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Alpha152

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Everything posted by Alpha152

  1. Guymam is also leaving sometime soon to Japan. Can we have a farewell party for him too? :mrbiscuits:
  2. Yo lol I remember this. Though In Tager's case Voltec Charge was actually cancellable into 720 within a certain amount of frames of Voltec Charge's startup. Unless it's specifically stated with After Burner that shouldn't be possible. Any how, all of these techniques involve spinning the stick like a mad man :V It'll take some adjusting to get used to this lol
  3. Sounds possible. Not too many characters in BB can actually kara-throw so it'd be pretty nice if she can.
  4. Here's an explanation of how it worked. http://www.youtube.com/watch?v=y4t3vzEJWUM While the tech was there it was far too impractical/execution level was too high for it to be used by most players. I think if the same is possible with Bullet it won't be very practical. However what is more practical I think, is simply just 720 buffering during her dash.
  5. I can't recall if I mentioned this but I'll say it so I don't forget it. Part of Noel's combo theory involving d.5B sometimes causes the 2nd hit to whiff. However if you do d.5C > d.5B both hits of d.5B should always connect. I vaguely remember testing this and having consistent results but I might be wrong. Just something you guys should test out once the game's out.
  6. Shout outs to not having a mega phone and all the salty players for being DQ'd because of it, during BB at least. Having almost 80 players for both games was a pretty awesome turn out! And shout outs to the EVO staff for using real names instead of our handles :V
  7. Since both games don't start at the same time I could do both, though I'd like to commentate during BB so I might be unavailable for that.
  8. Hey Kevin, a suggestion from Dave, you should shift everything about an hour or two earlier. Having top 8 be an hour and thirty might not be enough time, especially if everything will be streamed. Also, I'd like to help run the brackets if you don't mind.
  9. I don't know if I mentioned this a while ago but 2D into d.5A in CP is gap-less. I think we tested some other slower attacks like d.5C etc. and they were also gap-less. Though other drive starters I'm unsure of.
  10. says the netplayer who NEVER comes to offline ranbats. Can't wait until that evo car ride bro ( ' 3')
  11. lol yes because Goro, Dora and Kirisame are nublets. And shitty JP players are more than enough to kill netplayers...like you *shots fired* You guys can catch the stream at www.twitch.tv/jyosua not sure how many days will be streamed though, most likely just the tourney?
  12. You think you're the only one with CP exp? Prepare to die against the people that actually practiced against good Japanese players.
  13. I'll make sure to ask his reasoning for DOMI BURSTING.
  14. Good luck to the Aki players making it out to EVO!
  15. Didn't want to necro an older thread so I'll ask here. Can someone explain how attacks with throw invuln bait throws (ex. HOS 6K)? Since there is no throw whiff animation do people get countered because 5/6H usually have slower startup than the attack with throw invuln?
  16. Teddie CMV http://www.youtube.com/watch?v=LZ-AAqJN7dw
  17. Wow the numbers are piling up faster than I expected. I was expecting about 40 entrants max for BB but it looks like it'll be more, which is a good thing!
  18. Right, like the people that go to Numakie's Japan Arcade Melty events sometimes go to Rebel Up. BTW do you play AquaPazza? :3
  19. Are you talking specifically about AH or just games in general? I think the Rebel Up player base is pretty faithful to ArcSys games but the amount of committed MB/etc. players is small. A lot of people enter the various games but as you mentioned just play to mash and have fun. Not so sure about the SD players but I know a few of them are strictly BB players and don't play much else.
  20. Yup that's a good point, same applies to Makoto and a few other characters with not so great DPs. If Noel were to do any D > d.6D, Makoto's DP would be low profiled. Although for Jin, using 2B would be an fairly safe option. Especially if you IB the drive starter which will guarantee your 2B to beat out anything Noel does...except d.2D lol. It's a pretty silly guessing game but if she does d.4D Jin's 2B will beat it.
  21. If you use drive, you only really need to confirm the first or second hit to go into the optimal SR combos which isn't too hard considering how slow most of them are. And auto-piloting the first one or two drive attacks after a drive starter isn't bad because you still have 2-3 options after that and if the first attack hits you can easily confirm afterwards. To further reinforce auto-piloting the 2nd drive follow up, any D > d.5A is her tightest string (which is still pretty ass being an 8F+ gap) so using most of the time is a decent option. Of course if you get a hit late into a drive blockstring you can't do a SR combo. Ya, she has numerous ways to create solid frame traps in her drive blockstrings but anything into the 2nd drive attack is always an 8F+ gap, so like Litherain mentioned good players can react to blocking the first drive attack then DP or mash out. That's when Noel does d.4D :3
  22. I've been wanting to learn it but I don't want to drop $30 for a mostly dead game Though I'll most likely get into LM!!!!!!
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