CP when I wake up tomorrow morning ;_;
  3. Kay. Deleted the post. Should be easy to find yourselves on youtube anyways
  4. Full theme was posted in the CP news & gameplay thread
  5. I would kill for an announcer voice done by Azrael's VA.
  6. Before: http://i.imgur.com/LDkwK3T.png After: http://i.imgur.com/RZ1mLQm.png I think the OP is made by the same studio doing the anime so I guess that explains why the animation quality is pure shit. Just look at how Jin attacks Hazama...what the hell is he doing and why does it look so weak. ;_; At least it isn't CS1 OP levels of bad but jeez.
  7. They'll most likely ship on Thursdays, you'll be lucky to get it before the weekend so expect it after.
  8. What about the theme that was playing during one of the trailers where they showed off Network mode? I thought that was supposed to be Terumi's theme...
  9. Post your skype name in the UK Match finder thread and one of us will invite you.
  10. Most people in the EU do not use dustloop, due to language barrier and overall many of them despise Dustloop. you can probably multiply those numbers by at least 2-3 times to get the correct amount.
  11. Konan, Kazu@Ginga. For players outside of JPN: Kiba. Of course there won't be any videos of him until after the 24th and I'm not even sure if he's importing.
  12. Back throw? :V
  13. Not sad, Tsu's DP is pretty decent and can be made semi-safe with some charges(which we have more of in general) and leads into decent damage and knockdown too. Not to mention blocking against Valk is impossible anyways, you're going to get hit either way so might as well DP a lot.
  14. Matches are arranged in the EU skype group now. Everyone who hasn't joined yet should. This thread is barely used ever since we started it.
  15. To be honest, the Dan Rankings...might(?) mean a bit more than PSR, as it can't be truly farmed like you could PSR, not to mention you have to play people near your Dan ranking for a ranked match to even count as one + having to win 3 matches in a row to rank up. I can probably see the first 10 or so dan rankings not meaning anything though, but the high end might still matter. Only time will tell.
  16. Dustloop can't exist without Chubaki! WE DEMAND CHUBAKI!
  17. It seems to me that anything over 2-3 charge mugen is unnecessary when it comes to combos, not counting the super at the end which obviously gets boosted big time at charge levels 4 and 5. Then again, that was pretty much the case in EX as well, so not much has changed.
  18. Ah, right. Forgot that little detail. :V
  19. We don't know so long as we don't have the game ourselves, but I'll say this. So long as Tsubaki's command grab hits meaty or at the very least within 2 frames after Tager lands, he can not 360A/B you out of it. He can however still 720 you, and he can also MTW you. Both cost meter though and since you're going into the command grab from a 6C, you could just jump cancel instead to bait them out. Then the Tager would have to guess on what you're going to do, which is a good thing. Yes, it would come at as Air 360 and no it would not catch grounded opponent, aka you're safe and would most likely be able to punish him. It's most likely character specific, not to mention any character with a DP can get out of it. But again, we can easily bait mashed DP's by simply jump cancelling the 6C. To me, this seems very reminiscent of the 6A vortex in some ways, reward is less(at least damage wise) but overall it still seems to basically function the same. They tech and don't DP they will get put into the command grab. They don't tech and we (should) still be safe. If they tech and DP we still have the option of baiting it. Though it seems very specific on the combo you have to do to get it to work, if we always have to go into it using 22B(with SMP) > 6C then it's just too obvious I would say.
  20. Woah now, the only way Tsubaki can get 9K is off of a 22D Fully charged starter in the corner, with 5 stocks to begin with, with 100 meter. that NEVER happens, and it will never ever happen in a real match. Her OD+Mugen damage off of DP punishes with 5 stocks is 6-7K, but that's still all stocks spent and 100 meter. Also almost never happens. Basic starters only go into 4K or so. Jin deserves to be in the top 5 more than Tsubaki, since he does get decent OD damage off of any basic starter AND uses less meter and doesn't have a secondary resource to worry about.
  21. invis from frame 2 so meaties beat rolls.
  22. There are actually 4 now that I think about it, one I don't know if he still plays (and he's Xbox only so I dunno if he will get CP). The other plays P4A only for now, then there's Hondo_Ayano and me.
  23. Yoooooo, that was pretty hype. Loving the 22B > 5D > 5C pickups. 3K from 6A in the corner chargeless AND meterless? yes please.
  24. Vlijmen.
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