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someonewhodied

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Everything posted by someonewhodied

  1. I look forward to seeing a 11500 Combo from you eventually =P And thanks =D There were a few I couldn't pull off this morning though: Midscreen to corner: 214A(FC)>RC>j.2C>664B>2147D>5DD>236C>TK Loop>6A>2C>Air Swords>j.214D Corner: 214A(FC)>236B>6A>6C>236A>5A>6A>TK Loop>6A>6C>236C>44B(2)>2DD>Air Swords>j.214D 2C(CH)>5A>6A>6C>214D>6A>2147D>5CxN>6C>236C>446A>2147D>6A>2C>Air Swords>j.214D I suck at TK loop. Dammit I also forgot my new favorite midscreen Gravity fatal ;~; 214A(FC)>664B>2C>j.5DD>dj.2DD>j.214D~C>j.2C>632146D>5DD>236C>5DD>2DD>6DD>2DD>Air Swords>j.632146D
  2. http://www.youtube.com/watch?v=B7N7GSYsBb4 Idk I was bored
  3. Can someone get me the heat gain and damage for the combos I posted? I can't play right now so I can't test. Hmm between the last 6A and 2C, try adding a few 5Cs for more damage? Random Combo Vid IDK I was bored
  4. So you can do 236B>6A in the corner off of a fatal. Also More flashy corner combos: 214A(FC)>236B>6A>6C>214D>5Cx1>6C>236D>214D~C>236C>44>TK Loop x3>6A>Air Swords>Distortion Ender 2C(Ch)>5A>6A>6C>214D>6C>2147D>5Cx2>6C>236C>442C>5Cx8>4B(2)2DD>Air Swords>j.214D 3C>236B>RC>4B(2)>2DD(Hit at a lower point)>6C>236D>66214D~C>214D>5Cx2>6C>236C>44B(2)>2DD>Air Sword>j.214D 214A(FC)>236C>4B>2147D>5Cx1>6C>236D>214D~C>214D>TK Loop x2>6C>Air Swords>Air Ender 214A(FC)>236B>6A>5Cx8>6C>236A>5A>6A>6C>214D>5Cx2>6C>236C>44>TK Loop x2>6A>Air Swords>j.214D Corner Combos with Burst Safe Starters: 214A(FC)>RC>44>236A>2A>4B>2147D>5Cx2>6C>236D>214D~C>214D>5Cx2>6C>236C>44B(2)>2DD>Air Swords>j.214D 236B(CH)>66214A>RC>44>6~DD>2DD>2147D>5Cx1>6C>236D>214D~C>236C>44B(2)>2DD>Air Swords>j.214D All are tested and work though I didn't take notes on heat gain, required heat starter, ect.
  5. I never do optimal combos over flashy ones.
  6. So i was screwing around with ragna in training mode (My policy is learn to use a character in order to learn what to do against him) Well, he can get 5K off of anything with 50% meter. (if its corner or midscreen to corner anyways) I mean, i was screwing around and got an antiair combo with ragna that will do the job: 6A(Ch)>j.5C>j.5D>j.214D>RC>j.5D>5C>5D(1)>214214D>Standard BK combo (Minus the belial edge part)>214214D You literally have to watch out for anything and everything, groundhit, airhit, grab, everything.. I guess its back to "learn to block" <.<
  7. Did anyone test my combos on the previous page? I just wanna know if they work or not. I don't care about optimal as long as it is flashy. Here is a fun one: Corner: 3C>236B>662B>(Optional 6B)>2C>2147D>5Cx1>6C>236D>214D~C>236C>ect
  8. Here's a few combos to try (Thought up out of boredom): (in Corner) 236B(Ch)>RC>236D>3C(2 to 3 hits)>214D>6A>6C>214D>5CxN>6C>236C>44B(2)>2DD>Air Swords>j.214D. 3C(Ch)(3 hits)>236A>2B>214A>6A/2C>2147D>5Cx1>6C>236D>66214D~C>214D>5CxN>6C>236C>44B(2)>2DD>Air Swords>j.214D
  9. Meh, I'm dropping this game for a bit. My XBL ran out and I won't be renewing it for a few weeks. Its only for a short bit though.
  10. " Gauntlet Hades is also a really good overhead he can throw out at any time to catch Lambda off guard, but he requires Heat, spacing, or a CH to combo from it." He gets about 3.5K midscreen to corner OR in corner with no heat OR ch from gauntlet hades. He can also get the same damage from 2 different combos at any range it hits from. He can do: GH>665D(1)>214D>665C>j.5C>dj.5C>j.214C>Ect at close (Safe to burst at the start of it) or GH>high jump>j.5C>dj.5C>j.214C>ect from the edge of GH, and he can easily burst bait with a jump cancel until the dj.5C hits.
  11. I find a combo off of every move I can do, counter and non counter. Then I go online and practice hitconfirming. Then comes learning to block...
  12. No one loves blue lambda ;~; Oh well, that color is all mine =D
  13. Someone try this very flashy combo? in corner 236B(Ch)>RC>214D>5Cx8>6C>236A>214A>(RC)>Backdash>6DD>2DD>2149D>5Cx1>6C>236D>214D~C>236C>44B(2)>2DD>Air Swords>j.214D can't test it myself right now.
  14. Heres a fun one to try: A combination of both my flashy ideas: 236B(Ch)>214D>5Cx1>6C>236D>66214D~C>214A>RC>Backdash>6DD>2DD>2147D>5Cx8>6C>236C>446A>Air Swords>j.214D Not sure if it works or not since, as usual, I cant test monday-saturday (Sunday is my playing day). But if it does, We just got us a super flashy corner combo that won't even top 5K damage with 100% heat AND gravity =D
  15. only when your opponent isn't held to the wall with gravity seed =P. its actually really easy if you do gravity seed before the 236C (of course the combo beforehand has to be quite short or your opponent can tech between gravity and 236C But yeah, thanks. That combo seems totally worth the heat =D
  16. right... fatal,ground hit. You only get the sliding backwards effect from a ground hit 236B/C in the corner. Also can you try adding one more hit to the combo I posted before? 236B(CH)>RC>214D>5Cx1>6C>236D>66214D~C>214D>214A>236C>445Cx8>4B(2)>2DD>2147D>66DD>2DD>air Swords> Distortion Ender.
  17. Oooh. Do an extra part for flashy things that can be done =D
  18. Heres one to test then: in corner 214A/B/C>236C>RC>214D>Back up a little>5C(1)>6C>236D>214D~C>2DD>2147D>5DD>[Op. 6DD]>2DD>Air Swords> Air Ender. Haven't tried it but it should work.
  19. uuuuh. maybe. In other news, corner 236B(Ch)>RC>214D is hilarious
  20. Yeah. I type so fast that I make plenty of mistakes, I don't really proofread either so...yeah.
  21. Very good zoning, combos were not exactly the most optimal. I see you landing an anti air a lot so heres a combo you can do: 6A(Antiair)>663C>214A>4~B>2DD>6C>236C>5DD>6DD>2DD>air swords>Air Ender 2C(Antiair)>5A>6A>j.DD>dj.2DD>j.214D~C>j.2C>2DD>4B(2)>2DD>Air Swords> Air Ender 2C(Antiair)(1)>Instant Air Dash>j.2C>2DD>214A>2147D>66A>6C>236C>6DD>2DD>Air Swords>Air Ender. Also for your occasional 236B counters on Tager, you can do this simple character specific combo: 236B(Ch)>66DD>236C>664B(2)>2DD>2147D>66DD>2DD>Air Swords>Air Ender And as for the TK feint, it adds damage (An extra j.DD>j.2DD), but only works in shorter combos. It also gives more meter.
  22. Here's a fun combo to try: 236B(CH)>RC>214D>5Cx1>6C>236D>214D~C>236C>44B(2)>2DD>2147D>66DD>2DD>air Swords> Distortion Ender. Also can someone try this variant? 236B(CH)>RC>214D>5Cx1>6C>236D>214D~C>66214A>236C>445Cx8>4B(2)>2DD>2147D>66DD>2DD>air Swords> Distortion Ender. 236B RC to 214D just looks soooo cool with the little circles from the 214D moving backwards along with lambda. Fixed Typo: 214D, not B after 236B Why am I so bad at typing
  23. Try this flashy corner combo? 214A(FC)>RC>Backdash>5DD>4DD>236B>66B>5Cx8>6C>214D>5Cx8>6C>236C>44B>2DD>Air Swords>Distortion Ender
  24. a normal gravity is the one I see everyone using: (Ground gravity)>4B(Both)>2DD>2147D>66A.6C>236C>ect.. (Air Gravity)>2147D>66A>6C>236C>ect. what other gravity combo should I use? I only know of what I posted above, my previous post, and the following: (Ground Gravity)>4B(Both)>2DD>2147D>5DD.236C>ect (Ground Gravity)>4B(Both)>2DD>2147D>5DD>6DD>2DD>Air Swords>Air Ender (Air Gravity)>4B(2)>2DD>2147D>5DD>236C>ect (Air Gravity)>[Opt. 6B]>5Cx8>6C>236C>ect (Air Gravity)>6DD>2DD>2147D(Or 632146D)>5DD>236C>ect
  25. Can someone try these combos? Midscreen: 214A(Fatal)>6~4B(Both Hits)>2DD>6C>236C>665C x8>2C>Air Swords>Ender. 3C>214A>4B(2)>2DD>6C>236C>665C x8>2C>Air Swords>Ender. This should do more than with the normal gravity combo.
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