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Alpha152

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Everything posted by Alpha152

  1. For now I'll just tell myself she has 13F overheads :V
  2. Hmm that seems like it's on the right track but still isn't quite right. An approximate number of frames to travel to the opponent doesn't seem right considering it can done from multiple distances which would affect that number and even if that was the case then a Lv.1 6D would have 40F+ of start up at the closest possible distance. This would be even slower than her CT which certainly doesn't look that way. Same as her Lv. 3 6D, it certainly doesn't look like a 30F+ move.
  3. Can anyone explain how the additional frames of start up on her Drive attacks work? I'm assuming it's the max amount of frames the attack can be held. However this following example makes me confused; if her Lv. 1 6D has 17+29F start up and turns into Red Lock at 36F, wouldn't the max additional frames of Lv. 1 6D be +19F because that's when the attack becomes Red Lock? It's always possible the mook could be wrong as some information was incorrect in other areas as well.
  4. lol don't get reduced to a netplay monster like turn. that's all
  5. Turn, you and me. You know I have all the unlimited gimmicks.
  6. I'm sure the usual import sites will have it. (play-asia, amiami, amazon JP, etc.)
  7. I could get you a copy, of course I'll be ordering both of us the Limited Edition with Rachel nendo :3 And release weekend tourney sounds fun (with my advanced 1 week tech I plan to body everyone however)
  8. A Hook > Sweep is probably the safest way to call out chicken blocking but a delayed A Hook or B Hook is definitely better in terms of damage, but is harder to confirm and is also susceptible to mashing. Another common place people like to jump during KR pressure is after Duck to avoid his Throw/AoA/Short Hop mix up. In this situation Duck > 2B is pretty good if you're positive your opponent will jump, otherwise it's pretty bad because there's 15F gap between Duck and 2B.
  9. Midscreen non-awakening, absolutely nothing. Corner you can get 3k~ from 2A/2B > 5B > j.B > 5B > 5AA > 2AB > 236A > 6C > 6A
  10. Since 5B is a level 5 attack it fits under the standard 18F block-stun for both hits. However the attack level does not apply to the hit-stun, which is 22F/18F respectively. So both options are actually equivalent in terms of the frame gap. And when you add A Hook after Duck which is cancellable at its 10th frame, you get a 5F frame-trap (even though it still loses to 5F normals, throws, and Mitsuru's sweep ) And thanks Skye!
  11. Parry does indeed counter unblockables which is gdlk. And posted this a while ago with no response so here it is again! Is there any reason the wiki doesn't have this extra info that was released pre-mook?http://www.dustloop.com/forums/showthread.php?14480-P4A-Akihiko-Combo-Gameplay-Discussion-Thread/page7&p=1378162&viewfull=1#post1378162 It's all accurate and kind of important stuff, like 5B being a level 5 attack but having different hitstun values for both hits, and the cancel-able frames for Weave/Duck.
  12. 6A and 3C are listed as -1. Wouldn't that be nice... And are there plans to move this to the actual frame data page anytime soon? The regular page is missing columns like CH, Untech, Levels, Attributes, etc. that the frame data page has.
  13. I agree with BaloneyOs and Jason about money not factoring in to how serious people play. When BB used to be the main game and James occasionally ran free tournaments, people played just as serious regardless of the payout; though I also think a $2-3 middle ground isn't a bad idea. I really enjoyed the idea of small random prizes that James used to do, similar to the posters I gave out this Saturday (except obviously better :V) Also @Tloc where there that many people using alts before the entry fee? The only person I recall using alts in tournament is BaloneyOs. As for dealing with the lack of casual stations, since we now have Saturday to ourselves we can bring our own set ups like on the days they held the 3D tournaments. Aside from this I've been having a good time as usual, especially with the great variety of games to play
  14. No more empty SCV set ups! :V Good to hear though
  15. Is there any other information for Bullet's normals from the mook that weren't copied onto the wiki? I was wondering if they included what frame she's airborne on her 6C.
  16. Yooo :3 good stuff man! Can't wait to see the rest.
  17. I 2nd double elim. brackets for MB/AP but I would also like to expand this to BB, given that we have enough time. And since there's an entry fee for P4 would people still enter BB if it had a $2 entry fee?
  18. Frame data! Do you have an estimate of when that info will be up?
  19. From what T-Loc mentioned about less players showing up to TRB on the week of the bi-weekly, would it be possible to run P4 on the week that doesn't have the bi-weeklies?
  20. If nobody has a laptop with Melty but can run it, I can bring my flash-drive with Melty on it. Would bring mine but my laptop = :V
  21. I've been waiting for an AP tourney for too long :V I'll bring my friend's copy just because and I think Soujiro might bring his as well. BTW Numakie do we need a SDTV for Melty or is it just preferred? Last time Scrub came he brought his laptop and we just set it up on an open Asus.
  22. I'm pretty sure you can add me and brkrdave for bringing both consoles and monitors. And you can sign me up for BB/GG as well. BTW shtkn are we letting anyone bring any kind of monitor? I don't think you specifically stated that we use ASUS 23" so I just wanted to make sure.
  23. Can we have a vote whether or not to have the $5 entry fee for P4? Since we already have TRB for a more serious tournament, I'd rather keep this casual-esque at least in terms of payout. I'm not extremely opposed to it but if we could change it would be nice (plus I have no confidence in winning and don't want to pay :V)
  24. Maybe it would be better to wait until Sat. rather than tonight to ask for people's opinion since not everyone that attends on Sat. goes to TRB. Irvine is a little too far for me so I'd prefer SuperDojo.
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