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someonewhodied

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Everything posted by someonewhodied

  1. Can you link to a video of the first 2? I have trouble pulling those off =| Strangely enough, it only took me a couple of tries to get the SMP combo down.
  2. Updated post. Last one is fatal only, others work without fatal. Edit: Here is a fun combo that just looks cool: Staff Release>6A/3C>236A>6D>6C>421D>D Release>j.5B>j.5C>6D>Standard Ender. The horizontal staff midcombo just looks awesome.
  3. off of a regular FC combo, second one gives more heat and does 3700 damage. First one does 3653 If I wait a bit before 2C(Staff) to make it hit while my opponent is lower and then make the rest of the combo follow the top one, it gives 3723 damage. Combos are: 5C(FC)>2C>3C>236A>236B>64321A>staff.A>staff.B>D~Release>236C>Staff 2nd Hit>6D>5B>6C>421D>j.5B>dj.5B>j.5C>j.D>falling j.5C>66A>Staff Set (3653 damage) 5C(FC)>2C>3C>236A>236B>64321A>staff.A>staff.B>D~Release>236C>Staff 2nd Hit>2C>6D(1)>5C>2C>6C(1)>421D>j.5B>dj.5B>j.5C>j.D>falling j.5C>66A>Staff Set (3700 Damage) 5C(FC)>2C>3C>236A>236B>64321A>staff.A>staff.B>D~Release>236C>Staff 2nd Hit>Wait~2C>6D>5B>6C>421D>j.5B>dj.5B>j.5C>j.D>falling j.5C>66A>Staff Set (3723 Damage) edit: Last one is fatal only. Other 2 work without fatal. Oki Combo: Mine: Staff Release>6A/3C>236A>Staff 2nd Hit>6D>236B>63214A>staff.A>staff.b>D~Release>236C>Staff 2nd Hit>2C>6D(1)>5C>2C>6C(1)>421D>j.5B>dj.5B>j.5C>j.D>falling j.5C>66A>Staff Set (3201(6A) or 3213(3C) Damage) Standard: Staff Release>6A/3C>236A>Staff 2nd Hit>6D>236B>64321A>staff.A>staff.B>D~Release>236C>Staff 2nd Hit>6D>5B>6C>421D>j.5B>dj.5B>j.5C>j.D>falling j.5C>66A>Staff Set (3163(6A) or 3175(3C) Damage)
  4. I just started picking up litchi, and I've been wondering. In corner combos, which is better overall? X>D~Release>236C>(Staff 2nd hit)>6D>5B>6C(1)>421D>Ect or X>D~Release>236C>(Staff 2nd hit)>2C(Staff)>6D(1)>5C>2C>6C(1)>421D>Ect
  5. 3C(CH)(1)>236B(Whiff) can make some fun combos. Its character specific though.
  6. Any rips of stage backgrounds at full quality?
  7. Izayoi better fuckin get a Zero color scheme.
  8. We better get a meterless DP if negative really does that.
  9. Here is an interesting combo you can do: (Midscreen to corner, carries halfway across the stage) Airdash>j.B>j.C>66B>6C~214A>Instant Air Dash>j.5A(Hold for a bit)>j.B>j.8D>land>Jump>j.B>j.236C~214B>Options: In Midscreen, close to corner: airdash>j.B>j.C>5C(2)>2C>4D>5C(2)>4D>632146D In Corner: 665C(2)>2C>4D>5C(2)>4D>643216D Midscreen:Airdash>j.B>j.C>632146D
  10. X>623B>6B>214A>445C>2C>28j.D>ect should lead into some interesting things. 6B(CH)>Gold Burst x2>6C>623B>66C>623C>5B(2)>5C>6C>623C>5A>5C>632146D>632146D>28BC 8569 if the purple throw is unteched.
  11. That voice was the best part though =|
  12. The 8K was off of a fully held 623D(2nd hit only), 2 gold bursts, and 125% or 150% heat, and ending with a purple grab ender I think. And with the low health heat regain. I don't remember the exact combo but i think it was something like this: 623D(2)>Gold Burst x2>[3C>236D I think this was part of it.]>6C>623B>665C>6C>623C>5B(Both hits)>5C>6C>623C>5A>632146D>632146D>High Jump Purple Grab ender. Not sure if it was the actual combo since I've been messing around with tons of different combos all afternoon.
  13. I thought this was cool.
  14. Fun Midscreen to Corner Combo: 2C(FC)>[Opt 6B]>3C>623B(RC)>214B(Whiff)>5C>6C>623D(2nd Hit Only)>663C>214A>5C>2C>28j.D>j.662C>j.C>665A>5B(Both Hits)>5C>3C>632146D Fatal Starter 125% Meter Used 100 Meter Starter. About 4K Damage. (LOL)
  15. Random Combo Idea: Midscreen: 3C(CH)>5D>j.2C (Barely works) I have no idea what to do after it or how to use the stein. Any flashy combo ideas with mid-combo laser hits? Here is a mid combo lv2 laser hit: 6C(FC)>5D(2)>j.2C>662B>2C>IAD>j.5C>j.2C>662B>5C>6C>236A>Airgrab Tech Trap or 6C(FC)>5D(2)>j.2C>662B>2C>IAD>j.5C>j.2C>662C>5C>63214C>665C>2C>j.5C>j.2C>2C>632146C
  16. Combo idea (Character specific): If you get a 6C(FC) and want to go with the standard combo, swap out the middle 6C with 2C>3C or 2B>3C 6C(FC)>236C~214A>66(2C/2B)>3C>214A>5C(2)>j.5C>j.9D>dj.5C>j.236C~214A>5C(2)>2C>4D>5C(2)>4D>6C>632146C Now you don't lose damage from 6C reps
  17. What I do is hold low barrier and mash 1C(2C but keeping barrier active) and as soon as the overhead comes, booom, 2C(CH) Or vs tager I keep buffering gravity because its grab invincible. It SEEMS to work enough to net me the match.
  18. So I'm doing a cosplay of Nine/Konoe for halloween. No shots of me in it yet but here is the costume itself: Link (FB Album) Never actually shared a FB album before so dunno if non-friends can see it.
  19. Throwin those drives all day erry day
  20. So I played a bit of offline against some friends today. Messing around with Mu. I caused so much raging against a friend who played Tager and Rachel (Seeing as this only works on those 2 character) I would somehow get him into the corner and no matter what better option there was, I somehow got him into a 66A>j.2C>Repeat loop into an Oki. It was especially hilarious when I got a fatal and got 5 reps of that into the combo ending with a distortion.
  21. Or just be funny and make him tech into sledge every time into the pizza wheel (or have to block a mixup), and quickly do a 662B>236C input(Wheel Hits)>236C>Ect. When it becomes obvious, instead do a dashing 214A to shut down 360s and when he has meter, backdash to avoid his non-grab distortion.
  22. Oh god I am gonna be so bad when I start playing again.
  23. aahhhh good times. I remember all the hatemail I got from using humiliating combos ending with gravity>Run across screen. Such as in corner stuff>236C>Gravity>Run under and across. Followed by the pizza cutter.
  24. No XBL. I'm not renewing it till the holiday season. I've just been experimenting with combos with all characters lately.
  25. Am i the only one that plays a close combat lambda (not counting vs tager/hakumen)?
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