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Everything posted by Kyle
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Shibuya- You were looking well in the NEC videos. I assumed you were mostly theory and limited execution. I was obviously wrong. =) You handled the May match VERY well. things like waiting on her to jump than executing the proper AA. Airthrowing her jumps... 2HS her jumps. Running 5P as AA FTW. lol. Your O could use some more...awesome. But your D/Mix-ups/strategy have come together well. =) I hope our crews get the chance to play sometime.
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Matt/FranktheTank- Your May makes me happy. =) Great patience with Pot @ NEC. Good to see RK exclusive combo. If you would have delayed the last HSVD, it would have KnockedDown. =P
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You are inputting HSVD after the 5H finishes. It is actually a Delayed Special cancel. Not a link. The forcebreak is two separate inputs. Now rub a dash and input 6 four times. lol [4]~6HS, 6D, 6[6]~ Squeek sqeek squeek...
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Everything sounds good nameless. I do have 1 suggestion though. Instead of avoiding Chipp while he is doing his command throw may get a CH 5C.S, let this recover, run in and star a fresh loop with another 5S. Gahhh. need More chocolate Chipp in my life.
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FUCK: I LOVE THIS NEW POSITION! ---------------------------------- If anybody is interested in what Dogy-sandwich has to say. I've paraphrased, "N Os-tralin". G'day Mate. I've no-ticed here' lately that May Xcels as a deffes-ive play'a an wins n mos King'O'Da'Hill sit-e-ations. Stuff'N oth'a mates approach can be jest as dev-stat'N as mix-ups. Keep it up guys.
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Originally Posted by BagLunch View Post This question kinda applies to both Anji and Dizzy, since it has to do with poking. You can't give Dizzy the room to summon fish or other crap, and the way to stop that for me with Faust is to lay hits on her. The trouble comes when she manages to get out of that far 5S reach; then she can play a guess on Icespike vs. my 5S, and if she trades it's hugely in her favour (long-ass knockdown vs. some CH hitstun). 2H is a gamble that has tended to not pay off for me, what with it having the same startup time as icespike (14F), and the same bad news for me on a trade. Doing an item at that range is also a gamble, because unless I get a lucky hammer, she's in range to either get hits or put on some pressure. I've thought of doing bag bombs in this scenario, but Faust's slow jump gives her the time to IAD back and put distance between us, which is undesireable for me. What's a good play for this situation? Once somebody posted in the Bridget thread almost EXACTLY like this regarding Bridget VS HOS. Jais' answer was simple and hilarious. If it's THAT bad, than don't fight at that range! It's true, Bridget & Faust have multiple range options. Use another space. =P
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SVD, FRC, J.HS, Land... = combo akward air dash pressure is OK when mix'd up with FB-dolphins. EX: K, S, FS, FBHSHD, K, 5FS, HSHD, FRC, AD, J.S, J.HS...whatever... Vertical dolphins are auto jump installed unless they are special canceled from a non-jump-cancelable move. EX:5P, HSVD, FRC, AirDash EX:2S, HSVD, FRC, CAN'T AirDash *Unless somebody had a JI stored from a while landing state* It's easy to JI horizontal dolphins with the input trick: EX: [1/4],9 S/HS, FRC = May will have a jump option EX: [1/4],6 S/HS, FRC = May will NOT have a jump option REAL LIFE GUYS- I've gotten a badAss career and I'm moving a little east. I will be slow with dustloop for a little while. I trust everyone here (Pulsr especially) has my back. Stay Safe, Kyle P.S.- Hopefully someone will carry on the tradition of giving Jamel shit in the collab thread until we see some progress from him~ Ciao
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How's the progress Mike?
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Grand Vippah under the whales. B-Quest does that shit on reaction. Honestly tho, if the whales are giving you THAT much trouble than you have 2 issues. 1 your offense is extremely predictable 2 You do not FD break your approaches. when May is in the air, jump into her, IB than wild-throw when she lands. That is the absolute safest way to avoid CH's.
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Keep it Alive. http://www.youtube.com/watch?v=71yVq_5fcqc @:41 I tried running 5S... woops. http://www.youtube.com/watch?v=WucOOmZ_Bs4 http://www.youtube.com/watch?v=zum3lqmnJxg
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I agree. I've let it linger so the SuperMods could perma-ban the account, but it has been FAR to long. Done.
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4 important things to note everyone: 1- Obama wins president elect 2- May forum look amazing, thanks to everyone 3- Free has a BAD-Ass avatar 4- I've accepted a job offer that caters to my education. Keyword =CAREER! "3D Modeling & Designer"
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Maintenance is the most reliable way to get a KD with a buffered Yo-Yo on there wake-up. It's like, if you DO get the right maintenance KD Bridget best option is using the yo-yo glitch for an "infinite" combo/chipp damage. This is mostly reversal safe as you can do a 5FS on their wake-up than "Bug loop" from there. It's suprisingly Danzai, DP, DAA safe... it's those damn wake-up supers that blow this set-up. Additionally this situation will give Bridget tension after the penalty releases. I might be wrong. Hopefully someone else can verify this as I just... watch Bridget.
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AKA vs Latiff Thank you Aaron for being a fuckin MAN and Sb for the win @ 4:09. Makes me happy.
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After a horizontal dolphin is released, input (6+D) to ForceBreak it. This turns it into a disjointed fireball rather than a cheap kamikaze tactic. =P
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Don't rush Mike. Hell, how many of you guys have actually recoded/encoded/cropped/named/uploaded/linked videos? That shit it time consuming. You literally have to touch every video at least 3 times. before it's up to view. Thanks for all your work Mike. I'm so relieved that I didn't do it this time. =/ Oh BTW, I really really want a copy of the original AVI file where Memphis beat Rape in teams and Randomblade talks to the camera. Can you hit me up on MSN sometime?
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I wanna hear Kuglers input for this thread. I like where Jason is going with RR Pools and two highest proceed. SER decided to run regular double-elim, but host for MEGA casuals all weekend. anything is better than regular double elim and waiting forever.
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wouldn't some kind of overhead projector be amazing!
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We are asking the entire scene to discuss what tournament standards should be enforced. Everybody who travels and plays should be able to contribute something. This was started in the Staff Forum, but who are we, individuals elected by the same individuals. We are not the entire community/ or the general public. This is YOU. We are asking how you feel about tournament rules. Float? Seed? Regions? Byes? When it's appropriate to run losers? Starting tourney's late? Megaphone/microphone? Laptop? How to fill-in losers appropriately- late entries- DQ's. What qualifies a "Major" now these days? How many "Top-Players need to be in attendance to be "Major"? How many total entries need to there to become a "Major"? There's a lot to address. But, once this is done: it can be copy pasta for anyone running a major.
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AMAZING option selecting Chunktug. Dear god, I'm sick of messing it up w/ 6P. Problem solved. Sorry the frames I was talking about aren't exact. That it was it "Feels like" to me. I hope it feels right to some other people, although it is technically wrong.
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If you do a Shitsu directly after a regular grab, the second shitsu is as soon as you recover from the first. So, Throw, Shitsu, Shitsu as soon as possable should work. I recommend this when opponent is in corner... or VS Pot.
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Great work KLT! THX RTL
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*This is what I remember,hopefully someone else can finish. Does someone want to change the thread title? S-ER3 Videos.
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ShinShadowMan, Kyle, FrankTheTank VS FunCdoc, Moroha, SH_ PhD of Funk > Jorge PhD of Funk > Kyle PhD of Funk < Matt Moroha > Matt Matt had Seth but F*d up a run buffer OHK. He ended up jumping on accident... he IB'd the burst and everything. Matt was undoubtedly our strongest force. Highlight was Jorge getting 3 KD's and whiffing a 6[HS]. Matt & I are like: o.0 WTF we talked about this bro. Good times everyone. Thanks for letting it happen.
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Where are you getting those #'s from?